DarkTree juniperbark_pl Version: 2.00 Modified: 02/12/2003 Author: Patrick Lichtenecker // Juniperbark with tweaks Pref_Map: Cylindrical Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Natural 1 : Birdshot Color { DarkData: 3, 0, 200 Transform: Trans_0 : 2.12766, 0, 0, 0 Trans_1 : 0, 0.135555, 0, 0 Trans_2 : 0, 0, 2.12766, 0 Common: Shot_Size : 0.5 Density : 0.5 Blend_Function : 0 Input_Seed : 1 Width : 1 Height : 1 Sampling_Options : NONE Mapping_Type : CYLINDRICAL_2D Color: Background : Link_To 4 | Color Shots : Link_To 6 | Color } Natural 2 : Scratches Color { DarkData: 3, 1, 200 Transform: Trans_0 : 2.14823, 0, 0, 0 Trans_1 : 0, 0.394212, 0, 0 Trans_2 : 0, 0, 2.14823, 0 Common: Curviness : 0.1 Taper : 0.38 Density : 0.888 Scratch_Width : 0.258 Scratch_Length : 0.641 Align : 0 Blend_Function : 0 Input_Seed : 1 Color: Background : Link_To 4 | Color Scratches : Link_To 6 | Color } Process 3 : Composite Percent { DarkData: 2, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : 0.15 Invert : FALSE Percent: Percent_A : Link_To 11 | Percent Percent_B : Link_To 20 | Percent } Natural 4 : Pumice Color { DarkData: 4, 1, 200 Transform: Trans_0 : 2.08511, 0, 0, 0 Trans_1 : 0, 4.45593, 0, 0 Trans_2 : 0, 0, 2.08511, 0 Common: Pit_Depth : 0.5 Lacunarity : 0.5 Lacunarity_Lock : TRUE Roughness : 0.6 Brightness : 0.5 Contrast : 0.5 Pit_Size : 0.25 Density : 3 Strata_Function : 0 Blend_Function : 0 Input_Seed : 1 Color: Pit : Link_To 0 | Color 4 Background : Link_To 0 | Color 3 } Natural 5 : Scratches Percent { DarkData: 4, -2, 200 Transform: Trans_0 : 2.14823, 0, 0, 0 Trans_1 : 0, 0.394212, 0, 0 Trans_2 : 0, 0, 2.14823, 0 Common: Curviness : 0.1 Taper : 0.38 Density : 0.888 Scratch_Width : 0.258 Scratch_Length : 0.641 Align : 0 Blend_Function : 0 Input_Seed : 1 Percent: Background : Link_To 19 | Percent Scratches : Link_To 20 | Percent } Natural 6 : Pumice Color { DarkData: 4, 0, 200 Transform: Trans_0 : 2.08511, 0, 0, 0 Trans_1 : 0, 4.45593, 0, 0 Trans_2 : 0, 0, 2.08511, 0 Common: Pit_Depth : 0.5 Lacunarity : 0.5 Lacunarity_Lock : TRUE Roughness : 0.6 Brightness : 0.7 Contrast : 0.6 Pit_Size : 0.25 Density : 3 Strata_Function : 0 Blend_Function : 0 Input_Seed : 1 Color: Pit : Link_To 0 | Color 2 Background : Link_To 0 | Color 1 } Natural 7 : Scratches Bump { DarkData: 3, 3, 200 Transform: Trans_0 : 2.14823, 0, 0, 0 Trans_1 : 0, 0.394212, 0, 0 Trans_2 : 0, 0, 2.14823, 0 Common: Curviness : 0.1 Taper : 0.38 Density : 0.888 Scratch_Width : 0.258 Scratch_Length : 0.641 Align : 0 Blend_Function : 0 Input_Seed : 1 Bump: Background : Link_To 8 | Bump Scratches : 0 Bump_Scale : -0.15 Bevel_Profile : Link_To 14 | Percent } Natural 8 : Pumice Bump { DarkData: 4, 2, 200 Transform: Trans_0 : 1.04255, 0, 0, 0 Trans_1 : 0, 2.22797, 0, 0 Trans_2 : 0, 0, 1.04255, 0 Common: Pit_Depth : 0.5 Lacunarity : 0.5 Lacunarity_Lock : TRUE Roughness : 0.3 Brightness : 0.5 Contrast : 0.5 Pit_Size : 0.25 Density : 3 Strata_Function : 0 Blend_Function : 0 Input_Seed : 1 Bump: Pit : 0 Background : 1 Bump_Scale : 0.18 } Deform 9 : Warp Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.878 Density : 0.8 Distortion : 0.098 Scale_Factor : 1 Input_Seed : 1 Color: Background : Link_To 1 | Color } Process 10 : Composite Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : 0.55 Invert : FALSE Color: Color_A : Link_To 9 | Color Color_B : Link_To 2 | Color } Process 11 : Composite Percent { DarkData: 3, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : 0.3 Invert : FALSE Percent: Percent_A : Link_To 5 | Percent Percent_B : Link_To 18 | Percent } Process 12 : Lighten Percent { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 0 | Diffuse Percent: Background : Link_To 3 | Percent } Shader 13 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 10 | Color Diffuse_Level : Link_To 12 | Percent Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : 0.05 Specular_Function : 0.5 Glossiness : 0.15 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.03 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 15 | Bump Alpha : 1 } Generator 14 : Gain Function { DarkData: 4, 3, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.15 } Process 15 : Composite Bump { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : 0.55 Invert : FALSE Bump: Bump_A : Link_To 17 | Bump Bump_B : Link_To 7 | Bump } Natural 16 : Birdshot Bump { DarkData: 3, 2, 200 Transform: Trans_0 : 2.12766, 0, 0, 0 Trans_1 : 0, 0.135555, 0, 0 Trans_2 : 0, 0, 2.12766, 0 Common: Shot_Size : 0.5 Density : 0.5 Blend_Function : 0 Input_Seed : 1 Width : 1 Height : 1 Sampling_Options : NONE Mapping_Type : CYLINDRICAL_2D Bump: Background : 0 Shots : 0.5 Bump_Scale : 0.4 Bevel_Profile : 0 } Deform 17 : Warp Bump { DarkData: 2, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.878 Density : 0.8 Distortion : 0.098 Scale_Factor : 1 Input_Seed : 1 Bump: Background : Link_To 16 | Bump } Natural 18 : Birdshot Percent { DarkData: 4, -1, 200 Transform: Trans_0 : 2.12766, 0, 0, 0 Trans_1 : 0, 0.135555, 0, 0 Trans_2 : 0, 0, 2.12766, 0 Common: Shot_Size : 0.5 Density : 0.5 Blend_Function : 0 Input_Seed : 1 Width : 1 Height : 1 Sampling_Options : NONE Mapping_Type : CYLINDRICAL_2D Percent: Background : Link_To 19 | Percent Shots : Link_To 20 | Percent } Natural 19 : Pumice Percent { DarkData: 5, -1, 200 Transform: Trans_0 : 2.08511, 0, 0, 0 Trans_1 : 0, 4.45593, 0, 0 Trans_2 : 0, 0, 2.08511, 0 Common: Pit_Depth : 0.5 Lacunarity : 0.5 Lacunarity_Lock : TRUE Roughness : 0.6 Brightness : 0.5 Contrast : 0.5 Pit_Size : 0.25 Density : 3 Strata_Function : 0 Blend_Function : 0 Input_Seed : 1 Percent: Pit : 0.129412 Background : 0.294118 } Natural 20 : Pumice Percent { DarkData: 5, -2, 200 Transform: Trans_0 : 2.08511, 0, 0, 0 Trans_1 : 0, 4.45593, 0, 0 Trans_2 : 0, 0, 2.08511, 0 Common: Pit_Depth : 0.5 Lacunarity : 0.5 Lacunarity_Lock : TRUE Roughness : 0.6 Brightness : 0.7 Contrast : 0.6 Pit_Size : 0.25 Density : 3 Strata_Function : 0 Blend_Function : 0 Input_Seed : 1 Percent: Pit : 0.454902 Background : 0.94902 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 242, 240, 238 Tweak : IF_COLOR Tweak : Color 2 Tweak : 91, 106, 116 Tweak : IF_COLOR Tweak : Color 3 Tweak : 75, 63, 34 Tweak : IF_COLOR Tweak : Color 4 Tweak : 33, 27, 22 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 0.7 }