DarkTree Space Event Version: 2.00 Modified: 08/27/2002 Author: Scott Coulter // Makes a good rip in the fabric of Space and Time. Maybe a cool // backdrop for a movie title? Or use Alpha to comp it on top of // something. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Natural 1 : Clouds Color { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, -1 Trans_2 : 0, 0, 1, -2 Common: Roughness : 0.5 Lacunarity : 0.775 Lacunarity_Lock : FALSE Density : 3 Puff_Size : Link_To 7 | Percent Strata_Function : 0 Blend_Function : Link_To 8 | Percent Brightness : 0.35 Contrast : 0.79 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 0 | Color 4 Puff : Link_To 9 | Color } Transform 2 : Translate Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: X_Amount : -0.2 Y_Amount : 0.2 Z_Amount : 1.5 Percent_Moved : Link_To 3 | Percent Color: Background : Link_To 12 | Color } External 3 : Time Percent { DarkData: 7, -1, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 1, 0, FALSE, FALSE B-Spline-P : 330, 0.6, FALSE, FALSE } Natural 4 : Agate Color { DarkData: 7, 0, 200 Transform: Trans_0 : 8, 0, 0, 0 Trans_1 : 0, 8, 0, 1.4 Trans_2 : 0, 0, 8, 0 Common: Roughness : 0.52 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.91 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 5 | Color High : Link_To 16 | Color } Process 5 : Composite Color { DarkData: 9, 0, 200 Transform: Trans_0 : 0.125, 0, 0, 0 Trans_1 : 0, 0.125, 0, 0.0249999 Trans_2 : 0, 0, 0.125, 0 Common: Blend_Function : 0.5 Mask : 0.5 Invert : FALSE Color: Color_A : Link_To 0 | Color 2 Color_B : Link_To 0 | Color 1 } Transform 6 : Scale Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Normalize : FALSE X_Amount : 2 Y_Amount : 2 Z_Amount : 0.35 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : Link_To 3 | Percent Color: Background : Link_To 2 | Color } External 7 : Time Percent { DarkData: 6, -1, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 1, 0.7, FALSE, FALSE B-Spline-P : 330, 0.8, FALSE, FALSE } Generator 8 : Gain Function { DarkData: 6, 1, 200 Common: Input : 0 Frequency : 2.8 Amplitude : Link_To 15 | Percent Phase_Amount : 0.5 Phase_Min : 0 Phase_Max : 3.6 Shift : Link_To 14 | Percent Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : TRUE Gain : 0.85 } Natural 9 : Clouds Color { DarkData: 5, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.53 Lacunarity : 0.775 Lacunarity_Lock : FALSE Density : 3 Puff_Size : Link_To 7 | Percent Strata_Function : 0 Blend_Function : Link_To 8 | Percent Brightness : 0.35 Contrast : 0.79 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 0 | Color 1 Puff : Link_To 13 | Color } Natural 10 : Clouds Color { DarkData: 5, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.37 Lacunarity : 0.775 Lacunarity_Lock : FALSE Density : 3 Puff_Size : Link_To 7 | Percent Strata_Function : 0 Blend_Function : Link_To 8 | Percent Brightness : 0.35 Contrast : 0.79 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 0 | Color 3 Puff : Link_To 0 | Color 5 } Natural 11 : Clouds Color { DarkData: 4, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, -1 Trans_2 : 0, 0, 1, -2 Common: Roughness : 0.5 Lacunarity : 0.775 Lacunarity_Lock : FALSE Density : 4 Puff_Size : Link_To 7 | Percent Strata_Function : 0 Blend_Function : Link_To 8 | Percent Brightness : 0.355 Contrast : 0.575 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 0 | Color 4 Puff : Link_To 10 | Color } Process 12 : Add Color { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, -0.2 Trans_1 : 0, 1, 0, -0.3 Trans_2 : 0, 0, 1, 0 Common: Color: Color_A : Link_To 1 | Color Color_B : Link_To 11 | Color } Transform 13 : Translate Color { DarkData: 6, 0, 200 Transform: Trans_0 : 1, 0, 0, 0.2 Trans_1 : 0, 1, 0, 1.1 Trans_2 : 0, 0, 1, 2 Common: X_Amount : 0 Y_Amount : 0 Z_Amount : 1 Percent_Moved : Link_To 3 | Percent Color: Background : Link_To 4 | Color } External 14 : Time Percent { DarkData: 7, 1, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 1, 0.4, FALSE, FALSE B-Spline-P : 249, 0.45, FALSE, FALSE } External 15 : Time Percent { DarkData: 8, 1, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 1, 0.69, FALSE, FALSE B-Spline-P : 218, 0.75, FALSE, FALSE } Natural 16 : Pestilence Color { DarkData: 8, 0, 200 Transform: Trans_0 : 0.125, 0, 0, 0 Trans_1 : 0, 0.125, 0, 0.025 Trans_2 : 0, 0, 0.125, 0 Common: Roughness : 0.575 Lacunarity : 0.355 Lacunarity_Lock : FALSE Turbulence : 1 Strata_Function : 0 Blend_Function : 0 Brightness : 0.51 Contrast : 0.83 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Color 1 High : Link_To 0 | Color 2 } Transform 17 : Scale Percent { DarkData: 1, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Normalize : FALSE X_Amount : 2 Y_Amount : 2 Z_Amount : 0.35 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : Link_To 22 | Percent Percent: Background : Link_To 21 | Percent } Process 18 : Add Percent { DarkData: 3, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Percent_A : Link_To 23 | Percent Percent_B : Link_To 19 | Percent } Process 19 : Composite Percent { DarkData: 4, 4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : Link_To 33 | Percent Mask : Link_To 0 | Alpha Invert : FALSE Percent: Percent_A : 1 Percent_B : 0 } Shader 20 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 6 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : 0.2 Specular_Function : 0.5 Glossiness : 0.2 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : 0 Alpha : Link_To 17 | Percent } Transform 21 : Translate Percent { DarkData: 2, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: X_Amount : -0.2 Y_Amount : 0.2 Z_Amount : 1.5 Percent_Moved : Link_To 22 | Percent Percent: Background : Link_To 18 | Percent } External 22 : Time Percent { DarkData: 7, 2, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 1, 0, FALSE, FALSE B-Spline-P : 330, 0.6, FALSE, FALSE } Process 23 : Add Percent { DarkData: 4, 3, 200 Transform: Trans_0 : 1, 0, 0, -0.2 Trans_1 : 0, 1, 0, -0.3 Trans_2 : 0, 0, 1, 0 Common: Percent: Percent_A : Link_To 24 | Percent Percent_B : Link_To 25 | Percent } Natural 24 : Clouds Percent { DarkData: 5, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, -1 Trans_2 : 0, 0, 1, -2 Common: Roughness : 0.5 Lacunarity : 0.775 Lacunarity_Lock : FALSE Density : 3 Puff_Size : Link_To 27 | Percent Strata_Function : 0 Blend_Function : Link_To 28 | Percent Brightness : Link_To 32 | Percent Contrast : 0.79 Input_Seed : Link_To 0 | Seed Percent: Background : 0 Puff : Link_To 26 | Percent } Natural 25 : Clouds Percent { DarkData: 5, 4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, -1 Trans_2 : 0, 0, 1, -2 Common: Roughness : 0.5 Lacunarity : 0.775 Lacunarity_Lock : FALSE Density : 4 Puff_Size : Link_To 27 | Percent Strata_Function : 0 Blend_Function : Link_To 28 | Percent Brightness : Link_To 32 | Percent Contrast : 0.5 Input_Seed : Link_To 0 | Seed Percent: Background : 0 Puff : Link_To 29 | Percent } Natural 26 : Clouds Percent { DarkData: 6, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.53 Lacunarity : 0.775 Lacunarity_Lock : FALSE Density : 3 Puff_Size : Link_To 27 | Percent Strata_Function : 0 Blend_Function : Link_To 28 | Percent Brightness : Link_To 32 | Percent Contrast : 0.79 Input_Seed : Link_To 0 | Seed Percent: Background : 0 Puff : 1 } External 27 : Time Percent { DarkData: 8, 3, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 1, 0.7, FALSE, FALSE B-Spline-P : 330, 0.8, FALSE, FALSE } Generator 28 : Gain Function { DarkData: 7, 4, 200 Common: Input : 0 Frequency : 2.8 Amplitude : Link_To 30 | Percent Phase_Amount : 0.5 Phase_Min : 0 Phase_Max : 3.6 Shift : Link_To 31 | Percent Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : TRUE Gain : 0.85 } Natural 29 : Clouds Percent { DarkData: 6, 4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.37 Lacunarity : 0.775 Lacunarity_Lock : FALSE Density : 3 Puff_Size : Link_To 27 | Percent Strata_Function : 0 Blend_Function : Link_To 28 | Percent Brightness : Link_To 32 | Percent Contrast : 0.79 Input_Seed : Link_To 0 | Seed Percent: Background : 0 Puff : 1 } External 30 : Time Percent { DarkData: 8, 5, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 1, 0.69, FALSE, FALSE B-Spline-P : 218, 0.75, FALSE, FALSE } External 31 : Time Percent { DarkData: 8, 4, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 1, 0.4, FALSE, FALSE B-Spline-P : 249, 0.45, FALSE, FALSE } Process 32 : Composite Percent { DarkData: 7, 3, 200 Transform: Trans_0 : 1, 0, 0, 0.2 Trans_1 : 0, 1, 0, 1.3 Trans_2 : 0, 0, 1, 2 Common: Blend_Function : 0.5 Mask : Link_To 0 | Alpha Invert : FALSE Percent: Percent_A : 1 Percent_B : 0.6 } Generator 33 : Linear Function { DarkData: 5, 5, 200 Common: Input : 0 Frequency : 4 Amplitude : 0.5 Phase_Amount : 0.75 Phase_Min : 0 Phase_Max : 4 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 330 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 255, 2, 2 Tweak : IF_COLOR Tweak : Color 2 Tweak : 255, 255, 0 Tweak : IF_COLOR Tweak : Color 3 Tweak : 255, 255, 255 Tweak : IF_COLOR Tweak : Color 4 Tweak : 0, 0, 0 Tweak : IF_COLOR Tweak : Color 5 Tweak : 187, 187, 255 Tweak : IF_PERCENT Tweak : Alpha Tweak : 0 Tweak : IF_INT Tweak : Seed Tweak : 1 }