DarkTree Timberbeams Version: 2.00 Modified: 08/24/2002 Author: Jason Attle // This one works well for old weathered timbers/sleepers. I // hijacked the the core of an old wooden planks dark tree made by // someone else and modified it to get this. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Shader 1 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.4 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 2 | Color Diffuse_Level : Link_To 0 | Diffuse Diffuse_Function : 0.5 Luminosity : 0.15 Specular_Level : Link_To 0 | Specular Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 3 | Bump Alpha : 1 } Process 2 : Darken Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 5 | Percent Color: Background : Link_To 4 | Color } Natural 3 : Agate Bump { DarkData: 3, 1, 200 Transform: Trans_0 : -0.246202, 0.0434119, 0, 0.747753 Trans_1 : -0.0434119, -0.246202, 0, 0.629177 Trans_2 : 0, 0, 0.25, 0 Common: Roughness : 0.49 Strata_Function : 0 Blend_Function : 0 Brightness : 0.555 Contrast : 0.88 Input_Seed : Link_To 0 | Seed Bump: Low : 1 High : 0 Bump_Scale : 0.2 } Noise 4 : Rough Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 0.197239, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.835 Lacunarity_Lock : FALSE Roughness : 0.35 Strata_Function : 0 Blend_Function : 0 Brightness : 0.75 Contrast : 0.75 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 6 | Color High : Link_To 7 | Color } Natural 5 : Lumps Percent { DarkData: 2, -1, 200 Transform: Trans_0 : 8, 0, 0, 0 Trans_1 : 0, 1.0101, 0, 0 Trans_2 : 0, 0, 8, 0 Common: Lump_Size : 0.09 Density : 1 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Percent: Background : 1 Lumps : 0.65 } Pattern 6 : Stripes Color { DarkData: 3, 0, 200 Transform: Trans_0 : -0.0770626, -2.21581, 0, 1.11688 Trans_1 : 0.628211, -0.561604, 0, -1.90797 Trans_2 : 0, 0, 0.25, 0 Common: Center : 0.5 Width : Link_To 9 | Percent Blend_Function : 0 Color: Stripe : Link_To 8 | Color Background : Link_To 0 | Color 1 } Natural 7 : Agate Color { DarkData: 3, -1, 200 Transform: Trans_0 : -0.246202, 0.220098, 0, 0.747753 Trans_1 : -0.0434119, -1.24824, 0, 0.629177 Trans_2 : 0, 0, 0.25, 0 Common: Roughness : 0.49 Strata_Function : 0 Blend_Function : 0 Brightness : 0.555 Contrast : 0.88 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Color 1 High : Link_To 0 | Color 2 } Gradient 8 : Linear_Gradient Color { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 1.29747e-007, 0, 0 Trans_1 : 1.29746e-007, 3.96825, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : Link_To 9 | Percent Repeat_Flag : TRUE Color: Top : Link_To 0 | Color 1 Bottom : Link_To 0 | Color 2 } Generator 9 : Noise Function { DarkData: 5, 0, 200 Common: Input : 0 Frequency : 0.2 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.57 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Percent: Input_Seed : 1 Vary_Regions : TRUE Repeat_Flag : FALSE Blend_Weight : 0.155 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 141, 98, 50 Tweak : IF_COLOR Tweak : Color 2 Tweak : 27, 14, 5 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 1 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.05 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0 Tweak : IF_INT Tweak : Seed Tweak : 7 }