DarkTree Copper Tarnish Version: 2.00 Modified: 05/18/2001 Author: DarkSim - Skyler Swanson // This texture generates a copper metal surface that can be set // from totally tarnished to shiny. It also includes a patina // control. Pref_Map: Spherical Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Process 1 : Darken Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 4 | Percent Color: Background : Link_To 3 | Color } Noise 2 : Fractal_1 Percent { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.75 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.69 Input_Seed : Link_To 0 | Input Seed Percent: Low : 0 High : 0.7 } Natural 3 : Agate Color { DarkData: 3, 0, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Roughness : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.862 Input_Seed : Link_To 0 | Input Seed Color: Low : 190, 130, 111 High : 177, 113, 84 } Noise 4 : Fractal_1 Percent { DarkData: 3, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.605 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : Link_To 6 | Percent Contrast : 0.6 Input_Seed : Link_To 0 | Input Seed Percent: Low : 0.373 High : 1 } Process 5 : Composite Percent { DarkData: 3, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Tarnish Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.5 } Process 6 : Composite Percent { DarkData: 4, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Tarnish Invert : FALSE Percent: Percent_A : 1 Percent_B : 0.5 } Process 7 : Composite Percent { DarkData: 2, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Tarnish Invert : FALSE Percent: Percent_A : 0.4 Percent_B : 1 } Shader 8 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.165 Light1_Rotate : 0.85 Light2_Color : 255, 255, 255 Light2_Rise : 0.255 Light2_Rotate : 0.275 Surface_Color : Link_To 20 | Color Diffuse_Level : Link_To 14 | Percent Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : Link_To 18 | Percent Specular_Function : 0.5 Glossiness : 0.04 Metal_Highlight : 1 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : Link_To 22 | Percent Environment : Link_To 10 | Color Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 24 | Bump Alpha : 1 } Process 9 : Contrast Percent { DarkData: 2, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Contrast : Link_To 5 | Percent Percent: Median : 0.8 Background : Link_To 2 | Percent } Gradient 10 : Linear_Gradient Color { DarkData: 1, 3, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Blend_Function : 0 Repeat_Flag : FALSE Color: Top : Link_To 11 | Color Bottom : 255, 253, 180 } Natural 11 : Clouds Color { DarkData: 2, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Lacunarity : 0.67 Lacunarity_Lock : FALSE Density : 6 Puff_Size : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : 0.535 Contrast : 0.65 Input_Seed : 1 Color: Background : 0, 40, 120 Puff : 255, 255, 255 } External 12 : Incident Percent { DarkData: 3, 4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Pitch : 0 Heading : 0 Percent: Edge : Link_To 13 | Percent Facing : Link_To 15 | Percent } Process 13 : Composite Percent { DarkData: 5, 4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Reflectivity Invert : FALSE Percent: Percent_A : 0 Percent_B : 1 } Process 14 : Add Percent { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Percent_A : Link_To 7 | Percent Percent_B : Link_To 25 | Percent } Process 15 : Composite Percent { DarkData: 4, 4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Reflectivity Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.2 } Noise 16 : Fractal_1 Percent { DarkData: 3, 5, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.75 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : Link_To 19 | Percent Contrast : 0.69 Input_Seed : Link_To 0 | Input Seed Percent: Low : 0.4 High : 1 } Process 17 : Darken Percent { DarkData: 2, 4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 16 | Percent Percent: Background : Link_To 12 | Percent } Process 18 : Subtract Percent { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Percent_A : Link_To 9 | Percent Percent_B : Link_To 25 | Percent } Process 19 : Composite Percent { DarkData: 4, 5, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Tarnish Invert : FALSE Percent: Percent_A : 1 Percent_B : 0 } Process 20 : Composite Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 25 | Percent Invert : TRUE Color: Color_A : Link_To 26 | Color Color_B : Link_To 1 | Color } Noise 21 : Fractal_1 Percent { DarkData: 3, -3, 200 Transform: Trans_0 : 1, 0, 0, -2 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.687 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : Link_To 0 | Patina Contrast : 0.975 Input_Seed : Link_To 0 | Input Seed Percent: Low : 0 High : 1 } Process 22 : Subtract Percent { DarkData: 1, 4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Percent_A : Link_To 17 | Percent Percent_B : Link_To 25 | Percent } Natural 23 : Pumice Bump { DarkData: 2, -2, 200 Transform: Trans_0 : 2.40964, 0, 0, 0 Trans_1 : 0, 2.40964, 0, 0 Trans_2 : 0, 0, 2.40964, 0 Common: Pit_Depth : 0.5 Lacunarity : 0.5 Lacunarity_Lock : TRUE Roughness : 0.5 Brightness : 0.5 Contrast : 0.5 Pit_Size : 0.25 Density : 3 Strata_Function : 0 Blend_Function : 0 Input_Seed : 1 Bump: Pit : 0 Background : 0.24 Bump_Scale : 0.1 } Process 24 : Composite Bump { DarkData: 1, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 25 | Percent Invert : FALSE Bump: Bump_A : 0 Bump_B : Link_To 23 | Bump } External 25 : Cache Percent { DarkData: 2, -3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Background : Link_To 21 | Percent } Noise 26 : Rough Color { DarkData: 2, 1, 200 Transform: Trans_0 : 10, 0, 0, 0 Trans_1 : 0, 10, 0, 0 Trans_2 : 0, 0, 10, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : TRUE Roughness : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : 0.67 Contrast : 0.5 Input_Seed : 1 Color: Low : Link_To 0 | Patina 1 High : Link_To 0 | Patina 2 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Patina 1 Tweak : 57, 115, 132 Tweak : IF_COLOR Tweak : Patina 2 Tweak : 140, 239, 255 Tweak : IF_PERCENT Tweak : Patina Tweak : 0.48 Tweak : IF_PERCENT Tweak : Tarnish Tweak : 0.91 Tweak : IF_PERCENT Tweak : Reflectivity Tweak : 0.2 Tweak : IF_INT Tweak : Input Seed Tweak : 134 }