... DarkTree2.5 ...

DarkTree Sightings

game:

Doom III

movie:

Minority Report

movie:

Blade II

game:

Icewind Dale II

movie:

Jimmy Neutron, Boy Genius

movie:

Black Knight

game:

Dark Age of Camelot

movie:

Driven

movie:

Red Planet

game:

Icewind Dale I

game:

Planescape: Torment

game:

MechWarrior 4

Frontline Finalist

DarkTree 2.5 is now available!
We, the Darkling developers, have been hard at work making DarkTree even better.  2.5 opens DarkTree to new users, adds programmer access, and includes some new goodies for the rest of us. This is a free upgrade for DarkTree 2 owners (go here for the update).

New 2.5 Features
Here is the new stuff:

  • Cinema4D - DarkTree now includes plugin support for Cinema4D (Windows only).
  • Renderman - DarkTree now includes plugin support for Renderman compatible renderers (Windows only).
  • 3ds max - SimbiontMAX now supports render elements, baking, and radiosity.
  • DarkTree Engine API - you can now write your own DarkTree based plugins.
  • Component API - you can now code your own procedural components for DarkTree.
  • Blend Tile - a new tile mode offers higher quality tiling results.
  • Minimum/Maximum - all minimum and maximum components now have a new soft blend feature.
  • Gamma Function - a new generator component for generating gamma curves.
  • UVW Output - render bitmaps specifically for UVW mapped .obj and .lws models giving you bitmap speed and procedural quality.
  • Large Output - render very large scale bitmaps in sections.  This was designed specifically for billboard graphics.
  • Normal Maps - bitmaps can now be rendered out as normal maps where color is used to encode the surface normal.  Normal maps are higher quality than elevation bump maps and are used for realtime hardware shading.
  • Larger Previews - component editor previews are now larger.
  • Preview Zoom - you can now zoom in and out on the component editor preview allowing you to see your texture at different scales.

Copyright © 2006 Darkling Simulations, LLC