DarkTree RGB Color Space Version: 2.00 Modified: 10/30/2002 Author: Jane Lin // Simple color shader mimicking the 3D RGB color space. (Jane Lin // -- Darkling Simulations 2000) Pref_Map: Planar Rep_Frame: 1 Type: Color Source: TEXTURE Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Gradient 1 : Linear_Gradient Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0 Repeat_Flag : FALSE Color: Top : 255, 0, 0 Bottom : 0, 0, 0 } Gradient 2 : Linear_Gradient Color { DarkData: 2, 1, 200 Transform: Trans_0 : -4.37114e-008, 1, 0, 0 Trans_1 : -1, -4.37114e-008, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0 Repeat_Flag : FALSE Color: Top : 0, 255, 0 Bottom : 0, 0, 0 } Gradient 3 : Linear_Gradient Color { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, -4.37114e-008, 1, 0 Trans_2 : 0, -1, -4.37114e-008, 0 Common: Blend_Function : 0 Repeat_Flag : FALSE Color: Top : 0, 0, 255 Bottom : 0, 0, 0 } Process 4 : Add Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Color: Color_A : Link_To 1 | Color Color_B : Link_To 2 | Color } Process 5 : Add Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Color: Color_A : Link_To 4 | Color Color_B : Link_To 3 | Color } } Trigger_Bank: 1, 1 Tweaker { }