DarkTree Sun Version: 2.00 Modified: 05/23/2001 Author: Skyler Swanson // This texture generates a surface like our Sun's surface. This // texture was designed using a real NASA picture of the Sun using // heavy filters. So you'd need heavy shades to see the sun like // this. Without shades, blinding white would be a better choice // =). Pref_Map: Spherical Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Noise 1 : Fractal Percent { DarkData: 4, 0, 200 Transform: Trans_0 : 16, 0, 0, 0 Trans_1 : 0, 16, 0, 0 Trans_2 : 0, 0, 16, 0 Common: Roughness : 0.69 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.82 Input_Seed : Link_To 0 | Seed Percent: Low : Link_To 6 | Percent High : 0.9 } Noise 2 : Fractal_1 Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.56 Contrast : 0.88 Input_Seed : Link_To 0 | Seed Percent: Low : 0.855 High : 1 } Deform 3 : Turbulence Percent { DarkData: 3, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Turbulence : 1 Density : 0.48 Distortion : 0.66 Scale_Factor : Link_To 4 | Bump Input_Seed : Link_To 0 | Seed Percent: Background : Link_To 1 | Percent } Natural 4 : Lumps Bump { DarkData: 4, 1, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Lump_Size : 0.145 Density : 0 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Bump: Background : 0 Lumps : 1 Bump_Scale : 1 Bevel_Profile : 0 } Gradient 5 : Mask_Gradient Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Shells : 5 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0.1 Shell_Position_2 : 0.2 Shell_Position_3 : 0.6 Shell_Position_4 : 0.8 Shell_Position_5 : 1 Mask : Link_To 3 | Percent Color: Shell_Value_1 : Link_To 0 | Color 5 Shell_Value_2 : Link_To 0 | Color 4 Shell_Value_3 : Link_To 0 | Color 3 Shell_Value_4 : Link_To 0 | Color 2 Shell_Value_5 : Link_To 0 | Color 1 } Natural 6 : Lumps Percent { DarkData: 5, 0, 200 Transform: Trans_0 : 0.03125, 0, 0, 0 Trans_1 : 0, 0.03125, 0, 0 Trans_2 : 0, 0, 0.03125, 0 Common: Lump_Size : 0.105 Density : 0 Blend_Function : Link_To 9 | Percent Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Percent: Background : 0 Lumps : 1 } Process 7 : Darken Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 2 | Percent Color: Background : Link_To 5 | Color } Shader 8 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 0, 0, 0 Light1_Rise : 0.4 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 7 | Color Diffuse_Level : 0 Diffuse_Function : 0.5 Luminosity : 1 Specular_Level : 0 Specular_Function : 0.5 Glossiness : 0 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : 0 Alpha : 1 } Generator 9 : Bias Function { DarkData: 6, 0, 200 Common: Input : 0 Frequency : 1.4 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0.13 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 255, 255, 255 Tweak : IF_COLOR Tweak : Color 2 Tweak : 255, 171, 82 Tweak : IF_COLOR Tweak : Color 3 Tweak : 255, 124, 0 Tweak : IF_COLOR Tweak : Color 4 Tweak : 214, 52, 0 Tweak : IF_COLOR Tweak : Color 5 Tweak : 183, 46, 0 Tweak : IF_INT Tweak : Seed Tweak : 2 }