DarkTree Signac Painting Version: 2.00 Modified: 02/03/2003 Author: Jane Lin // Birdshot is the component that converts the image to paint // blotches. I added a Hue Rotate before the Image to introduce // some variation into large single-colored spaces like sky. I used // Lighten and Hue Rotate on the Image to make the background of // Birdshot similar. The Hue Rotate in the root is an attempt to // add a little color variation into each brushstroke. Pref_Map: Frame Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Natural 1 : Birdshot Color { DarkData: 4, 0, 200 Transform: Trans_0 : 10, 0, 0, 0 Trans_1 : 0, 10, 0, 0 Trans_2 : 0, 0, 10, 0 Common: Shot_Size : 0.55 Density : 0.7 Blend_Function : Link_To 9 | Percent Input_Seed : 1 Width : 1 Height : 1 Sampling_Options : SSAMPLE Mapping_Type : PLANAR_2D Color: Background : Link_To 2 | Color Shots : Link_To 10 | Color } Process 2 : Lighten Color { DarkData: 5, 1, 200 Transform: Trans_0 : 0.1, 0, 0, 0 Trans_1 : 0, 0.1, 0, 0 Trans_2 : 0, 0, 0.1, 0 Common: Invert : FALSE Mask : 0.3 Color: Background : Link_To 4 | Color } Noise 3 : Ether Percent { DarkData: 6, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.209 Lacunarity : 0.5 Lacunarity_Lock : TRUE Turbulence : 0.47 Strata_Function : 0 Blend_Function : 0 Brightness : 0.451 Contrast : 0.505 Input_Seed : 51 Percent: Low : 0.429 High : 0.574 } Process 4 : Hue_Rotate Color { DarkData: 6, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Amount : 0.463 Color: Background : Link_To 7 | Color } Deform 5 : Froster Color { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.09 Distortion : 0.5 Scale_Factor : 1 Input_Seed : 1 Color: Background : Link_To 1 | Color } Deform 6 : Turbulence Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.249 Density : 0.56 Distortion : 0.25 Scale_Factor : 1 Input_Seed : 1 Color: Background : Link_To 5 | Color } External 7 : Image Color { DarkData: 7, 1, 200 Transform: Trans_0 : 1, 0, 0, -0.03 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Interpolate : TRUE Tile : FALSE Mapping_Type : PLANAR_2D Filename : \\Xerxes\www\darktree_challenge\images\JanTextures\BeachTree.jpg Color: Background : 0, 0, 0 } Process 8 : Hue_Rotate Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Amount : Link_To 12 | Percent Color: Background : Link_To 6 | Color } Generator 9 : S_Curve Function { DarkData: 5, 0, 200 Common: Input : 0 Frequency : 1.42 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Process 10 : Hue_Rotate Color { DarkData: 5, -1, 200 Transform: Trans_0 : 0.1, 0, 0, 0 Trans_1 : 0, 0.1, 0, 0 Trans_2 : 0, 0, 0.1, 0 Common: Invert : FALSE Amount : Link_To 3 | Percent Color: Background : Link_To 11 | Color } External 11 : Image Color { DarkData: 6, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Interpolate : TRUE Tile : FALSE Mapping_Type : PLANAR_2D Filename : \\Xerxes\www\darktree_challenge\images\JanTextures\BeachTree.jpg Color: Background : 0, 0, 0 } Noise 12 : Ether Percent { DarkData: 2, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 1 Lacunarity : 0.5 Lacunarity_Lock : TRUE Turbulence : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.661 Input_Seed : 85 Percent: Low : 0.45 High : 0.5 } Shader 13 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 8 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : 0.2 Specular_Function : 0.5 Glossiness : 0.2 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : 0 Alpha : 1 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_STRING Tweak : imagefile Tweak : C:\WINDOWS\Desktop\BeachTree.jpg }