DarkTree WoodCombo Version: 2.00 Modified: 08/24/2002 Author: Ken Kepf // Combination of English Brown Oak and Euro Walnut woods by Ken // Kepf 2000 Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Pattern 1 : Stripes Color { DarkData: 3, 0, 200 Transform: Trans_0 : -0.0244938, 1.77515, 0, 0 Trans_1 : -560353, -7.75942e-008, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Center : Link_To 11 | Percent Width : Link_To 12 | Percent Blend_Function : 0 Color: Stripe : Link_To 0 | Color 4 Background : Link_To 7 | Color } Noise 2 : Rough Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 0.197239, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.835 Lacunarity_Lock : FALSE Roughness : 0.405 Strata_Function : 0 Blend_Function : 0 Brightness : Link_To 8 | Percent Contrast : Link_To 9 | Percent Input_Seed : Link_To 0 | Seed Color: Low : Link_To 1 | Color High : Link_To 6 | Color } Natural 3 : Lumps Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 8, 0, 0, 0 Trans_1 : 0, 1.0101, 0, 0 Trans_2 : 0, 0, 8, 0 Common: Lump_Size : 0.09 Density : 1 Blend_Function : Link_To 4 | Percent Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Percent: Background : 0.95 Lumps : 0.85 } Generator 4 : Gain Function { DarkData: 3, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.04 } Process 5 : Darken Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 3 | Percent Color: Background : Link_To 2 | Color } Natural 6 : Agate Color { DarkData: 3, -1, 200 Transform: Trans_0 : 0.47619, 0, 0, 0 Trans_1 : 0, 2.1978, 0, 0 Trans_2 : 0, 0, 0.952381, 0 Common: Roughness : 0.113 Strata_Function : 0 Blend_Function : 0 Brightness : 0.45 Contrast : 0.875 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Color 2 High : Link_To 0 | Color 1 } Noise 7 : Swirls Color { DarkData: 4, 1, 200 Transform: Trans_0 : -7.80068e-009, -0.178459, 0, 0 Trans_1 : 2.85609, -1.24844e-007, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.2 Blend_Function : 0 Brightness : 1 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Color 3 High : Link_To 0 | Color 2 } Process 8 : Composite Percent { DarkData: 3, -2, 200 Transform: Trans_0 : 1, -3.44655e-015, 0, 0 Trans_1 : -1.39036e-015, 5.06999, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Grains Invert : FALSE Percent: Percent_A : 0.8 Percent_B : 1 } Process 9 : Composite Percent { DarkData: 4, -1, 200 Transform: Trans_0 : 1, -3.44655e-015, 0, 0 Trans_1 : -1.39036e-015, 5.06999, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Grains Invert : FALSE Percent: Percent_A : 0.75 Percent_B : 0.5 } Shader 10 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.85 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 5 | Color Diffuse_Level : Link_To 0 | Diffuse Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 0 | Specular Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : Link_To 0 | Metal Highlight Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : 0 Alpha : 1 } Natural 11 : Agate Percent { DarkData: 4, 0, 200 Transform: Trans_0 : -1.41831e-012, -3.24471e-005, 0, 0 Trans_1 : 51.9289, -2.26989e-006, 0, 0 Trans_2 : 0, 0, 18.1818, 0 Common: Roughness : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.8 Input_Seed : Link_To 0 | Seed Percent: Low : 0.4 High : 0.6 } Pattern 12 : Stripes Percent { DarkData: 5, 0, 200 Transform: Trans_0 : 57.0762, -2.49488e-006, 0, 0 Trans_1 : -2.49488e-006, 3.56633e-005, 0, 0 Trans_2 : 0, 0, 19.984, 0 Common: Center : 0.5 Width : Link_To 13 | Percent Blend_Function : 0 Percent: Stripe : Link_To 14 | Percent Background : Link_To 15 | Percent } Natural 13 : Agate Percent { DarkData: 6, 0, 200 Transform: Trans_0 : -3.97376e-008, -0.909091, 0, 0 Trans_1 : 0.909091, -3.62778e-008, 0, 0 Trans_2 : 0, 0, 0.909091, -4.90909 Common: Roughness : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.8 Input_Seed : Link_To 0 | Seed Percent: Low : 0.2 High : 0.7 } Control 14 : Randomizer Percent { DarkData: 7, 0, 200 Transform: Trans_0 : -2.18732e-009, -0.05004, 0, 0 Trans_1 : 0.05004, -2.2872e-009, 0, 0 Trans_2 : 0, 0, 0.05004, 0 Common: Input_Seed : Link_To 0 | Seed Percent: Percent_Minimum : Link_To 16 | Percent Percent_Maximum : Link_To 17 | Percent } Process 15 : Composite Percent { DarkData: 6, 1, 200 Transform: Trans_0 : -2.18732e-009, -0.0500399, 0, 0 Trans_1 : 0.05004, 1.09452e-009, 0, 0 Trans_2 : 0, 0, 0.05004, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Grains Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.3 } Process 16 : Composite Percent { DarkData: 8, 1, 200 Transform: Trans_0 : 0.999999, 1.44937e-014, 0, 0 Trans_1 : -6.75802e-008, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Grains Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.6 } Process 17 : Composite Percent { DarkData: 8, 0, 200 Transform: Trans_0 : 0.999999, 1.44937e-014, 0, 0 Trans_1 : -6.75802e-008, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Grains Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.9 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 152, 100, 38 Tweak : IF_COLOR Tweak : Color 2 Tweak : 118, 91, 48 Tweak : IF_COLOR Tweak : Color 3 Tweak : 0, 0, 0 Tweak : IF_COLOR Tweak : Color 4 Tweak : 78, 44, 21 Tweak : IF_PERCENT Tweak : Grains Tweak : 0.5 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 1 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.675 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 1 Tweak : IF_PERCENT Tweak : Metal Highlight Tweak : 1 Tweak : IF_INT Tweak : Seed Tweak : 6 }