DarkTree Meter2 Version: 2.00 Modified: 08/27/2002 Author: Scott Coulter // Done with Rays Pref_Map: Planar Rep_Frame: 1 Type: Color Source: TEXTURE Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Pattern 1 : Rising_Sun Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Rays : Link_To 0 | Rays Blend_Function : 0 Sun_Size : Link_To 3 | Percent Ray_Size : Link_To 6 | Percent Color: Sun : Link_To 0 | Yellow Ray : Link_To 0 | Red Background : Link_To 0 | Background } External 2 : Time Percent { DarkData: 2, -1, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 1, 0, FALSE, FALSE B-Spline-P : 100, 1, FALSE, FALSE } Transform 3 : Rotate Percent { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: X_Amount : 0 Y_Amount : 0 Z_Amount : 1 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : Link_To 2 | Percent Percent: Background : Link_To 4 | Percent } Pattern 4 : Bricks Percent { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, -1.7 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 21.11 Height : 1.8 Depth : 1 Row_Shift : 2.5 Mortar_Width : 0.165 Blend_Function : Link_To 5 | Percent Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Brick : 0 Mortar : 1 } Generator 5 : Gain Function { DarkData: 3, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.735 } Generator 6 : Square_Wave Function { DarkData: 1, -1, 200 Common: Input : Link_To 2 | Percent Frequency : 10 Amplitude : 0.25 Phase_Amount : 0.1 Phase_Min : 0 Phase_Max : 1 Shift : 0.25 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Rising_Edge : Link_To 7 | Percent } Process 7 : Composite Percent { DarkData: 3, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Blink Length Invert : FALSE Percent: Percent_A : 1 Percent_B : 0 } } Trigger_Bank: 1, 100 Tweaker { Tweak : IF_COLOR Tweak : Background Tweak : 0, 0, 0 Tweak : IF_COLOR Tweak : Yellow Tweak : 255, 255, 0 Tweak : IF_COLOR Tweak : Red Tweak : 255, 0, 0 Tweak : IF_PERCENT Tweak : Blink Length Tweak : 0.5 Tweak : IF_INT Tweak : Rays Tweak : 2 }