DarkTree Space::StarField Version: 2.00 Modified: 10/30/2002 Author: Skyler Swanson // This darktree is a star field with a galaxy band for use in // space scenes. You can use it on a plane for still scenes or a // large sphere surrounding your scene for animated space scenes. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Noise 1 : Fractal Color { DarkData: 6, 0, 200 Transform: Trans_0 : -0.51303, -1.40954, 0, -0.704769 Trans_1 : 1.40954, -0.51303, 0, -0.256515 Trans_2 : 0, 0, 1.5, 0 Common: Roughness : 0.865 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.88 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 11 | Color High : 0, 0, 0 } Deform 2 : Waver Color { DarkData: 4, 0, 200 Transform: Trans_0 : 0.0225, 0, 0, 0 Trans_1 : 0, 0.0225, 0, 0 Trans_2 : 0, 0, 0.0225, 0 Common: Distortion : 0.5 Scale_Factor : 0.28 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 3 | Color } Pattern 3 : Stripes Color { DarkData: 5, 0, 200 Transform: Trans_0 : -0.228013, 0.626462, 0, 0 Trans_1 : -0.626462, -0.228013, 0, -0.5 Trans_2 : 0, 0, 0.666667, 0 Common: Center : 0.5 Width : Link_To 4 | Percent Blend_Function : Link_To 10 | Percent Color: Stripe : Link_To 1 | Color Background : 0, 0, 0 } Noise 4 : Ether Percent { DarkData: 7, 1, 200 Transform: Trans_0 : 1, -1.9219e-009, 0, -9.60951e-010 Trans_1 : 1.9219e-009, 1, 0, -3.36769e-009 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Turbulence : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : Link_To 0 | Seed Percent: Low : 0.2 High : 0.305 } Natural 5 : Lumps Color { DarkData: 1, 0, 200 Transform: Trans_0 : 5.55556, 0, 0, 0 Trans_1 : 0, 5.55556, 0, 0 Trans_2 : 0, 0, 5.55556, -3.38889 Common: Lump_Size : Link_To 16 | Percent Density : 0 Blend_Function : Link_To 9 | Percent Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Color: Background : Link_To 7 | Color Lumps : Link_To 6 | Color } Control 6 : Randomizer Color { DarkData: 4, -1, 200 Transform: Trans_0 : 0.06, 0, 0, 0 Trans_1 : 0, 0.06, 0, 0 Trans_2 : 0, 0, 0.06, 0 Common: Input_Seed : Link_To 0 | Seed Color: Hue_Minimum : 0 Hue_Maximum : 0.1 Saturation_Minimum : 0 Saturation_Maximum : 0.15 Value_Minimum : 0.905 Value_Maximum : 1 } Natural 7 : Lumps Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 6 Common: Lump_Size : Link_To 16 | Percent Density : 0 Blend_Function : Link_To 9 | Percent Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Color: Background : Link_To 8 | Color Lumps : Link_To 15 | Color } Natural 8 : Lumps Color { DarkData: 3, 0, 200 Transform: Trans_0 : 8, 0, 0, 0 Trans_1 : 0, 8, 0, 0 Trans_2 : 0, 0, 8, -58.6667 Common: Lump_Size : Link_To 17 | Percent Density : 0.1 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Color: Background : Link_To 2 | Color Lumps : Link_To 6 | Color } Generator 9 : Gain Function { DarkData: 3, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.045 } Generator 10 : Gain Function { DarkData: 6, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.515 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.395 } Gradient 11 : Absolute_Shells Color { DarkData: 7, 0, 200 Transform: Trans_0 : -0.228013, 0.626461, 0, 0.159609 Trans_1 : -0.626461, -0.228013, 0, -0.0614757 Trans_2 : 0, 0, 0.666667, 0 Common: Mapping_Type : PLANAR_2D Number_Of_Shells : 3 Blend_Function : Link_To 14 | Percent Shell_Position_1 : 0 Shell_Position_2 : 0.5 Shell_Position_3 : 1 Shell_Position_4 : 1 Shell_Position_5 : 0.666667 Shell_Position_6 : 0.833333 Repeat_Flag : FALSE Enable_Clamps : TRUE Color: Shell_Value_1 : 0, 0, 0 Shell_Value_2 : Link_To 13 | Color Shell_Value_3 : 0, 0, 0 Shell_Value_4 : 21, 21, 21 Shell_Value_5 : 0, 0, 0 Shell_Value_6 : 255, 255, 255 } Shader 12 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 0, 0, 0 Light1_Rise : 0.4 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 5 | Color Diffuse_Level : 0 Diffuse_Function : 0.5 Luminosity : 1 Specular_Level : 0 Specular_Function : 0.5 Glossiness : 0 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : 0 Alpha : 1 } Natural 13 : Lumps Color { DarkData: 8, 0, 200 Transform: Trans_0 : -15.2009, -41.7641, 0, -0.141313 Trans_1 : 41.7641, -15.2009, 0, -7.60042 Trans_2 : 0, 0, 44.4444, 0 Common: Lump_Size : 0.02 Density : 0.44 Blend_Function : Link_To 14 | Percent Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Color: Background : Link_To 0 | Nebula Lumps : Link_To 15 | Color } Generator 14 : Gain Function { DarkData: 9, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.05 } Control 15 : Randomizer Color { DarkData: 10, 0, 200 Transform: Trans_0 : 0.18, 1.53702e-007, 0, 1.14214e-006 Trans_1 : -1.50073e-007, 0.18, 0, 1.39863e-006 Trans_2 : 0, 0, 0.18, 0 Common: Input_Seed : Link_To 0 | Seed Color: Hue_Minimum : 0.485 Hue_Maximum : 0.555 Saturation_Minimum : 0 Saturation_Maximum : 0.24 Value_Minimum : 0.885 Value_Maximum : 1 } Process 16 : Composite Percent { DarkData: 4, 1, 200 Transform: Trans_0 : 0.0225, 0, 0, 0 Trans_1 : 0, 0.0225, 0, 0 Trans_2 : 0, 0, 0.0225, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Stars Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.015 } Process 17 : Composite Percent { DarkData: 5, 1, 200 Transform: Trans_0 : 0.0028125, 0, 0, 0 Trans_1 : 0, 0.0028125, 0, 0 Trans_2 : 0, 0, 0.0028125, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Stars Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.08 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Nebula Tweak : 115, 119, 130 Tweak : IF_PERCENT Tweak : Stars Tweak : 0.5 Tweak : IF_INT Tweak : Seed Tweak : 1 }