DarkTree BarkJ Version: 2.00 Modified: 08/24/2002 Author: Jason Attle // firstAttempt at bark. This did not look too shabby on a tree, // you can pinch the veins size to 50 on the x axis only to get // another reasonable effect. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Noise 1 : Ether Color { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Turbulence : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Color 1 High : Link_To 0 | Color 2 } Natural 2 : Venation Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.3 Lacunarity : 0.5 Lacunarity_Lock : FALSE Density : 2 Vein_Width : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Bump: Background : Link_To 3 | Bump Veins : 1 Bump_Scale : -1 } Noise 3 : Fractal_1 Bump { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : 1 Bump_Scale : 1 } Natural 4 : Venation Color { DarkData: 2, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.3 Lacunarity : 0.5 Lacunarity_Lock : FALSE Density : 2 Vein_Width : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 1 | Color Veins : Link_To 0 | Color 3 } Natural 5 : Venation Percent { DarkData: 2, -1, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.3 Lacunarity : 0.5 Lacunarity_Lock : FALSE Density : 2 Vein_Width : 0.3 Strata_Function : 0 Blend_Function : 0 Brightness : 0.095 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Percent: Background : Link_To 9 | Percent Veins : Link_To 7 | Percent } Process 6 : Darken Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 5 | Percent Color: Background : Link_To 4 | Color } Process 7 : Composite Percent { DarkData: 4, -1, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Darken Invert : FALSE Percent: Percent_A : 1 Percent_B : 0 } Shader 8 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.4 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 6 | Color Diffuse_Level : Link_To 0 | Diffuse Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 0 | Specular Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 2 | Bump Alpha : 1 } Noise 9 : Fractal_1 Percent { DarkData: 3, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.295 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Percent: Low : Link_To 7 | Percent High : 1 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 51, 39, 0 Tweak : IF_COLOR Tweak : Color 2 Tweak : 217, 205, 193 Tweak : IF_COLOR Tweak : Color 3 Tweak : 73, 70, 54 Tweak : IF_PERCENT Tweak : Darken Tweak : 0.4 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 1 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.1 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.15 Tweak : IF_INT Tweak : Seed Tweak : 1 }