DarkTree2.5/ resolution independent textures

Resolution Independent

The detail of a DarkTree procedural texture is calculated so as you get closer, you see more detail. The example below shows renderings of a rusty steel texture being zoomed into by two and then four times. As you can see, the bitmap texture loses fidelity while the procedural shows more detail.

 

Zoom x1

Zoom x2

Zoom x4

Procedural Texture

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HideX2

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Bitmap Texture

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HideX2

HideX2

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