DarkTree Weathered Wood Version: 2.00 Modified: 08/24/2002 Author: Mark Naivar // Got this while converting some of Ken Kepf's woods, thought it // would make a good texture all on it's own. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Feet Heading: 0 Pitch: 0 { Noise 1 : Swirls Color { DarkData: 3, -2, 200 Transform: Trans_0 : 19.2308, 9.88382e-021, 0, 0 Trans_1 : -1.44214e-007, 19.2308, 0, 0 Trans_2 : 0, 0, 19.2308, 0 Common: Roughness : 0.022 Blend_Function : 0 Brightness : 0.7 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Color 2 High : Link_To 0 | Color 3 } Noise 2 : Swirls Color { DarkData: 2, -1, 200 Transform: Trans_0 : -5.28737e-005, -1209.61, 0, 0 Trans_1 : 19358.8, -0.000846204, 0, 0 Trans_2 : 0, 0, 6778.09, 0 Common: Roughness : 0.2 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Color 2 High : Link_To 0 | Color 1 } Natural 3 : Agate Percent { DarkData: 3, 1, 200 Transform: Trans_0 : 18.1818, -5.07448e-020, 0, 0 Trans_1 : -9.77611e-008, 18.1818, 0, 0 Trans_2 : 0, 0, 18.1818, 0 Common: Roughness : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.8 Input_Seed : Link_To 0 | Seed Percent: Low : 0.4 High : 0.6 } Pattern 4 : Stripes Bump { DarkData: 1, 1, 200 Transform: Trans_0 : -3.61367e-006, 5.16559e-005, 0, 0 Trans_1 : -82.6712, -2.25795e-012, 0, 0 Trans_2 : 0, 0, 0.000147534, 0 Common: Center : Link_To 7 | Percent Width : Link_To 5 | Percent Blend_Function : 0 Bump: Stripe : 0 Background : 0 Bevel_Width : Link_To 5 | Percent Bevel_Profile : 0 Bump_Scale : 0.02 } External 5 : Cache Percent { DarkData: 2, 0, 200 Transform: Trans_0 : -5.28737e-010, -0.0120961, 0, 0 Trans_1 : 19358.9, -0.000846202, 0, 0 Trans_2 : 0, 0, 6778.09, 0 Common: Percent: Background : Link_To 10 | Percent } Control 6 : Shuffle_Translate Color { DarkData: 2, -2, 200 Transform: Trans_0 : -5.28737e-010, -0.0120961, 0, 0 Trans_1 : 19358.9, -0.000846202, 0, 0 Trans_2 : 0, 0, 6778.09, 0 Common: Input_Seed : 1 X_Amount : 1 Y_Amount : 1 Z_Amount : 1 Color: Background : Link_To 1 | Color } External 7 : Cache Percent { DarkData: 2, 1, 200 Transform: Trans_0 : -5.28737e-010, -0.0120961, 0, 0 Trans_1 : 19358.9, -0.000846202, 0, 0 Trans_2 : 0, 0, 6778.09, 0 Common: Percent: Background : Link_To 3 | Percent } Shader 8 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 9 | Color Diffuse_Level : Link_To 0 | Diffuse Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 0 | Specular Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 4 | Bump Alpha : 1 } Pattern 9 : Stripes Color { DarkData: 1, 0, 200 Transform: Trans_0 : -3.61367e-006, 5.16559e-005, 0, 0 Trans_1 : -82.6712, -2.25795e-012, 0, 0 Trans_2 : 0, 0, 0.000147534, 0 Common: Center : Link_To 7 | Percent Width : Link_To 5 | Percent Blend_Function : 0 Color: Stripe : Link_To 6 | Color Background : Link_To 2 | Color } Pattern 10 : Stripes Percent { DarkData: 3, 0, 200 Transform: Trans_0 : -8.62364e-007, 19.984, 0, 0 Trans_1 : -19.984, -8.73529e-007, 0, 0 Trans_2 : 0, 0, 19.984, 0 Common: Center : 0.5 Width : Link_To 13 | Percent Blend_Function : 0 Percent: Stripe : Link_To 11 | Percent Background : Link_To 12 | Percent } Control 11 : Randomizer Percent { DarkData: 6, 0, 200 Transform: Trans_0 : -2.18732e-009, -0.05004, 0, 0 Trans_1 : 0.05004, -2.2872e-009, 0, 0 Trans_2 : 0, 0, 0.05004, 0 Common: Input_Seed : Link_To 0 | Seed Percent: Percent_Minimum : 0.4 Percent_Maximum : 0.7 } Control 12 : Randomizer Percent { DarkData: 5, 0, 200 Transform: Trans_0 : -2.18732e-009, -0.05004, 0, 0 Trans_1 : 0.05004, -2.2872e-009, 0, 0 Trans_2 : 0, 0, 0.05004, 0 Common: Input_Seed : Link_To 0 | Seed Percent: Percent_Minimum : 0 Percent_Maximum : 0.3 } Natural 13 : Agate Percent { DarkData: 4, 0, 200 Transform: Trans_0 : -3.97376e-008, -0.909091, 0, 0 Trans_1 : 0.909091, -3.62778e-008, 0, 0 Trans_2 : 0, 0, 0.909091, -4.90909 Common: Roughness : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.8 Input_Seed : Link_To 0 | Seed Percent: Low : 0.3 High : 0.7 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 147, 115, 81 Tweak : IF_COLOR Tweak : Color 2 Tweak : 55, 43, 26 Tweak : IF_COLOR Tweak : Color 3 Tweak : 121, 62, 21 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 1 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.1 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.1 Tweak : IF_INT Tweak : Seed Tweak : 1 }