DarkTree Radar - 1 arm Version: 2.00 Modified: 08/27/2002 Author: Scott Coulter // Radar Pref_Map: Planar Rep_Frame: 1 Type: Color Source: TEXTURE Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Pattern 1 : Rising_Sun Color { DarkData: 4, 0, 200 Transform: Trans_0 : -4.37114e-008, 1, 0, 0 Trans_1 : -1, -4.37114e-008, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Rays : 1 Blend_Function : Link_To 2 | Percent Sun_Size : 0 Ray_Size : 1 Color: Sun : 255, 0, 0 Ray : Link_To 0 | Phosphour 2 Background : Link_To 0 | Background } Generator 2 : Gain Function { DarkData: 5, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.48 Phase_Amount : 0.045 Phase_Min : 0 Phase_Max : 2.15 Shift : 0.19 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.85 } Transform 3 : Rotate Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: X_Amount : 0 Y_Amount : 0 Z_Amount : 1 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : Link_To 9 | Percent Color: Background : Link_To 8 | Color } External 4 : Time Percent { DarkData: 4, -1, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 1, 0, FALSE, FALSE B-Spline-P : 100, 1, FALSE, FALSE } Pattern 5 : Rising_Sun Color { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Rays : 0 Blend_Function : 0 Sun_Size : 1 Ray_Size : 0.5 Color: Sun : Link_To 0 | Phosphour Ray : 255, 255, 0 Background : Link_To 0 | Background } Process 6 : Add Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Color: Color_A : Link_To 10 | Color Color_B : Link_To 3 | Color } Pattern 7 : Rising_Sun Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Rays : 0 Blend_Function : 0 Sun_Size : 1 Ray_Size : 0.5 Color: Sun : Link_To 6 | Color Ray : 255, 255, 0 Background : 0, 0, 0 } Pattern 8 : Checkerboard Color { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 1 Height : 1 Depth : 0.5 Row_Shift : 7 Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Color_A : Link_To 1 | Color Color_B : Link_To 0 | Background } Generator 9 : Saw_Tooth Function { DarkData: 3, -1, 200 Common: Input : Link_To 4 | Percent Frequency : 2 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Falling_Edge : 0.5 } Process 10 : Add Color { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Color: Color_A : Link_To 15 | Color Color_B : Link_To 5 | Color } Natural 11 : Birdshot Color { DarkData: 5, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Shot_Size : 0.095 Density : 0 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Width : 1 Height : 1 Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Background : 0, 0, 0 Shots : 62, 47, 15 } Transform 12 : Translate Color { DarkData: 4, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: X_Amount : 0 Y_Amount : 2.4 Z_Amount : 2.05 Percent_Moved : Link_To 13 | Percent Color: Background : Link_To 11 | Color } External 13 : Time Percent { DarkData: 5, 3, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 1, 0, FALSE, FALSE B-Spline-P : 100, 0.2, FALSE, FALSE } Gradient 14 : Linear_Gradient Color { DarkData: 4, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0 Repeat_Flag : FALSE Color: Top : 0, 0, 0 Bottom : 0, 0, 0 } Process 15 : Composite Color { DarkData: 3, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : 0.75 Invert : FALSE Color: Color_A : Link_To 12 | Color Color_B : Link_To 14 | Color } } Trigger_Bank: 1, 100 Tweaker { Tweak : IF_COLOR Tweak : Background Tweak : 0, 0, 0 Tweak : IF_COLOR Tweak : Phosphour Tweak : 43, 81, 0 Tweak : IF_COLOR Tweak : Phosphour 2 Tweak : 108, 99, 30 Tweak : IF_INT Tweak : Seed Tweak : 13 }