DarkTree Etruscan Amphora Version: 2.00 Modified: 12/24/2002 Author: Grimalkin // December's texture challenge - the Etruscan vase with various // marine bumps. Pref_Map: Cylindrical Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Noise 1 : Fractal Color { DarkData: 4, -1, 200 Transform: Trans_0 : 1.65189, 0, 0, 0 Trans_1 : 0, 1.65189, 0, 0 Trans_2 : 0, 0, 1.65189, 0 Common: Roughness : 0.804 Lacunarity : 0.998 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : 0.381 Contrast : 0.643 Input_Seed : 7 Color: Low : 91, 72, 50 High : 181, 134, 24 } Noise 2 : Fractal Color { DarkData: 4, 0, 200 Transform: Trans_0 : 1.65189, 0, 0, 0 Trans_1 : 0, 1.65189, 0, 0 Trans_2 : 0, 0, 1.65189, 0 Common: Roughness : 0.999 Lacunarity : 0.762 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : 0.381 Contrast : 0.643 Input_Seed : 6 Color: Low : Link_To 0 | Clay Color High : 50, 50, 45 } Natural 3 : Clouds Color { DarkData: 3, -1, 200 Transform: Trans_0 : 0.515115, 0, 0, 0.889317 Trans_1 : 0, 0.515115, 0, -0.143264 Trans_2 : 0, 0, 0.515115, 0 Common: Roughness : 0.5 Lacunarity : 0.981 Lacunarity_Lock : TRUE Density : 2 Puff_Size : 0.522 Strata_Function : 0 Blend_Function : 0 Brightness : 0.533 Contrast : 0.706 Input_Seed : 1 Color: Background : Link_To 2 | Color Puff : Link_To 1 | Color } Process 4 : Add Bump { DarkData: 2, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 23 | Bump Bump_B : Link_To 18 | Bump } Shader 5 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0.06 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 15 | Color Diffuse_Level : 0.913 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : 0.2 Specular_Function : 0.5 Glossiness : 0.191 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.352 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 13 | Bump Alpha : 1 } Noise 6 : Fractal_1 Color { DarkData: 2, -1, 200 Transform: Trans_0 : 1.4141, 0, 0, -1.38986 Trans_1 : 0, 1.4141, 0, 0.924843 Trans_2 : 0, 0, 1.4141, 0 Common: Roughness : 0.5 Lacunarity : 0.701 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.895 Input_Seed : 7 Color: Low : Link_To 3 | Color High : 211, 209, 205 } Deform 7 : Warp Color { DarkData: 2, -2, 200 Transform: Trans_0 : 4.5434, 0, 0, 1.57827e-005 Trans_1 : 0, 4.5434, 0, -8.14611e-005 Trans_2 : 0, 0, 4.5434, 0 Common: Turbulence : 0.926 Density : 0.107 Distortion : 0.509 Scale_Factor : 1 Input_Seed : 1 Color: Background : Link_To 8 | Color } Natural 8 : Scratches Color { DarkData: 3, -2, 200 Transform: Trans_0 : 0.452489, 0, 0, -8.4858e-014 Trans_1 : 0, 0.452489, 0, -2.41151e-012 Trans_2 : 0, 0, 0.452489, 0 Common: Curviness : Link_To 0 | Casing Curve Taper : 0.12 Density : Link_To 0 | Casing Density Scratch_Width : Link_To 0 | Casing Width Scratch_Length : 1 Align : 0 Blend_Function : Link_To 9 | Percent Input_Seed : Link_To 0 | Casing Distrib Color: Background : Link_To 25 | Color Scratches : Link_To 0 | Worm Casing } Generator 9 : Gain Function { DarkData: 4, -3, 200 Common: Input : 0 Frequency : 4.45 Amplitude : 0.768 Phase_Amount : 0 Phase_Min : -0.04 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.15 } Deform 10 : Warp Bump { DarkData: 3, 1, 200 Transform: Trans_0 : 15.2444, 0, 0, -5.95184 Trans_1 : 0, 15.2444, 0, 22.7624 Trans_2 : 0, 0, 15.2444, 0 Common: Turbulence : 0.926 Density : 0.107 Distortion : 0.509 Scale_Factor : 0.99 Input_Seed : 1 Bump: Background : Link_To 12 | Bump } Deform 11 : Froster Percent { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.998 Distortion : 0.966 Scale_Factor : 2.8 Input_Seed : 1 Percent: Background : Link_To 19 | Percent } Natural 12 : Scratches Bump { DarkData: 4, 1, 200 Transform: Trans_0 : 0.452489, 0, 0, 0 Trans_1 : 0, 0.452489, 0, 0 Trans_2 : 0, 0, 0.452489, 0 Common: Curviness : Link_To 0 | Casing Curve Taper : 0.12 Density : Link_To 0 | Casing Density Scratch_Width : Link_To 0 | Casing Width Scratch_Length : 1 Align : 0 Blend_Function : Link_To 16 | Percent Input_Seed : Link_To 0 | Casing Distrib Bump: Background : Link_To 14 | Bump Scratches : 1 Bump_Scale : 0.7 Bevel_Profile : Link_To 17 | Percent } Process 13 : Composite Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 19 | Percent Invert : FALSE Bump: Bump_A : Link_To 4 | Bump Bump_B : Link_To 24 | Bump } Noise 14 : Fractal_1 Bump { DarkData: 5, 2, 200 Transform: Trans_0 : 1.31152, 0, 0, 0 Trans_1 : 0, 1.31152, 0, 0 Trans_2 : 0, 0, 1.31152, 0 Common: Roughness : 0.54 Lacunarity : 0.447 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.116 Input_Seed : 7 Bump: Low : -0.08 High : 0.45 Bump_Scale : 1 } Process 15 : Composite Color { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 11 | Percent Invert : FALSE Color: Color_A : Link_To 6 | Color Color_B : Link_To 7 | Color } Generator 16 : Gain Function { DarkData: 5, 0, 200 Common: Input : 0 Frequency : 4.45 Amplitude : 0.768 Phase_Amount : 0 Phase_Min : -0.04 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.15 } Generator 17 : Gain Function { DarkData: 5, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.545 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.15 } Process 18 : Multiply Bump { DarkData: 3, 3, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Bump: Bump_A : Link_To 22 | Bump Bump_B : Link_To 20 | Bump } Noise 19 : Rough Percent { DarkData: 3, 0, 200 Transform: Trans_0 : 0.298037, 0, 0, 0.390429 Trans_1 : 0, 0.298037, 0, -1.49317 Trans_2 : 0, 0, 0.298037, 0 Common: Lacunarity : 0.452 Lacunarity_Lock : FALSE Roughness : 0.291 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.883 Input_Seed : Link_To 0 | Casing Area Percent: Low : 0.003 High : 1 } Noise 20 : Fractal Bump { DarkData: 4, 2, 200 Transform: Trans_0 : 6.51042, 0, 0, 0 Trans_1 : 0, 6.51042, 0, 0 Trans_2 : 0, 0, 6.51042, 0 Common: Roughness : 0.63 Lacunarity : 0.397 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : 0.381 Contrast : 0.746 Input_Seed : 1 Bump: Low : 0.3 High : 0.57 Bump_Scale : 0.59 } Generator 21 : Spline Function { DarkData: 5, 3, 200 Common: Input : 0 Frequency : 1 Amplitude : 1 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: B-Spline : HOLD B-Spline-NP : 5 B-Spline-P : 0, 0, FALSE, FALSE B-Spline-P : 0.572358, 0.337963, FALSE, FALSE B-Spline-P : 0.655285, 0.898148, FALSE, FALSE B-Spline-P : 0.873171, 0.958333, FALSE, FALSE B-Spline-P : 1.07581, 1, FALSE, FALSE } Noise 22 : Rough Bump { DarkData: 4, 3, 200 Transform: Trans_0 : 0.372606, 0, 0, 0 Trans_1 : 0, 0.372606, 0, 0 Trans_2 : 0, 0, 0.372606, 0 Common: Lacunarity : 0.452 Lacunarity_Lock : FALSE Roughness : 0.4 Strata_Function : 0 Blend_Function : Link_To 21 | Percent Brightness : 0.5 Contrast : 0.6 Input_Seed : 3 Bump: Low : 0 High : 0.57 Bump_Scale : 0.51 } Noise 23 : Fractal_1 Bump { DarkData: 3, 2, 200 Transform: Trans_0 : 1.31152, 0, 0, 0 Trans_1 : 0, 1.31152, 0, 0 Trans_2 : 0, 0, 1.31152, 0 Common: Roughness : 0.54 Lacunarity : 0.447 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.116 Input_Seed : 7 Bump: Low : 0 High : 0.45 Bump_Scale : 1 } Noise 24 : Rough Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 0.298037, 0, 0, 0.390429 Trans_1 : 0, 0.298037, 0, -1.49317 Trans_2 : 0, 0, 0.298037, 0 Common: Lacunarity : 0.452 Lacunarity_Lock : FALSE Roughness : 0.291 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.883 Input_Seed : 25 Bump: Low : 0 High : Link_To 10 | Bump Bump_Scale : 0.1 } Natural 25 : Clouds Color { DarkData: 4, -2, 200 Transform: Trans_0 : 0.284161, 0, 0, 0.0983735 Trans_1 : 0, 0.284161, 0, -1.24133 Trans_2 : 0, 0, 0.284161, 0 Common: Roughness : 0.5 Lacunarity : 0.981 Lacunarity_Lock : TRUE Density : 9 Puff_Size : 0.381 Strata_Function : 0 Blend_Function : 0 Brightness : 0.533 Contrast : 0.891 Input_Seed : 2 Color: Background : Link_To 27 | Color Puff : Link_To 26 | Color } Noise 26 : Fractal Color { DarkData: 5, -3, 200 Transform: Trans_0 : 1.65189, 0, 0, -1.02151e-008 Trans_1 : 0, 1.65189, 0, 2.65815e-008 Trans_2 : 0, 0, 1.65189, 0 Common: Roughness : 0.804 Lacunarity : 0.998 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : 0.381 Contrast : 0.756 Input_Seed : 7 Color: Low : 193, 190, 187 High : 225, 221, 207 } Noise 27 : Fractal Color { DarkData: 5, -2, 200 Transform: Trans_0 : 1.65189, 0, 0, -1.02151e-008 Trans_1 : 0, 1.65189, 0, 2.65815e-008 Trans_2 : 0, 0, 1.65189, 0 Common: Roughness : 0.999 Lacunarity : 0.762 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : 0.381 Contrast : 0.643 Input_Seed : 6 Color: Low : Link_To 0 | Clay Color High : 172, 172, 167 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_INT Tweak : Casing Distrib Tweak : 1 Tweak : IF_PERCENT Tweak : Casing Width Tweak : 0.4 Tweak : IF_PERCENT Tweak : Casing Curve Tweak : 0.616 Tweak : IF_PERCENT Tweak : Casing Density Tweak : 0.015 Tweak : IF_COLOR Tweak : Clay Color Tweak : 108, 107, 97 Tweak : IF_INT Tweak : Casing Area Tweak : 25 Tweak : IF_COLOR Tweak : Worm Casing Tweak : 227, 225, 218 }