DarkTree Grid Blocks Version: 2.00 Modified: 10/30/2002 Author: Skyler Swanson // This darktree ganerates futuristic looking grid pattern. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Process 1 : Maximum_Switch Color { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Switch_A : Link_To 7 | Bump Switch_B : 0.01 Color: Color_A : Link_To 10 | Color Color_B : Link_To 9 | Color } Process 2 : Maximum_Switch Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Switch_A : Link_To 6 | Bump Switch_B : 0.01 Color: Color_A : Link_To 8 | Color Color_B : Link_To 1 | Color } Pattern 3 : Bricks Color { DarkData: 1, 0, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Width : 0.5 Height : 0.5 Depth : 1 Row_Shift : 0 Mortar_Width : 0 Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Brick : Link_To 2 | Color Mortar : 64, 0, 0 } Pattern 4 : Bricks Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Width : 0.5 Height : 0.5 Depth : 1 Row_Shift : 0 Mortar_Width : 0 Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Brick : Link_To 5 | Bump Mortar : 0 Bevel_Width : 0.05 Bevel_Profile : Link_To 30 | Percent Bump_Scale : 0.06 } Process 5 : Maximum Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 6 | Bump Bump_B : Link_To 7 | Bump } Noise 6 : Manhattan Bump { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.655 Lacunarity : 0.25 Lacunarity_Lock : FALSE Density : 6 Block_Size : 0.32 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.835 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : 1 Bump_Scale : 1 } Noise 7 : Manhattan Bump { DarkData: 4, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, -1.33333 Common: Roughness : 0.655 Lacunarity : 0.25 Lacunarity_Lock : FALSE Density : 6 Block_Size : 0.26 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.835 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : 1 Bump_Scale : 1 } Control 8 : Switch Color { DarkData: 5, -2, 200 Transform: Trans_0 : 0.39, 0, 0, 0 Trans_1 : 0, 0.39, 0, 0 Trans_2 : 0, 0, 0.39, 0 Common: Input_Seed : Link_To 0 | Seed Weight_1 : 1 Weight_2 : 1 Weight_3 : 0 Weight_4 : 0 Weight_5 : 0 Color: Background_1 : Link_To 16 | Color Background_2 : Link_To 17 | Color Background_3 : 200, 0, 0 Background_4 : 0, 200, 0 Background_5 : 0, 0, 200 } Control 9 : Switch Color { DarkData: 5, 0, 200 Transform: Trans_0 : 0.39, 0, 0, 0 Trans_1 : 0, 0.39, 0, 0 Trans_2 : 0, 0, 0.39, 0 Common: Input_Seed : Link_To 0 | Seed Weight_1 : 1 Weight_2 : 2 Weight_3 : 0 Weight_4 : 0 Weight_5 : 0 Color: Background_1 : Link_To 23 | Color Background_2 : Link_To 24 | Color Background_3 : 200, 0, 0 Background_4 : 0, 200, 0 Background_5 : 0, 0, 200 } Control 10 : Switch Color { DarkData: 5, -1, 200 Transform: Trans_0 : 0.39, 0, 0, 0 Trans_1 : 0, 0.39, 0, 0 Trans_2 : 0, 0, 0.39, 0 Common: Input_Seed : Link_To 0 | Seed Weight_1 : 2 Weight_2 : 1 Weight_3 : 0 Weight_4 : 0 Weight_5 : 0 Color: Background_1 : Link_To 23 | Color Background_2 : Link_To 24 | Color Background_3 : 200, 0, 0 Background_4 : 0, 200, 0 Background_5 : 0, 0, 200 } Noise 11 : Fractal Percent { DarkData: 3, 2, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Roughness : 0.96 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.925 Input_Seed : Link_To 0 | Seed Percent: Low : 0 High : Link_To 12 | Percent } Control 12 : Randomizer Percent { DarkData: 4, 2, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Input_Seed : Link_To 0 | Seed Percent: Percent_Minimum : Link_To 13 | Percent Percent_Maximum : Link_To 14 | Percent } Process 13 : Composite Percent { DarkData: 6, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Specular 1 Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.8 } Process 14 : Add Percent { DarkData: 5, 2, 200 Transform: Trans_0 : 0.39, 0, 0, 0 Trans_1 : 0, 0.39, 0, 0 Trans_2 : 0, 0, 0.39, 0 Common: Percent: Percent_A : Link_To 13 | Percent Percent_B : 0.2 } Shader 15 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 0.641026, 0, 0, 0 Trans_1 : 0, 0.641026, 0, 0 Trans_2 : 0, 0, 0.641026, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.545 Light1_Rotate : 0.85 Light2_Color : 139, 173, 186 Light2_Rise : 0.105 Light2_Rotate : 0.355 Surface_Color : Link_To 3 | Color Diffuse_Level : Link_To 0 | Diffuse Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 31 | Percent Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : Link_To 0 | Metal Highlight Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 4 | Bump Alpha : 1 } Process 16 : HSV_Attractor Color { DarkData: 6, -3, 200 Transform: Trans_0 : 0.37, 0, 0, 0 Trans_1 : 0, 0.37, 0, 0 Trans_2 : 0, 0, 0.37, 0 Color: Background : 255, 0, 0 Target : Link_To 0 | Color 1 Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : Link_To 18 | Percent Val_Amount : Link_To 19 | Percent } Process 17 : HSV_Attractor Color { DarkData: 6, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Background : 0, 0, 0 Target : Link_To 0 | Color 1 Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : Link_To 20 | Percent Val_Amount : Link_To 21 | Percent } Control 18 : Randomizer Percent { DarkData: 7, -3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 51 Percent: Percent_Minimum : Link_To 22 | Percent Percent_Maximum : 1 } Control 19 : Randomizer Percent { DarkData: 8, -3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 52 Percent: Percent_Minimum : Link_To 22 | Percent Percent_Maximum : 1 } Control 20 : Randomizer Percent { DarkData: 7, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 53 Percent: Percent_Minimum : Link_To 22 | Percent Percent_Maximum : 1 } Control 21 : Randomizer Percent { DarkData: 8, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 54 Percent: Percent_Minimum : Link_To 22 | Percent Percent_Maximum : 1 } Process 22 : Composite Percent { DarkData: 9, -3, 200 Transform: Trans_0 : 2.7027, 0, 0, 0 Trans_1 : 0, 2.7027, 0, 0 Trans_2 : 0, 0, 2.7027, 0 Common: Blend_Function : 0.5 Mask : 0.3 Invert : FALSE Percent: Percent_A : 1 Percent_B : 0 } Process 23 : HSV_Attractor Color { DarkData: 6, -1, 200 Transform: Trans_0 : 0.37, 0, 0, 0 Trans_1 : 0, 0.37, 0, 0 Trans_2 : 0, 0, 0.37, 0 Color: Background : 255, 255, 255 Target : Link_To 0 | Color 2 Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : Link_To 25 | Percent Val_Amount : Link_To 26 | Percent } Process 24 : HSV_Attractor Color { DarkData: 6, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Background : 0, 0, 0 Target : Link_To 0 | Color 2 Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : Link_To 27 | Percent Val_Amount : Link_To 28 | Percent } Control 25 : Randomizer Percent { DarkData: 7, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 51 Percent: Percent_Minimum : Link_To 29 | Percent Percent_Maximum : 1 } Control 26 : Randomizer Percent { DarkData: 8, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 52 Percent: Percent_Minimum : Link_To 29 | Percent Percent_Maximum : 1 } Control 27 : Randomizer Percent { DarkData: 7, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 53 Percent: Percent_Minimum : Link_To 29 | Percent Percent_Maximum : 1 } Control 28 : Randomizer Percent { DarkData: 8, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 54 Percent: Percent_Minimum : Link_To 29 | Percent Percent_Maximum : 1 } Process 29 : Composite Percent { DarkData: 9, -1, 200 Transform: Trans_0 : 2.7027, 0, 0, 0 Trans_1 : 0, 2.7027, 0, 0 Trans_2 : 0, 0, 2.7027, 0 Common: Blend_Function : 0.5 Mask : 0.4 Invert : FALSE Percent: Percent_A : 1 Percent_B : 0 } Generator 30 : S_Curve Function { DarkData: 5, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Pattern 31 : Bricks Percent { DarkData: 1, 2, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Width : 0.5 Height : 0.5 Depth : 1 Row_Shift : 0 Mortar_Width : 0 Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Brick : Link_To 32 | Percent Mortar : 0 } Process 32 : Maximum_Switch Percent { DarkData: 2, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Switch_A : Link_To 6 | Bump Switch_B : 0.01 Percent: Percent_A : Link_To 11 | Percent Percent_B : Link_To 33 | Percent } Noise 33 : Fractal Percent { DarkData: 3, 3, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Roughness : 0.96 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.925 Input_Seed : Link_To 0 | Seed Percent: Low : 0 High : Link_To 34 | Percent } Control 34 : Randomizer Percent { DarkData: 4, 3, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Input_Seed : Link_To 0 | Seed Percent: Percent_Minimum : Link_To 35 | Percent Percent_Maximum : Link_To 36 | Percent } Process 35 : Composite Percent { DarkData: 6, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Specular 2 Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.8 } Process 36 : Add Percent { DarkData: 5, 3, 200 Transform: Trans_0 : 0.39, 0, 0, 0 Trans_1 : 0, 0.39, 0, 0 Trans_2 : 0, 0, 0.39, 0 Common: Percent: Percent_A : Link_To 35 | Percent Percent_B : 0.2 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 130, 98, 76 Tweak : IF_COLOR Tweak : Color 2 Tweak : 141, 141, 141 Tweak : IF_PERCENT Tweak : Specular 1 Tweak : 0.7 Tweak : IF_PERCENT Tweak : Specular 2 Tweak : 0.5 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 1 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.05 Tweak : IF_PERCENT Tweak : Metal Highlight Tweak : 0 Tweak : IF_INT Tweak : Seed Tweak : 1 }