DarkTree2.5/ visually accurate shading

Visually Accurate Shading

DarkTree procedurals generate raw surface information giving the renderer better data to work with when rendering, which results in clearer output (right). Photo-based bitmaps provide correct color data but often show false lighting cues and generate a blurry “double exposure” look when used as bump maps (left).


Bitmap Texture
(color and bump)

DarkTree Procedural
(color and bump)