DarkTree Bamboo Plank Version: 2.00 Modified: 11/06/2002 Author: Skyler Swanson // Bamboo venier. // // Stretched out lumps makes a pretty good approximation to grain. // Then // // I used translation to get the part where the grain changes // direction. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Feet Heading: 0 Pitch: 0 { Transform 1 : Translate Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: X_Amount : 0 Y_Amount : 0 Z_Amount : 2.33 Percent_Moved : Link_To 2 | Percent Color: Background : Link_To 14 | Color } Gradient 2 : Linear_Gradient Percent { DarkData: 5, 1, 200 Transform: Trans_0 : -4.37114e-008, 1, 0, 0 Trans_1 : -1, -4.37114e-008, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : Link_To 3 | Percent Repeat_Flag : FALSE Percent: Top : 1 Bottom : 0 } Generator 3 : Bell Function { DarkData: 6, 1, 200 Common: Input : 0 Frequency : 0.7 Amplitude : 0.5 Phase_Amount : Link_To 4 | Percent Phase_Min : 0 Phase_Max : 2 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : TRUE Skew : 0.9 } Pattern 4 : Stripes Percent { DarkData: 7, 1, 200 Transform: Trans_0 : -1.01536e-007, -2.32288, 0, 0 Trans_1 : 2.32288, -1.01536e-007, 0, 0 Trans_2 : 0, 0, 2.32288, 0 Common: Center : 0.5 Width : 1 Blend_Function : Link_To 6 | Percent Percent: Stripe : Link_To 5 | Percent Background : 0 } Control 5 : Randomizer Percent { DarkData: 8, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : Link_To 0 | Seed Percent: Percent_Minimum : 0 Percent_Maximum : 1 } Generator 6 : Add Function { DarkData: 8, 2, 200 Generator: Function_A : 0 Function_B : 1 } Shader 7 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.748 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 9 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : 0.3 Specular_Function : 0.5 Glossiness : 0.2 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 13 | Bump Alpha : 1 } Process 8 : Composite Color { DarkData: 4, 0, 200 Transform: Trans_0 : 0.693036, 6.13062e-018, 0, 5.25106e-025 Trans_1 : 1.12104e-015, 0.00693036, 0, 1.80826e-030 Trans_2 : 0, 0, 0.693036, 0 Common: Blend_Function : 0.5 Mask : Link_To 2 | Percent Invert : FALSE Color: Color_A : Link_To 0 | Color 1 Color_B : Link_To 0 | Color 2 } Process 9 : Lighten Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 10 | Percent Color: Background : Link_To 1 | Color } Pattern 10 : Stripes Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 2.32288, 3.32962e-013, 0, 0 Trans_1 : -3.32962e-013, 2.32288, 0, 0 Trans_2 : 0, 0, 2.32288, 0 Common: Center : 0.5 Width : 1 Blend_Function : Link_To 12 | Percent Percent: Stripe : Link_To 11 | Percent Background : 0 } Control 11 : Randomizer Percent { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : Link_To 0 | Seed Percent: Percent_Minimum : 0 Percent_Maximum : 0.683 } Generator 12 : Add Function { DarkData: 3, 2, 200 Generator: Function_A : 0 Function_B : 1 } Natural 13 : Lumps Bump { DarkData: 1, -1, 200 Transform: Trans_0 : -4.55327e-006, 104.167, 0, 2.57611e-020 Trans_1 : -2.22222, -9.71364e-008, 0, 1.18433e-016 Trans_2 : 0, 0, 14.8809, 0 Common: Lump_Size : 0.459 Density : 0.1 Blend_Function : 0 Input_Seed : 1 Sampling_Options : NONE Bump: Background : 0 Lumps : 1 Bump_Scale : -0.001 Bevel_Profile : 0 } Natural 14 : Lumps Color { DarkData: 3, 0, 200 Transform: Trans_0 : 1.44293, 0, 0, 0 Trans_1 : 0, 144.293, 0, 0 Trans_2 : 0, 0, 1.44293, 0 Common: Lump_Size : 0.459 Density : 0.1 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Color: Background : Link_To 0 | Color 3 Lumps : Link_To 8 | Color } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_INT Tweak : Seed Tweak : 1 Tweak : IF_COLOR Tweak : Color 3 Tweak : 193, 132, 91 Tweak : IF_COLOR Tweak : Color 2 Tweak : 129, 76, 60 Tweak : IF_COLOR Tweak : Color 1 Tweak : 167, 96, 59 }