DarkTree
From DarkSimWiki
DarkTree is an advanced procedural shader authoring tool. Here you will find resources to help you use DarkTree.
Contents |
[edit]
General
- FAQ - Frequently Asked Questions.
- Sightings - Where has DarkTree been used?
- Bitmaps - Tips on rendering bitmaps.
[edit]
DarkTree Design Tips
- Component Speed.
- Warp Loop Wave - use Warp Loop to animate looping waves in specific directions.
- Repeating Patterns - some examples on how to create interesting repeating patterns.
- Image Processing - Edge Detection - how do you find edges so you can outline an image.
- Image Processing - RGB Separation - separate out red, green, and blue channels of a image.
- Image Processing - CMY Separation - separate out cyan, magenta, and yellow channels of a image.
[edit]
Shader Technology
[edit]
Third Party Additions
- Cellular Texture Components - Some of Steve Worley's Cellular Texture Basis Functions (CTBF). Source code available.
- Enhance:DT - A set of 143 new components for Darktree 2.5 (commercial).

