DarkTree thread Version: 2.00 Modified: 04/17/2003 Author: Alain Bertrand // No Comment Pref_Map: Frame Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 25 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Generator 1 : S_Curve Function { DarkData: 7, -1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Pattern 2 : Stripes Percent { DarkData: 4, 0, 200 Transform: Trans_0 : -4.37114e-008, 1, 0, 1.09278e-008 Trans_1 : -1, -4.37114e-008, 0, 0.25 Trans_2 : 0, 0, 1, 0 Common: Center : Link_To 4 | Percent Width : 0.118 Blend_Function : Link_To 1 | Percent Percent: Stripe : 1 Background : Link_To 3 | Percent } Pattern 3 : Stripes Percent { DarkData: 5, 0, 200 Transform: Trans_0 : 1, 0, 0, 1.97138e-007 Trans_1 : 0, 1, 0, 4.51 Trans_2 : 0, 0, 1, 0 Common: Center : Link_To 6 | Percent Width : 0.118 Blend_Function : Link_To 1 | Percent Percent: Stripe : 1 Background : Link_To 5 | Percent } Generator 4 : Spline Function { DarkData: 7, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.142 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.439 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: B-Spline : REPEAT B-Spline-NP : 6 B-Spline-P : 0.000979796, 0.0048097, FALSE, TRUE B-Spline-P : 0.192171, 0.952321, FALSE, TRUE B-Spline-P : 0.206828, 0.990468, FALSE, TRUE B-Spline-P : 0.223114, 0.97637, FALSE, TRUE B-Spline-P : 0.488573, 0.0480971, FALSE, TRUE B-Spline-P : 0.503231, 0.0048097, FALSE, TRUE } Pattern 5 : Stripes Percent { DarkData: 6, 0, 200 Transform: Trans_0 : -1.13536e-007, -2.5974, 0, 11.7143 Trans_1 : 2.5974, -1.13536e-007, 0, 2.18335e-014 Trans_2 : 0, 0, 2.5974, 0 Common: Center : Link_To 7 | Percent Width : 0.136 Blend_Function : Link_To 1 | Percent Percent: Stripe : 1 Background : 0 } Generator 6 : Spline Function { DarkData: 7, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.142 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.439 Upper_Clamp : 1 Lower_Clamp : 0 Invert : TRUE Reverse : FALSE Generator: B-Spline : REPEAT B-Spline-NP : 6 B-Spline-P : 0.000979796, 0.0048097, FALSE, TRUE B-Spline-P : 0.192171, 0.952321, FALSE, TRUE B-Spline-P : 0.206828, 0.990468, FALSE, TRUE B-Spline-P : 0.223114, 0.97637, FALSE, TRUE B-Spline-P : 0.488573, 0.0480971, FALSE, TRUE B-Spline-P : 0.503231, 0.0048097, FALSE, TRUE } Generator 7 : Spline Function { DarkData: 7, 2, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.549 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.195 Upper_Clamp : 1 Lower_Clamp : 0 Invert : TRUE Reverse : FALSE Generator: B-Spline : REPEAT B-Spline-NP : 6 B-Spline-P : 0.000979796, 0.0048097, FALSE, TRUE B-Spline-P : 0.192171, 0.952321, FALSE, TRUE B-Spline-P : 0.206828, 0.990468, FALSE, TRUE B-Spline-P : 0.223114, 0.97637, FALSE, TRUE B-Spline-P : 0.488573, 0.0480971, FALSE, TRUE B-Spline-P : 0.503231, 0.0048097, FALSE, TRUE } Gradient 8 : Mask_Gradient Bump { DarkData: 3, 0, 200 Transform: Trans_0 : 1.66667, 0, 0, 0 Trans_1 : 0, 1.66667, 0, 0 Trans_2 : 0, 0, 1.66667, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 1 Shell_Position_3 : 0.5 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 2 | Percent Bump: Shell_Value_1 : 1 Shell_Value_2 : -0.44 Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 0 Bump_Scale : 0.5 } Gradient 9 : Linear_Gradient Bump { DarkData: 3, -1, 200 Transform: Trans_0 : -1.09278e-007, 1, 0, 0 Trans_1 : -2.5, -4.37114e-008, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : Link_To 11 | Percent Repeat_Flag : FALSE Bump: Top : 1 Bottom : 0 } Process 10 : Multiply Bump { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 9 | Bump Bump_B : Link_To 8 | Bump } Generator 11 : Round Function { DarkData: 4, -1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Noise 12 : Rough Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 5.49451, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : TRUE Roughness : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Bump: Low : 0 High : 1 Bump_Scale : -0.03 } Process 13 : Add Bump { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 10 | Bump Bump_B : Link_To 12 | Bump } Noise 14 : Rough Color { DarkData: 1, -1, 200 Transform: Trans_0 : 42.2654, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.934 Lacunarity_Lock : TRUE Roughness : 0.535 Strata_Function : 0 Blend_Function : 0 Brightness : 0.303 Contrast : 0.561 Input_Seed : 1 Color: Low : 64, 64, 64 High : 124, 118, 110 } Shader 15 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 14 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : 0.2 Specular_Function : 0.5 Glossiness : 0.2 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 13 | Bump Alpha : 1 } } Trigger_Bank: 1, 1 Tweaker { }