DarkTree Tumbled Stone Tiles Version: 2.00 Modified: 11/11/2002 Author: Kevin McCall Whitt // Glossy tumbled stone tiles with irregular rounded corners and // mortar variation. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Noise 1 : Rough Color { DarkData: 5, -2, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.88 Strata_Function : 0 Blend_Function : 0 Brightness : 0.86 Contrast : 0.79 Input_Seed : Link_To 0 | Seed Color: Low : 154, 154, 154 High : Link_To 3 | Color } Control 2 : Switch Color { DarkData: 4, 0, 200 Transform: Trans_0 : 0.707107, 0.707107, 0, -5.06639e-007 Trans_1 : -0.707107, 0.707107, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : Link_To 0 | Seed Weight_1 : 1 Weight_2 : 1 Weight_3 : 1 Weight_4 : 1 Weight_5 : 1 Color: Background_1 : Link_To 1 | Color Background_2 : Link_To 4 | Color Background_3 : Link_To 6 | Color Background_4 : Link_To 8 | Color Background_5 : Link_To 16 | Color } Noise 3 : Rough Color { DarkData: 6, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.605 Strata_Function : 0 Blend_Function : 0 Brightness : 0.625 Contrast : 0.41 Input_Seed : Link_To 0 | Seed Color: Low : 178, 151, 127 High : 204, 195, 173 } Noise 4 : Rough Color { DarkData: 5, -1, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.88 Strata_Function : 0 Blend_Function : 0 Brightness : 0.86 Contrast : 0.79 Input_Seed : Link_To 0 | Seed Color: Low : 154, 154, 154 High : Link_To 5 | Color } Noise 5 : Rough Color { DarkData: 6, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.605 Strata_Function : 0 Blend_Function : 0 Brightness : 0.625 Contrast : 0.41 Input_Seed : Link_To 0 | Seed Color: Low : 160, 158, 131 High : 197, 187, 180 } Noise 6 : Rough Color { DarkData: 5, 0, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.88 Strata_Function : 0 Blend_Function : 0 Brightness : 0.86 Contrast : 0.79 Input_Seed : Link_To 0 | Seed Color: Low : 193, 186, 166 High : Link_To 7 | Color } Noise 7 : Rough Color { DarkData: 6, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.605 Strata_Function : 0 Blend_Function : 0 Brightness : 0.625 Contrast : 0.41 Input_Seed : Link_To 0 | Seed Color: Low : 191, 185, 164 High : 208, 207, 205 } Noise 8 : Rough Color { DarkData: 5, 1, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.88 Strata_Function : 0 Blend_Function : 0 Brightness : 0.86 Contrast : 0.79 Input_Seed : Link_To 0 | Seed Color: Low : 154, 154, 154 High : Link_To 9 | Color } Noise 9 : Rough Color { DarkData: 6, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.605 Strata_Function : 0 Blend_Function : 0 Brightness : 0.625 Contrast : 0.41 Input_Seed : Link_To 0 | Seed Color: Low : 191, 176, 143 High : 199, 199, 199 } Control 10 : Shuffle_Translate Bump { DarkData: 2, 2, 200 Transform: Trans_0 : 1, 0, 0, -5.06639e-007 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : Link_To 0 | Seed X_Amount : 4.15 Y_Amount : 3.5 Z_Amount : 3.3 Bump: Background : Link_To 11 | Bump } Process 11 : Add Bump { DarkData: 3, 2, 200 Transform: Trans_0 : 2, 0, 0, 5.06639e-007 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Bump: Bump_A : Link_To 12 | Bump Bump_B : Link_To 13 | Bump } Process 12 : Minimum Bump { DarkData: 4, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 14 | Bump Bump_B : 0.6 } Process 13 : Minimum Bump { DarkData: 4, 3, 200 Transform: Trans_0 : 1, 0, 0, 5.06639e-007 Trans_1 : 0, 0.999997, 0, 0 Trans_2 : 0, 0, 0.999997, 0 Common: Bump: Bump_A : Link_To 15 | Bump Bump_B : 0.05 } Noise 14 : Fractal_1 Bump { DarkData: 5, 2, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Roughness : 0.6 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.1 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : 1 Bump_Scale : 2 } Noise 15 : Rough Bump { DarkData: 5, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.515 Strata_Function : 0 Blend_Function : 0 Brightness : 0.3 Contrast : 0.1 Input_Seed : Link_To 0 | Seed Bump: Low : 1 High : 0 Bump_Scale : 0.1 } Noise 16 : Rough Color { DarkData: 5, -3, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.88 Strata_Function : 0 Blend_Function : 0 Brightness : 0.86 Contrast : 0.79 Input_Seed : Link_To 0 | Seed Color: Low : 154, 154, 154 High : Link_To 17 | Color } Noise 17 : Rough Color { DarkData: 6, -3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.605 Strata_Function : 0 Blend_Function : 0 Brightness : 0.625 Contrast : 0.41 Input_Seed : Link_To 0 | Seed Color: Low : 238, 237, 224 High : 204, 195, 173 } Pattern 18 : Rock_Wall Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : Link_To 0 | Seed Height : 0.5 Width : 0.5 Depth : 1 Row_Shift : 0.5 Mortar_Width : Link_To 20 | Percent Blend_Function : 0 Sampling_Options : NONE 2D_Pattern : TRUE Largest_Size : 1 Smallest_Size : 1 Size_Variation : 0 Rounded_Corners : Link_To 21 | Percent Align : 0.5 Directional_Bias : 0.5 Color: Stones : Link_To 19 | Color Mortar : Link_To 27 | Color } Process 19 : Darken Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : 0.95 Color: Background : Link_To 22 | Color } Noise 20 : Plasma Percent { DarkData: 2, -2, 200 Transform: Trans_0 : 2.66667, 0, 0, 1.33333 Trans_1 : 0, 2.66663, 0, 1.33332 Trans_2 : 0, 0, 2.66663, 0 Common: Roughness : 0.4 Blend_Function : 0 Brightness : 1 Contrast : 0.25 Input_Seed : Link_To 0 | Seed Percent: Low : Link_To 24 | Percent High : Link_To 23 | Percent } Control 21 : Randomizer Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 0.707107, -0.707107, 0, 0 Trans_1 : 0.707107, 0.707107, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : Link_To 0 | Seed Percent: Percent_Minimum : 0.1 Percent_Maximum : 0.3 } Process 22 : Hue_Rotate Color { DarkData: 3, 0, 200 Transform: Trans_0 : 0.707107, -0.707107, 0, 0 Trans_1 : 0.707107, 0.707107, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Amount : Link_To 0 | Hue Rotate Color: Background : Link_To 2 | Color } Process 23 : Composite Percent { DarkData: 4, -2, 200 Transform: Trans_0 : 0.265165, -0.265169, 0, 2.60308e-006 Trans_1 : 0.265165, 0.265169, 0, -0.707107 Trans_2 : 0, 0, 0.375005, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Mortar Width Invert : FALSE Percent: Percent_A : 0.15 Percent_B : 0.25 } Process 24 : Composite Percent { DarkData: 3, -2, 200 Transform: Trans_0 : 0.265165, -0.265169, 0, 2.60308e-006 Trans_1 : 0.265165, 0.265169, 0, -0.707107 Trans_2 : 0, 0, 0.375005, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Mortar Width Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.1 } Shader 25 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 0.707107, 0.707107, 0, 0 Trans_1 : -0.707107, 0.707107, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 18 | Color Diffuse_Level : Link_To 0 | Diffuse Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 0 | Specular Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : Link_To 0 | Reflectivity Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 26 | Bump Alpha : 1 } Pattern 26 : Rock_Wall Bump { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : Link_To 0 | Seed Height : 0.5 Width : 0.5 Depth : 1 Row_Shift : 0.5 Mortar_Width : Link_To 20 | Percent Blend_Function : 0 Sampling_Options : NONE 2D_Pattern : TRUE Largest_Size : 1 Smallest_Size : 1 Size_Variation : 0 Rounded_Corners : Link_To 21 | Percent Align : 0.5 Directional_Bias : 0.5 Bump: Stones : Link_To 10 | Bump Mortar : Link_To 28 | Bump Bump_Scale : 0.2 Bevel_Width : Link_To 30 | Percent Bevel_Profile : Link_To 29 | Percent } Noise 27 : Fractal Color { DarkData: 3, -1, 200 Transform: Trans_0 : 1, 0, 0, -5.06639e-007 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.2 Contrast : 0.6 Input_Seed : Link_To 0 | Seed Color: Low : 206, 199, 177 High : 170, 164, 146 } Noise 28 : Fractal Bump { DarkData: 3, 3, 200 Transform: Trans_0 : 100, 0, 0, 0 Trans_1 : 0, 100, 0, 0 Trans_2 : 0, 0, 100, 0 Common: Roughness : 0.6 Lacunarity : 0.5 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.8 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : 2 Bump_Scale : 0.1 } Generator 29 : Round Function { DarkData: 2, 3, 200 Common: Input : 0 Frequency : 0.5 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Process 30 : Composite Percent { DarkData: 3, 1, 200 Transform: Trans_0 : 0.707107, -0.707107, 0, -2.65615e-008 Trans_1 : 0.707107, 0.707107, 0, 6.35191e-009 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Mortar Width Invert : FALSE Percent: Percent_A : 0.25 Percent_B : 0.35 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_PERCENT Tweak : Diffuse Tweak : 1 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.3 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.8 Tweak : IF_PERCENT Tweak : Reflectivity Tweak : 0 Tweak : IF_PERCENT Tweak : Hue Rotate Tweak : 0.5 Tweak : IF_PERCENT Tweak : Mortar Width Tweak : 0.5 Tweak : IF_INT Tweak : Seed Tweak : 1 }