DarkTree Radar v2 Version: 2.00 Modified: 08/27/2002 Author: Mark Naivar // Radar inspired by Scott Coulter's 1-arm radar. Couldn't resist // slowing it down. :) Pref_Map: Frame Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Pattern 1 : Rising_Sun Percent { DarkData: 10, -1, 200 Transform: Trans_0 : -4.37114e-008, 1, 0, 0 Trans_1 : -1, -4.37114e-008, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Rays : 1 Blend_Function : Link_To 18 | Percent Sun_Size : 0 Ray_Size : Link_To 11 | Percent Percent: Sun : 1 Ray : 1 Background : 0 } Pattern 2 : Rising_Sun Percent { DarkData: 10, 0, 200 Transform: Trans_0 : -4.37114e-008, 1, 0, 0 Trans_1 : -1, -4.37114e-008, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Rays : 1 Blend_Function : 0 Sun_Size : 0 Ray_Size : Link_To 15 | Percent Percent: Sun : 1 Ray : Link_To 7 | Percent Background : 0 } Transform 3 : Rotate Percent { DarkData: 9, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: X_Amount : 0 Y_Amount : 0 Z_Amount : 1 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : Link_To 16 | Percent Percent: Background : Link_To 2 | Percent } Process 4 : Multiply Percent { DarkData: 8, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Percent_A : Link_To 1 | Percent Percent_B : Link_To 3 | Percent } Pattern 5 : Dots Color { DarkData: 2, 0, 200 Transform: Trans_0 : 0.150376, 0, 0, -0.25 Trans_1 : 0, 0.150376, 0, -0.25 Trans_2 : 0, 0, 0.150376, 0 Common: Dot_Size : 0.6 Blend_Function : Link_To 19 | Percent Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Dot : Link_To 0 | Phosphour Background : Link_To 0 | Background } Process 6 : Lighten Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 26 | Percent Color: Background : Link_To 5 | Color } Pattern 7 : Dots Percent { DarkData: 12, -1, 200 Transform: Trans_0 : -6.57314e-009, -0.150376, 0, -0.25 Trans_1 : 0.150376, -6.57314e-009, 0, -0.25 Trans_2 : 0, 0, 0.150376, 0 Common: Dot_Size : 0.6 Blend_Function : Link_To 17 | Percent Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Dot : 1 Background : 0 } Process 8 : Add Percent { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Percent_A : Link_To 27 | Percent Percent_B : Link_To 9 | Percent } Transform 9 : Rotate Percent { DarkData: 7, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: X_Amount : 0 Y_Amount : 0 Z_Amount : -1 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : Link_To 20 | Percent Percent: Background : Link_To 4 | Percent } Gradient 10 : Mask_Gradient Percent { DarkData: 6, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Shells : 3 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 0.05 Shell_Position_3 : 1 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 9 | Percent Percent: Shell_Value_1 : 0 Shell_Value_2 : Link_To 14 | Percent Shell_Value_3 : Link_To 13 | Percent Shell_Value_4 : 1 Shell_Value_5 : 0 } Process 11 : Composite Percent { DarkData: 13, 0, 200 Transform: Trans_0 : -4.37114e-008, -1, 0, 0 Trans_1 : 1, -4.37114e-008, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Sweep Size Invert : FALSE Percent: Percent_A : 0.25 Percent_B : 1 } Natural 12 : Birdshot Percent { DarkData: 5, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Shot_Size : Link_To 10 | Percent Density : 0.49 Blend_Function : 0 Input_Seed : 1 Width : 1 Height : 1 Sampling_Options : SSAMPLE Mapping_Type : PLANAR_2D Percent: Background : 0 Shots : Link_To 9 | Percent } Process 13 : Composite Percent { DarkData: 7, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Dot Size Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.5 } Process 14 : Composite Percent { DarkData: 7, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Dot Size Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.25 } Process 15 : Composite Percent { DarkData: 11, 0, 200 Transform: Trans_0 : -4.37114e-008, -1, 0, 0 Trans_1 : 1, -4.37114e-008, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Sweep Size Invert : FALSE Percent: Percent_A : 0.125 Percent_B : 0.5 } Process 16 : Composite Percent { DarkData: 12, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Sweep Size Invert : FALSE Percent: Percent_A : 0.94 Percent_B : 0.75 } Generator 17 : Linear Function { DarkData: 13, -1, 200 Common: Input : 0 Frequency : 20 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 18 : Spline Function { DarkData: 11, -1, 200 Common: Input : 0 Frequency : 1 Amplitude : 1 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: B-Spline : HOLD B-Spline-NP : 7 B-Spline-P : 0, 0, FALSE, FALSE B-Spline-P : 0.0195122, 0.967593, FALSE, FALSE B-Spline-P : 0.0520325, 0.518519, FALSE, FALSE B-Spline-P : 0.294309, 0.291667, FALSE, FALSE B-Spline-P : 0.717073, 0.0555556, FALSE, FALSE B-Spline-P : 0.84065, 0.0231481, FALSE, FALSE B-Spline-P : 1, 0, FALSE, FALSE } Generator 19 : Linear Function { DarkData: 3, 0, 200 Common: Input : 0 Frequency : 20 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 20 : Saw_Tooth Function { DarkData: 8, -1, 200 Common: Input : Link_To 21 | Percent Frequency : 2 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Falling_Edge : 0.5 } External 21 : Time Percent { DarkData: 9, -1, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 1, 0, FALSE, FALSE B-Spline-P : 100, 1, FALSE, FALSE } Pattern 22 : Dots Percent { DarkData: 1, 3, 200 Transform: Trans_0 : 0.150376, 1.07749e-016, 0, -0.25 Trans_1 : -1.07749e-016, 0.150376, 0, -0.25 Trans_2 : 0, 0, 0.150376, 0 Common: Dot_Size : 0.6 Blend_Function : Link_To 29 | Percent Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Dot : Link_To 0 | Specular Background : 0 } Pattern 23 : Dots Percent { DarkData: 1, 4, 200 Transform: Trans_0 : 0.150376, 1.07749e-016, 0, -0.25 Trans_1 : -1.07749e-016, 0.150376, 0, -0.25 Trans_2 : 0, 0, 0.150376, 0 Common: Dot_Size : 0.6 Blend_Function : Link_To 30 | Percent Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Dot : Link_To 0 | Diffuse Background : 0 } Pattern 24 : Dots Percent { DarkData: 2, 2, 200 Transform: Trans_0 : 0.150376, 1.07749e-016, 0, -0.25 Trans_1 : -1.07749e-016, 0.150376, 0, -0.25 Trans_2 : 0, 0, 0.150376, 0 Common: Dot_Size : 0.6 Blend_Function : Link_To 31 | Percent Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Dot : Link_To 0 | Luminosity Background : 0 } Process 25 : Add Percent { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Percent_A : Link_To 8 | Percent Percent_B : Link_To 24 | Percent } Process 26 : Composite Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 8 | Percent Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.5 } Process 27 : Composite Percent { DarkData: 4, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 3 | Percent Invert : FALSE Percent: Percent_A : 0 Percent_B : Link_To 12 | Percent } Shader 28 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 6 | Color Diffuse_Level : Link_To 23 | Percent Diffuse_Function : 0.5 Luminosity : Link_To 25 | Percent Specular_Level : Link_To 22 | Percent Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : 0 Alpha : 1 } Generator 29 : Linear Function { DarkData: 2, 3, 200 Common: Input : 0 Frequency : 20 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 30 : Linear Function { DarkData: 2, 4, 200 Common: Input : 0 Frequency : 20 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 31 : Linear Function { DarkData: 3, 2, 200 Common: Input : 0 Frequency : 20 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 100 Tweaker { Tweak : IF_COLOR Tweak : Background Tweak : 0, 0, 0 Tweak : IF_COLOR Tweak : Phosphour Tweak : 43, 81, 0 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 0.5 Tweak : IF_PERCENT Tweak : Specular Tweak : 0 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.8 Tweak : IF_PERCENT Tweak : Dot Size Tweak : 0.25 Tweak : IF_PERCENT Tweak : Sweep Size Tweak : 0.5 Tweak : IF_PERCENT Tweak : Luminosity Tweak : 0.35 }