DarkTree Red Sector Version: 2.00 Modified: 10/30/2002 Author: Skyler Swanson // A blocky futuristic texture. The red part glows a little in the // dark. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Noise 1 : Manhattan Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Roughness : Link_To 6 | Percent Lacunarity : 0.25 Lacunarity_Lock : FALSE Density : 6 Block_Size : 0.5 Strata_Function : 0 Blend_Function : Link_To 10 | Percent Brightness : 0.5 Contrast : 0.7 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : 1 Bump_Scale : -0.3 } Noise 2 : Fractal Bump { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.6 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : 1 Bump: Low : 0 High : 1 Bump_Scale : 0.2 } Process 3 : Add Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 2 | Bump Bump_B : Link_To 1 | Bump } Noise 4 : Manhattan Percent { DarkData: 1, -1, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Roughness : Link_To 6 | Percent Lacunarity : 0.25 Lacunarity_Lock : FALSE Density : 6 Block_Size : 0.5 Strata_Function : 0 Blend_Function : Link_To 10 | Percent Brightness : 0.5 Contrast : 0.7 Input_Seed : Link_To 0 | Seed Percent: Low : Link_To 0 | Diffuse High : Link_To 5 | Percent } Process 5 : Subtract Percent { DarkData: 2, -1, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Percent: Percent_A : Link_To 0 | Diffuse Percent_B : 0.5 } Process 6 : Composite Percent { DarkData: 3, -2, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Detail Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.5 } Shader 7 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.48 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 8 | Color Diffuse_Level : Link_To 4 | Percent Diffuse_Function : 0.5 Luminosity : Link_To 9 | Percent Specular_Level : Link_To 0 | Specular Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 3 | Bump Alpha : 1 } Noise 8 : Manhattan Color { DarkData: 1, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Roughness : Link_To 6 | Percent Lacunarity : 0.25 Lacunarity_Lock : FALSE Density : 6 Block_Size : 0.5 Strata_Function : 0 Blend_Function : Link_To 10 | Percent Brightness : 0.5 Contrast : 0.7 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Metal Color High : Link_To 0 | Glow Color } Noise 9 : Manhattan Percent { DarkData: 1, -2, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Roughness : Link_To 6 | Percent Lacunarity : 0.25 Lacunarity_Lock : FALSE Density : 6 Block_Size : 0.5 Strata_Function : 0 Blend_Function : Link_To 10 | Percent Brightness : 0.5 Contrast : 0.7 Input_Seed : Link_To 0 | Seed Percent: Low : 0.1 High : Link_To 0 | Luminosity } Generator 10 : S_Curve Function { DarkData: 3, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Metal Color Tweak : 108, 108, 108 Tweak : IF_COLOR Tweak : Glow Color Tweak : 255, 0, 0 Tweak : IF_INT Tweak : Seed Tweak : 1 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 1 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.565 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0 Tweak : IF_PERCENT Tweak : Luminosity Tweak : 0.5 Tweak : IF_PERCENT Tweak : Detail Tweak : 0.5 }