DarkTree clay_modeled Version: 2.00 Modified: 05/15/2003 Author: Andrew Weidenhammer // This DT uses clouds as a basis for the bump. The clouds are // rounded to create lumps that are pushed (or modeled) together. // Agate both adds some color variation, and some bump to imitate // striations of thumbprints. There is a color rough component to // add small flecks of dirt in the clay. - 3DLight by Andrew // Weidenhammer - 10/2000 Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Natural 1 : Lumps Bump { DarkData: 4, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lump_Size : 0.4 Density : 0.58 Blend_Function : Link_To 12 | Percent Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Bump: Background : 0 Lumps : 0.9 Bump_Scale : -0.15 Bevel_Profile : 0 } Natural 2 : Agate Bump { DarkData: 4, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : 1 Bump_Scale : -0.225 } Noise 3 : Plasma Bump { DarkData: 4, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.03 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : 1 Bump_Scale : -0.75 } Process 4 : Composite Bump { DarkData: 3, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : 0.51 Invert : FALSE Bump: Bump_A : Link_To 2 | Bump Bump_B : Link_To 3 | Bump } Process 5 : Composite Bump { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : 0.425 Invert : FALSE Bump: Bump_A : Link_To 10 | Bump Bump_B : Link_To 1 | Bump } Process 6 : Composite Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : 0.3 Invert : FALSE Bump: Bump_A : Link_To 5 | Bump Bump_B : Link_To 4 | Bump } Noise 7 : Rough Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1.11111, 0, 0, 0 Trans_1 : 0, 1.11111, 0, 0 Trans_2 : 0, 0, 1.11111, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.655 Strata_Function : 0 Blend_Function : 0 Brightness : 0.98 Contrast : 1 Input_Seed : 1 Color: Low : Link_To 0 | Color 1 High : Link_To 0 | Color 2 } Process 8 : Composite Color { DarkData: 1, 0, 200 Transform: Trans_0 : 0.599999, 0, 0, 0 Trans_1 : 0, 0.599999, 0, 0 Trans_2 : 0, 0, 0.599999, 0 Common: Blend_Function : 0.5 Mask : 0.29 Invert : FALSE Color: Color_A : Link_To 7 | Color Color_B : Link_To 13 | Color } Shader 9 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1.66667, 0, 0, 0 Trans_1 : 0, 1.66667, 0, 0 Trans_2 : 0, 0, 1.66667, 0 Color: Light1_Color : 240, 240, 240 Light1_Rise : 0.4 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 8 | Color Diffuse_Level : Link_To 0 | Diffuse Diffuse_Function : 0.5 Luminosity : Link_To 0 | Luminosity Specular_Level : Link_To 0 | Specular Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 6 | Bump Alpha : 1 } Natural 10 : Clouds Bump { DarkData: 4, 0, 200 Transform: Trans_0 : 1.33333, 0, 0, 0 Trans_1 : 0, 1.33333, 0, 0 Trans_2 : 0, 0, 1.33333, 0 Common: Roughness : 0.1 Lacunarity : 0.5 Lacunarity_Lock : FALSE Density : 6 Puff_Size : 0.515 Strata_Function : 0 Blend_Function : Link_To 11 | Percent Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Bump: Background : 0 Puff : 1 Bump_Scale : -0.1 } Generator 11 : Round Function { DarkData: 5, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.405 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.54 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 12 : Round Function { DarkData: 5, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.12 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Natural 13 : Agate Color { DarkData: 3, 0, 200 Transform: Trans_0 : 1.66667, 0, 0, 0 Trans_1 : 0, 1.66667, 0, 0 Trans_2 : 0, 0, 1.66667, 0 Common: Roughness : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.59 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Color 2 High : Link_To 0 | Color 1 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 101, 82, 65 Tweak : IF_COLOR Tweak : Color 2 Tweak : 175, 152, 131 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 0.9 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.16 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.035 Tweak : IF_PERCENT Tweak : Luminosity Tweak : 0.4 Tweak : IF_INT Tweak : Seed Tweak : 6 }