DarkTree bark Version: 2.00 Modified: 03/11/2003 Author: Alain Bertrand // No Comment Pref_Map: Cylindrical Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Noise 1 : Fractal_1 Bump { DarkData: 7, 0, 200 Transform: Trans_0 : 3.87597, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.53 Lacunarity : 0.775 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.56 Input_Seed : 1 Bump: Low : 0 High : 0.5 Bump_Scale : 1 } Noise 2 : Fractal Bump { DarkData: 7, 1, 200 Transform: Trans_0 : 8.33333, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.533 Lacunarity : 0.5 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.848 Input_Seed : 1 Bump: Low : 0 High : 0.5 Bump_Scale : 1 } Process 3 : Add Bump { DarkData: 6, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 1 | Bump Bump_B : Link_To 2 | Bump } Deform 4 : Turbulence Bump { DarkData: 5, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.308 Density : 0.347 Distortion : 0.429 Scale_Factor : 1 Input_Seed : 1 Bump: Background : Link_To 3 | Bump } Deform 5 : Warp Bump { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.357 Density : 0.401 Distortion : 0.5 Scale_Factor : 0.5 Input_Seed : 1 Bump: Background : Link_To 4 | Bump } Noise 6 : Fractal Color { DarkData: 3, -2, 200 Transform: Trans_0 : 0.551724, 0, 0, 0 Trans_1 : 0, 0.1, 0, 0 Trans_2 : 0, 0, 0.1, 0 Common: Roughness : 0.847 Lacunarity : 0.5 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.848 Input_Seed : 1 Color: Low : 115, 100, 91 High : 146, 113, 62 } Gradient 7 : Elevation_Gradient Percent { DarkData: 2, -1, 200 Transform: Trans_0 : -0.777146, 0, 0.629321, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : -0.629321, 0, -0.777146, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 1 Shell_Position_3 : 0.5 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Elevation : Link_To 8 | Bump Percent: Shell_Value_1 : 0 Shell_Value_2 : 1 Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 0 } External 8 : Cache Bump { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Background : Link_To 5 | Bump } Process 9 : Composite Color { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 7 | Percent Invert : FALSE Color: Color_A : Link_To 10 | Color Color_B : 22, 15, 12 } Noise 10 : Fractal Color { DarkData: 2, -2, 200 Transform: Trans_0 : 31.25, 0, 0, 0 Trans_1 : 0, 10, 0, 0 Trans_2 : 0, 0, 10, 0 Common: Roughness : 0.818 Lacunarity : 0.5 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.966 Input_Seed : 1 Color: Low : Link_To 6 | Color High : 102, 94, 74 } Noise 11 : Fractal Bump { DarkData: 3, 1, 200 Transform: Trans_0 : 9.88924, 0, 0, 0 Trans_1 : 0, 3.16456, 0, 0 Trans_2 : 0, 0, 3.16456, 0 Common: Roughness : 0.818 Lacunarity : 0.5 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.973 Input_Seed : 1 Bump: Low : 0 High : 1 Bump_Scale : 0.5 } Process 12 : Add Bump { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 8 | Bump Bump_B : Link_To 11 | Bump } Shader 13 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 9 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.569 Specular_Level : 0 Specular_Function : 0.5 Glossiness : 0 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 12 | Bump Alpha : 1 } } Trigger_Bank: 1, 1 Tweaker { }