DarkTree Electric Rail Version: 2.00 Modified: 10/30/2002 Author: August Swanson // An animation using noise and translate to make a stripe wiggle // around. This could be used for an interesting video background. Pref_Map: Planar Rep_Frame: 0 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Noise 1 : Plasma Percent { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : Link_To 10 | Percent Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Percent: Low : 0 High : 1 } Noise 2 : Plasma Color { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : Link_To 10 | Percent Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Color: Low : Link_To 0 | Color 1 High : Link_To 0 | Color 2 } Pattern 3 : Stripes Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Center : Link_To 5 | Percent Width : 0.4 Blend_Function : Link_To 4 | Percent Color: Stripe : Link_To 7 | Color Background : Link_To 0 | Background } Generator 4 : Bias Function { DarkData: 2, -1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0.1 } Transform 5 : Translate Percent { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: X_Amount : 0 Y_Amount : 0 Z_Amount : 100 Percent_Moved : Link_To 6 | Percent Percent: Background : Link_To 1 | Percent } External 6 : Time Percent { DarkData: 3, -1, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 0, 0, FALSE, FALSE B-Spline-P : 3000, 1, FALSE, FALSE } Transform 7 : Translate Color { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: X_Amount : 0 Y_Amount : 0 Z_Amount : 200 Percent_Moved : Link_To 6 | Percent Color: Background : Link_To 2 | Color } Pattern 8 : Stripes Percent { DarkData: 1, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Center : Link_To 12 | Percent Width : 0.4 Blend_Function : Link_To 13 | Percent Percent: Stripe : 1 Background : Link_To 9 | Percent } Process 9 : Composite Percent { DarkData: 2, 4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Alpha Invert : FALSE Percent: Percent_A : 1 Percent_B : 0 } Process 10 : Composite Percent { DarkData: 4, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Distortion Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.15 } Shader 11 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 0, 0, 0 Light1_Rise : 0.4 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 3 | Color Diffuse_Level : 0 Diffuse_Function : 0.5 Luminosity : 1 Specular_Level : 0 Specular_Function : 0.5 Glossiness : 0.15 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : 0 Alpha : Link_To 8 | Percent } Transform 12 : Translate Percent { DarkData: 2, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: X_Amount : 0 Y_Amount : 0 Z_Amount : 100 Percent_Moved : Link_To 14 | Percent Percent: Background : Link_To 15 | Percent } Generator 13 : Bias Function { DarkData: 2, 2, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0.1 } External 14 : Time Percent { DarkData: 3, 2, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 0, 0, FALSE, FALSE B-Spline-P : 3000, 1, FALSE, FALSE } Noise 15 : Plasma Percent { DarkData: 3, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : Link_To 10 | Percent Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Percent: Low : 0 High : 1 } } Trigger_Bank: 0, 3000 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 159, 36, 0 Tweak : IF_COLOR Tweak : Color 2 Tweak : 255, 250, 45 Tweak : IF_COLOR Tweak : Background Tweak : 0, 0, 64 Tweak : IF_PERCENT Tweak : Distortion Tweak : 0.5 Tweak : IF_PERCENT Tweak : Alpha Tweak : 0 }