DarkTree GeorgeSeurat Version: 2.00 Modified: 02/03/2003 Author: Alain Bertrand // An impressionist effect. Change the filename tweak with the // input file. Pref_Map: Frame Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { External 1 : Image Color { DarkData: 6, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Interpolate : TRUE Tile : FALSE Mapping_Type : PLANAR_2D Filename : G:\darktree_challenge\images\JanTextures\WaileaSunset.JPG Color: Background : 0, 0, 0 } External 2 : Image Percent { DarkData: 6, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Interpolate : TRUE Tile : FALSE Mapping_Type : PLANAR_2D Filename : G:\darktree_challenge\images\JanTextures\WaileaSunset.JPG Percent: Background : 0 } Process 3 : Contrast Color { DarkData: 5, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Contrast : Link_To 0 | Contrast Color: Median : 0 Background : Link_To 1 | Color } Process 4 : Derivative Color { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 2 | Percent Sensitivity : 1 Invert : FALSE Color: Color_A : Link_To 1 | Color Color_B : Link_To 3 | Color } Process 5 : Lighten Color { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : 0.149 Color: Background : Link_To 4 | Color } Deform 6 : Froster Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Distortion : 0.5 Scale_Factor : 1 Input_Seed : 1 Color: Background : Link_To 5 | Color } Natural 7 : Birdshot Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Shot_Size : 0.811 Density : 0.5 Blend_Function : 0 Input_Seed : 1 Width : 0.04 Height : 0.02 Sampling_Options : SSAMPLE Mapping_Type : PLANAR_2D Color: Background : 201, 197, 178 Shots : Link_To 6 | Color } Shader 8 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 7 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : 0.2 Specular_Function : 0.5 Glossiness : 0.2 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : 0 Alpha : 1 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_PERCENT Tweak : Contrast Tweak : 0.965 Tweak : IF_STRING Tweak : FileName Tweak : C:\Documents and Settings\garg\Desktop\WaileaSunset.JPG }