DarkTree Hull Version: 2.00 Modified: 05/16/2001 Author: DarkSim - Skyler Swanson // This is a good spaceship hull texture. It is symmetrical so // center it on any craft you place it on. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Noise 1 : Fractal_1 Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 1.96, 0, 0, 0 Trans_1 : 0, 1.96, 0, 0 Trans_2 : 0, 0, 1.96, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : Link_To 21 | Percent Contrast : 0.61 Input_Seed : Link_To 0 | Random Seed Percent: Low : 0.424 High : 1 } Pattern 2 : Bricks Color { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Width : 0.5 Height : 0.5 Depth : 1 Row_Shift : 0 Mortar_Width : 0 Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Brick : Link_To 3 | Color Mortar : 64, 0, 0 } Process 3 : Maximum_Switch Color { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Switch_A : Link_To 6 | Bump Switch_B : 0.01 Color: Color_A : Link_To 20 | Color Color_B : Link_To 5 | Color } Control 4 : Randomizer Color { DarkData: 6, -2, 200 Transform: Trans_0 : -2.18557e-008, 1, 0, 0 Trans_1 : -1, -8.74228e-008, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Input_Seed : 2 Color: Hue_Minimum : 0.04 Hue_Maximum : 0.095 Saturation_Minimum : 0.35 Saturation_Maximum : 0.485 Value_Minimum : 0.57 Value_Maximum : 0.65 } Process 5 : Maximum_Switch Color { DarkData: 5, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Switch_A : Link_To 9 | Bump Switch_B : 0.01 Color: Color_A : Link_To 7 | Color Color_B : Link_To 8 | Color } Noise 6 : Manhattan Bump { DarkData: 5, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.125 Lacunarity : 0.25 Lacunarity_Lock : FALSE Density : 1 Block_Size : 0.555 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.835 Input_Seed : 41 Bump: Low : 0 High : 1 Bump_Scale : 1 } Control 7 : Randomizer Color { DarkData: 6, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 99 Color: Hue_Minimum : 0.1 Hue_Maximum : 0.8 Saturation_Minimum : 0 Saturation_Maximum : 0 Value_Minimum : 0.575 Value_Maximum : 0.64 } Control 8 : Randomizer Color { DarkData: 6, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 46 Color: Hue_Minimum : 0.1 Hue_Maximum : 0.8 Saturation_Minimum : 0 Saturation_Maximum : 0 Value_Minimum : 0.5 Value_Maximum : 0.57 } Noise 9 : Manhattan Bump { DarkData: 6, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.655 Lacunarity : 0.25 Lacunarity_Lock : FALSE Density : 6 Block_Size : 0.26 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.835 Input_Seed : Link_To 0 | Random Seed Bump: Low : 0 High : 1 Bump_Scale : 1 } Deform 10 : Mirrored_Sections Color { DarkData: 2, 0, 200 Transform: Trans_0 : -2.18557e-008, 1, 0, 0 Trans_1 : -0.5, -4.37114e-008, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Mirrors : 1 Color: Background : Link_To 2 | Color } Deform 11 : Mirrored_Sections Percent { DarkData: 2, 3, 200 Transform: Trans_0 : -2.18557e-008, 1, 0, 0 Trans_1 : -0.5, -4.37114e-008, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Mirrors : 1 Percent: Background : Link_To 12 | Percent } Pattern 12 : Bricks Percent { DarkData: 3, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Width : 0.5 Height : 0.5 Depth : 1 Row_Shift : 0 Mortar_Width : 0 Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Brick : Link_To 13 | Percent Mortar : 0.25098 } Process 13 : Maximum_Switch Percent { DarkData: 4, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Switch_A : Link_To 15 | Bump Switch_B : 0.41 Percent: Percent_A : Link_To 14 | Percent Percent_B : Link_To 16 | Percent } Control 14 : Randomizer Percent { DarkData: 5, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 2 Percent: Percent_Minimum : 0.889 Percent_Maximum : 1 } Noise 15 : Manhattan Bump { DarkData: 5, 4, 200 Transform: Trans_0 : 1.42857, 8.73002e-016, 0, 0 Trans_1 : -3.49201e-015, 1.42857, 0, 0 Trans_2 : 0, 0, 1.42857, -8.80466 Common: Roughness : 0.51 Lacunarity : 0.25 Lacunarity_Lock : FALSE Density : 3 Block_Size : 0.555 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.835 Input_Seed : Link_To 0 | Random Seed Bump: Low : 0 High : 1 Bump_Scale : 1 } Control 16 : Randomizer Percent { DarkData: 5, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 46 Percent: Percent_Minimum : 0.85 Percent_Maximum : 1 } Process 17 : Darken Percent { DarkData: 1, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 1 | Percent Percent: Background : Link_To 11 | Percent } Process 18 : Darken Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 1 | Percent Color: Background : Link_To 10 | Color } Shader 19 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 2.04082, 0, 0, 0 Trans_1 : 0, 2.04082, 0, 0 Trans_2 : 0, 0, 2.04082, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.705 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0.15 Light2_Rotate : 0 Surface_Color : Link_To 18 | Color Diffuse_Level : 0.55 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : Link_To 17 | Percent Specular_Function : 0.5 Glossiness : 0.08 Metal_Highlight : 1 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : 0 Alpha : 1 } Process 20 : Hue_Rotate Color { DarkData: 5, -1, 200 Transform: Trans_0 : -8.74228e-008, -1, 0, 0 Trans_1 : 1, -2.18557e-008, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Invert : FALSE Amount : Link_To 0 | Hue Rotate Color: Background : Link_To 4 | Color } Process 21 : Composite Percent { DarkData: 3, 1, 200 Transform: Trans_0 : 0.3234, 0, 0, 0 Trans_1 : 0, 0.3234, 0, 0 Trans_2 : 0, 0, 2.2638, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Grunge Invert : FALSE Percent: Percent_A : 1 Percent_B : 0 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_PERCENT Tweak : Hue Rotate Tweak : 0.5 Tweak : IF_PERCENT Tweak : Grunge Tweak : 0.2 Tweak : IF_INT Tweak : Random Seed Tweak : 1 }