DarkTree New Plating Version: 2.00 Modified: 10/30/2002 Author: August Swanson // New metal plating. This texture is 2D. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Pattern 1 : Bricks Percent { DarkData: 3, 1, 200 Transform: Trans_0 : 0.25, 0, 0, -0.5 Trans_1 : 0, 0.25, 0, -0.5 Trans_2 : 0, 0, 0.25, 0 Common: Width : 1 Height : 1 Depth : 1 Row_Shift : 0 Mortar_Width : 0.2 Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Brick : 0 Mortar : Link_To 6 | Percent } Pattern 2 : Dots Bump { DarkData: 2, 2, 200 Transform: Trans_0 : 4, 0, 0, 2 Trans_1 : 0, 4, 0, 2 Trans_2 : 0, 0, 4, 0 Common: Dot_Size : Link_To 4 | Percent Blend_Function : 0 Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Dot : 0 Background : 0 Bevel_Width : Link_To 4 | Percent Bevel_Profile : Link_To 9 | Percent Bump_Scale : 0.75 } Pattern 3 : Bricks Bump { DarkData: 1, 2, 200 Transform: Trans_0 : 1.5, 0, 0, -0.5 Trans_1 : 0, 1.50001, 0, -0.5 Trans_2 : 0, 0, 1.50001, 0 Common: Width : 1 Height : 1 Depth : 1 Row_Shift : 0 Mortar_Width : Link_To 8 | Percent Blend_Function : Link_To 21 | Percent Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Brick : Link_To 2 | Bump Mortar : Link_To 2 | Bump Bevel_Width : Link_To 8 | Percent Bevel_Profile : Link_To 21 | Percent Bump_Scale : 0.05 } Pattern 4 : Bricks Percent { DarkData: 3, 2, 200 Transform: Trans_0 : 0.25, 0, 0, -0.5 Trans_1 : 0, 0.25, 0, -0.5 Trans_2 : 0, 0, 0.25, 0 Common: Width : 1 Height : 1 Depth : 1 Row_Shift : 0 Mortar_Width : 0.25 Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Brick : 0 Mortar : Link_To 6 | Percent } Pattern 5 : Dots Color { DarkData: 1, -1, 200 Transform: Trans_0 : 6.00001, 0, 0, -1.81198e-005 Trans_1 : 0, 6.00003, 0, 0 Trans_2 : 0, 0, 6.00003, 0 Common: Dot_Size : Link_To 1 | Percent Blend_Function : 0 Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Dot : Link_To 0 | Rivet Color Background : Link_To 15 | Color } Process 6 : Composite Percent { DarkData: 4, 1, 200 Transform: Trans_0 : 1, 0, 0, 0.999999 Trans_1 : 0, 0.999993, 0, 0.999996 Trans_2 : 0, 0, 0.999993, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Rivet Size Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.6 } Pattern 7 : Dots Percent { DarkData: 1, 1, 200 Transform: Trans_0 : 6.00001, 0, 0, -1.80006e-005 Trans_1 : 0, 6.00003, 0, 1.19193e-007 Trans_2 : 0, 0, 6.00003, 0 Common: Dot_Size : Link_To 20 | Percent Blend_Function : 0 Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Dot : Link_To 0 | Rivet Gloss Background : Link_To 0 | Plate Gloss } Process 8 : Composite Percent { DarkData: 2, 3, 200 Transform: Trans_0 : 1, 0, 0, 0.999999 Trans_1 : 0, 0.999993, 0, 0.999996 Trans_2 : 0, 0, 0.999993, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Gap Width Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.25 } Process 9 : Composite Percent { DarkData: 4, 2, 200 Transform: Trans_0 : 0.25, 0, 0, 0.499999 Trans_1 : 0, 0.249998, 0, 0.499999 Trans_2 : 0, 0, 0.249998, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Rivet Shape Invert : FALSE Percent: Percent_A : Link_To 22 | Percent Percent_B : Link_To 23 | Percent } Process 10 : Composite Percent { DarkData: 5, 0, 200 Transform: Trans_0 : 35.9999, 0, 0, 8.34463e-006 Trans_1 : 0, 0.1, 0, -2.38432e-007 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Plate Specular Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.75 } Process 11 : Composite Percent { DarkData: 6, 0, 200 Transform: Trans_0 : 35.9999, 0, 0, 8.34463e-006 Trans_1 : 0, 0.1, 0, -2.38432e-007 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Plate Specular Invert : FALSE Percent: Percent_A : 0.25 Percent_B : 1 } Shader 12 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 0.666667, 0, 0, -0.333333 Trans_1 : 0, 0.666667, 0, -0.333333 Trans_2 : 0, 0, 0.666667, 0 Color: Light1_Color : 240, 240, 240 Light1_Rise : 0.68 Light1_Rotate : 0.8 Light2_Color : 187, 218, 219 Light2_Rise : 0.19 Light2_Rotate : 0.055 Surface_Color : Link_To 5 | Color Diffuse_Level : Link_To 0 | Diffuse Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 19 | Percent Specular_Function : 0.5 Glossiness : Link_To 7 | Percent Metal_Highlight : Link_To 0 | Metal Highlight Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 3 | Bump Alpha : 1 } Noise 13 : Fractal Color { DarkData: 4, -1, 200 Transform: Trans_0 : 0.0277778, 0, 0, 0 Trans_1 : 0, 10, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 1 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.7 Input_Seed : 5 Color: Low : Link_To 0 | Plate Color 1 High : Link_To 0 | Plate Color 2 } Noise 14 : Fractal Percent { DarkData: 4, 0, 200 Transform: Trans_0 : 0.0277778, 0, 0, -6.95388e-008 Trans_1 : 0, 10, 0, -8.34465e-006 Trans_2 : 0, 0, 1, 0 Common: Roughness : 1 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.7 Input_Seed : 5 Percent: Low : Link_To 10 | Percent High : Link_To 11 | Percent } Pattern 15 : Bricks Color { DarkData: 2, -1, 200 Transform: Trans_0 : 0.25, 0, 0, -0.5 Trans_1 : 0, 0.25, 0, -0.5 Trans_2 : 0, 0, 0.25, 0 Common: Width : 1 Height : 1 Depth : 1 Row_Shift : 0 Mortar_Width : 0 Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Brick : Link_To 17 | Color Mortar : 0, 0, 0 } Pattern 16 : Bricks Percent { DarkData: 2, 0, 200 Transform: Trans_0 : 0.25, 0, 0, -0.500001 Trans_1 : 0, 0.25, 0, -0.5 Trans_2 : 0, 0, 0.25, 0 Common: Width : 1 Height : 1 Depth : 1 Row_Shift : 0 Mortar_Width : 0 Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Brick : Link_To 18 | Percent Mortar : 0.5 } Control 17 : Shuffle_Translate Color { DarkData: 3, -1, 200 Transform: Trans_0 : 0.999998, 0, 0, 1 Trans_1 : 0, 0.999995, 0, 0.999996 Trans_2 : 0, 0, 0.999995, 0 Common: Input_Seed : 1 X_Amount : 9 Y_Amount : 9 Z_Amount : 0 Color: Background : Link_To 13 | Color } Control 18 : Shuffle_Translate Percent { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 1 Trans_1 : 0, 0.999993, 0, 0.999996 Trans_2 : 0, 0, 0.999993, 0 Common: Input_Seed : 1 X_Amount : 9 Y_Amount : 9 Z_Amount : 0 Percent: Background : Link_To 14 | Percent } Pattern 19 : Dots Percent { DarkData: 1, 0, 200 Transform: Trans_0 : 6.00001, 0, 0, -1.81198e-005 Trans_1 : 0, 6.00003, 0, 0 Trans_2 : 0, 0, 6.00003, 0 Common: Dot_Size : Link_To 20 | Percent Blend_Function : 0 Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Dot : Link_To 0 | Rivet Specular Background : Link_To 16 | Percent } Pattern 20 : Bricks Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 0.25, 0, 0, -0.5 Trans_1 : 0, 0.25, 0, -0.5 Trans_2 : 0, 0, 0.25, 0 Common: Width : 1 Height : 1 Depth : 1 Row_Shift : 0 Mortar_Width : 0.25 Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Brick : 0 Mortar : Link_To 6 | Percent } Generator 21 : Linear Function { DarkData: 3, 3, 200 Common: Input : 0 Frequency : 3 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 22 : Round Function { DarkData: 5, 2, 200 Common: Input : 0 Frequency : 0.5 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 23 : S_Curve Function { DarkData: 5, 3, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Plate Color 1 Tweak : 88, 88, 88 Tweak : IF_COLOR Tweak : Plate Color 2 Tweak : 187, 187, 198 Tweak : IF_COLOR Tweak : Rivet Color Tweak : 117, 105, 62 Tweak : IF_PERCENT Tweak : Rivet Size Tweak : 0.75 Tweak : IF_PERCENT Tweak : Rivet Shape Tweak : 0.25 Tweak : IF_PERCENT Tweak : Rivet Specular Tweak : 1 Tweak : IF_PERCENT Tweak : Rivet Gloss Tweak : 0.15 Tweak : IF_PERCENT Tweak : Gap Width Tweak : 0.25 Tweak : IF_PERCENT Tweak : Plate Specular Tweak : 0.5 Tweak : IF_PERCENT Tweak : Plate Gloss Tweak : 0.4 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 0.55 Tweak : IF_PERCENT Tweak : Metal Highlight Tweak : 0 }