DarkTree Liquid Loop Version: 2.50 Modified: 10/05/2004 Author: August Swanson // This is more of an animated reflective material. Change the // Plasma component to change the pattern. The Square Gradient // component acts as the environment to reflect so if you want to // change the color, change this component. Pref_Map: Frame Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 720 Aspect_Height: 486 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Noise 1 : Plasma Bump { DarkData: 2, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Roughness : 0.1 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : 169 High : 1 Low : 0 Bump_Scale : 1 } Tile 2 : Blend_Loop Bump { DarkData: 1, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 X_Amount : 0 Y_Amount : 0 Z_Amount : 1 Simple : TRUE Time : Link_To 3 | Percent Distortion : 0 Background : Link_To 1 | Bump } External 3 : Time Percent { DarkData: 2, 1, 250 Common: Version_Number : 100 B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 1, 0, FALSE, FALSE B-Spline-P : 301, 1, FALSE, FALSE } Gradient 4 : Square_Gradient Color { DarkData: 1, 1, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Blend_Function : 0 Repeat_Flag : FALSE Top_Left : 37.0005, 50.0004, 211 Top_Right : 68.0008, 100.001, 102 Bottom_Left : 155.999, 118.001, 120 Bottom_Right : 210, 192.992, 193.999 } Shader 5 : DarkTree_Shader Color { DarkData: 0, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.576 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : 228, 228, 228 Diffuse_Level : 0.155 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : 0.585 Specular_Function : 0.5 Glossiness : 0.018 Metal_Highlight : 1 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0.625 Environment : Link_To 4 | Color Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 2 | Bump Alpha : 1 } } Trigger_Bank: 1, 301 Tweaker { }