DarkTree Wood Parket Version: 2.00 Modified: 08/31/2002 Author: Alain Bertrand // Wood floor parket. With some scratches. Pref_Map: Frame Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Pattern 1 : Stripes Color { DarkData: 3, 0, 200 Transform: Trans_0 : 2.82843, -2.82843, 0, 0 Trans_1 : 2.82843, 2.82843, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Center : 0.5 Width : 0.4 Blend_Function : 0 Color: Stripe : Link_To 5 | Color Background : Link_To 10 | Color } Pattern 2 : Stripes Color { DarkData: 2, 0, 200 Transform: Trans_0 : -2.18557e-008, 0.5, 0, 0 Trans_1 : -0.5, -2.18557e-008, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Center : 0 Width : 0.4 Blend_Function : 0 Color: Stripe : Link_To 1 | Color Background : Link_To 3 | Color } Pattern 3 : Stripes Color { DarkData: 3, 1, 200 Transform: Trans_0 : -2.82843, -2.82843, 0, 0 Trans_1 : 2.82843, -2.82843, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Center : 0.5 Width : 0.4 Blend_Function : 0 Color: Stripe : Link_To 6 | Color Background : Link_To 11 | Color } Natural 4 : Agate Color { DarkData: 6, 0, 200 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0.707107, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Color: Background : Link_To 4 | Color } External 8 : Cache Color { DarkData: 5, -1, 200 Transform: Trans_0 : 0.707107, -0.707107, 0, 0 Trans_1 : 0.707107, 0.707107, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Color: Background : Link_To 9 | Color } Natural 9 : Agate Color { DarkData: 6, -1, 200 Transform: Trans_0 : 28.2843, 28.2843, 0, 0 Trans_1 : -1.41421, 1.41421, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Roughness : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Color: Low : Link_To 0 | DarkWood2 High : Link_To 0 | LightWood2 } Transform 10 : Rotate Color { DarkData: 4, -2, 200 Transform: Trans_0 : 0.353553, -0.353553, 0, 0 Trans_1 : 0.353553, 0.353553, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: X_Amount : 0 Y_Amount : 0 Z_Amount : -0.125 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : 1 Color: Background : Link_To 8 | Color } Transform 11 : Rotate Color { DarkData: 4, -1, 200 Transform: Trans_0 : 0.353553, 0.353553, 0, 0 Trans_1 : -0.353553, 0.353553, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: X_Amount : 0 Y_Amount : 0 Z_Amount : 0.125 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : 1 Color: Background : Link_To 8 | Color } Pattern 12 : Stripes Percent { DarkData: 4, 2, 200 Transform: Trans_0 : 2.82843, -2.82843, 0, 0 Trans_1 : 2.82843, 2.82843, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Center : 0.5 Width : 0.4 Blend_Function : Link_To 29 | Percent Percent: Stripe : 0 Background : Link_To 18 | Percent } Pattern 13 : Stripes Percent { DarkData: 4, 3, 200 Transform: Trans_0 : -2.82843, -2.82843, 0, 0 Trans_1 : 2.82843, -2.82843, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Center : 0.5 Width : 0.4 Blend_Function : Link_To 29 | Percent Percent: Stripe : 0 Background : Link_To 19 | Percent } Pattern 14 : Stripes Percent { DarkData: 3, 2, 200 Transform: Trans_0 : -2.18557e-008, 0.5, 0, 0 Trans_1 : -0.5, -2.18557e-008, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Center : 0 Width : 0.7 Blend_Function : Link_To 30 | Percent Percent: Stripe : Link_To 12 | Percent Background : Link_To 13 | Percent } Process 15 : Composite Bump { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 16 | Percent Invert : FALSE Bump: Bump_A : -0.5 Bump_B : 0.5 } Process 16 : Subtract Percent { DarkData: 2, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Percent_A : Link_To 14 | Percent Percent_B : Link_To 31 | Percent } External 17 : Cache Percent { DarkData: 7, 2, 200 Transform: Trans_0 : 0.707107, -0.707107, 0, 0 Trans_1 : 0.707107, 0.707107, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Background : Link_To 33 | Percent } Transform 18 : Rotate Percent { DarkData: 6, 2, 200 Transform: Trans_0 : 0.353553, -0.353553, 0, 0 Trans_1 : 0.353553, 0.353553, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: X_Amount : 0 Y_Amount : 0 Z_Amount : -0.125 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : 1 Percent: Background : Link_To 17 | Percent } Transform 19 : Rotate Percent { DarkData: 6, 3, 200 Transform: Trans_0 : 0.353553, 0.353553, 0, 0 Trans_1 : -0.353553, 0.353553, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: X_Amount : 0 Y_Amount : 0 Z_Amount : 0.125 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : 1 Percent: Background : Link_To 17 | Percent } Natural 20 : Scratches Percent { DarkData: 4, -3, 200 Transform: Trans_0 : 0.95555, -0.95555, 0, 0 Trans_1 : 0.95555, 0.95555, 0, 0 Trans_2 : 0, 0, 1.35135, 0 Common: Curviness : 0.1 Taper : 0.2 Density : 1 Scratch_Width : 0.04 Scratch_Length : 0.75 Align : 0.4 Blend_Function : 0 Input_Seed : 1 Percent: Background : 0 Scratches : 1 } Process 21 : Lighten Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 22 | Percent Color: Background : Link_To 2 | Color } External 22 : Cache Percent { DarkData: 2, -2, 200 Transform: Trans_0 : 0.707107, -0.707107, 0, 0 Trans_1 : 0.707107, 0.707107, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Background : Link_To 26 | Percent } Process 23 : Composite Percent { DarkData: 4, -4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Scratches Invert : FALSE Percent: Percent_A : 1 Percent_B : 0 } Noise 24 : Rough Percent { DarkData: 2, -3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.8 Lacunarity_Lock : TRUE Roughness : 0.8 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.1 Input_Seed : 1 Percent: Low : 0 High : 0.4 } Process 25 : Composite Percent { DarkData: 9, 2, 200 Transform: Trans_0 : 0.025, -4.21469e-008, 0, 0 Trans_1 : 2.10734e-009, 0.500001, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | WoodBump Invert : FALSE Percent: Percent_A : 1 Percent_B : 0.75 } Process 26 : Subtract Percent { DarkData: 3, -3, 200 Transform: 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Diffuse_Level : Link_To 0 | Diffuse Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 27 | Percent Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 15 | Bump Alpha : 1 } Generator 29 : Spline Function { DarkData: 5, 2, 200 Common: Input : 0 Frequency : 1 Amplitude : 1 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: B-Spline : HOLD B-Spline-NP : 3 B-Spline-P : 0, 0, FALSE, FALSE B-Spline-P : 0.0926829, 0.962963, FALSE, FALSE B-Spline-P : 0.17561, 0.00462963, FALSE, FALSE } Generator 30 : Square_Wave Function { DarkData: 5, 3, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Rising_Edge : 0.5 } Pattern 31 : Stripes Percent { DarkData: 3, 4, 200 Transform: Trans_0 : -2.18557e-008, 0.5, 0, 0 Trans_1 : -0.5, -2.18557e-008, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Center : 0 Width : 0.4 Blend_Function : Link_To 32 | Percent Percent: Stripe : 1 Background : 0 } Generator 32 : Spline Function { DarkData: 4, 4, 200 Common: Input : 0 Frequency : 1 Amplitude : 1 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: B-Spline : HOLD B-Spline-NP : 3 B-Spline-P : 0.0861789, 0, FALSE, FALSE B-Spline-P : 0.110569, 0.981481, FALSE, FALSE B-Spline-P : 0.141463, 0.00462963, FALSE, FALSE } Natural 33 : Agate Percent { DarkData: 8, 2, 200 Transform: Trans_0 : 28.2843, 28.2843, 0, 0 Trans_1 : -1.41421, 1.41421, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Roughness : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Percent: Low : Link_To 25 | Percent High : 1 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : LightWood1 Tweak : 152, 134, 110 Tweak : IF_COLOR Tweak : LightWood2 Tweak : 171, 158, 127 Tweak : IF_COLOR Tweak : DarkWood1 Tweak : 61, 51, 30 Tweak : IF_COLOR Tweak : DarkWood2 Tweak : 115, 98, 66 Tweak : IF_PERCENT Tweak : Scratches Tweak : 0 Tweak : IF_PERCENT Tweak : WoodBump Tweak : 0.1 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 1 Tweak : IF_PERCENT Tweak : Floor Specular Tweak : 0.1 Tweak : IF_PERCENT Tweak : Scratch Specular Tweak : 0 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.2 }