DarkTree WoodFlooring Version: 2.00 Modified: 05/23/2001 Author: Skyler Swanson // This darktree generates a nice wood flooring texture. Make sure // to rotate it to align with your object. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Pattern 1 : Stripes Color { DarkData: 5, -3, 200 Transform: Trans_0 : -3.49691e-007, 8, 0, 0 Trans_1 : -8, -3.49691e-007, 0, 0 Trans_2 : 0, 0, 8, 0 Common: Center : 1 Width : 1 Blend_Function : 0 Color: Stripe : Link_To 2 | Color Background : 0, 0, 0 } Control 2 : Shuffle_Translate Color { DarkData: 6, -3, 200 Transform: Trans_0 : -1.09278e-008, -0.25, 0, -4.9654e-009 Trans_1 : 0.25, -1.09278e-008, 0, -5.68248e-009 Trans_2 : 0, 0, 0.25, 0 Common: Input_Seed : 2 X_Amount : 0 Y_Amount : 10 Z_Amount : 0 Color: Background : Link_To 3 | Color } Pattern 3 : Bricks Color { DarkData: 7, -3, 200 Transform: Trans_0 : -4.37114e-008, 1, 0, -1.25 Trans_1 : -1, -4.37114e-008, 0, 0.13 Trans_2 : 0, 0, 1, 0 Common: Width : 10 Height : 0.25 Depth : 1 Row_Shift : 0.75 Mortar_Width : 0.375 Blend_Function : Link_To 4 | Percent Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Brick : 200, 0, 0 Mortar : 128, 255, 128 } Generator 4 : Linear Function { DarkData: 8, -4, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Natural 5 : Agate Color { DarkData: 6, -1, 200 Transform: Trans_0 : 1.66667, 0, 0, -0.916667 Trans_1 : 0, 0.25, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.6 Strata_Function : 0 Blend_Function : 0 Brightness : 0.3 Contrast : 0.6 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Wood Dark High : Link_To 0 | Wood Light } Natural 6 : Agate Color { DarkData: 6, 0, 200 Transform: Trans_0 : 1.66667, 0, 0, -0.916667 Trans_1 : 0, 0.25, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.6 Strata_Function : 0 Blend_Function : 0 Brightness : 0.38 Contrast : 0.665 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Wood Dark High : Link_To 0 | Wood Light } Natural 7 : Agate Color { DarkData: 6, 1, 200 Transform: Trans_0 : 2.08333, 0, 0, -1.33333 Trans_1 : 0, 0.2, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.6 Strata_Function : 0 Blend_Function : 0 Brightness : 0.4 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Wood Dark High : Link_To 0 | Wood Light } Shader 8 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.67 Light1_Rotate : 0.85 Light2_Color : 255, 255, 255 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 13 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : Link_To 17 | Percent Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : Link_To 0 | Reflectivity Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 14 | Bump Alpha : 1 } Pattern 9 : Bricks Color { DarkData: 3, 0, 200 Transform: Trans_0 : -4.37114e-008, 1, 0, -1.25 Trans_1 : -1, -4.37114e-008, 0, 0.13 Trans_2 : 0, 0, 1, 0 Common: Width : 10 Height : 0.25 Depth : 1 Row_Shift : 0.75 Mortar_Width : 0.1 Blend_Function : Link_To 24 | Percent Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Brick : Link_To 11 | Color Mortar : Link_To 0 | Joint Color } Control 10 : Switch Color { DarkData: 5, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : Link_To 0 | Seed Weight_1 : 1 Weight_2 : 0.2 Weight_3 : 2 Weight_4 : 0 Weight_5 : 0 Color: Background_1 : Link_To 5 | Color Background_2 : Link_To 6 | Color Background_3 : Link_To 7 | Color Background_4 : 0, 200, 0 Background_5 : 0, 0, 200 } Control 11 : Shuffle_Translate Color { DarkData: 4, 0, 200 Transform: Trans_0 : -4.37114e-008, -1, 0, 0.13 Trans_1 : 1, -4.37114e-008, 0, 1.25 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : Link_To 0 | Seed X_Amount : 10 Y_Amount : 10 Z_Amount : 10 Color: Background : Link_To 10 | Color } Control 12 : Shuffle_Translate Color { DarkData: 2, 0, 200 Transform: Trans_0 : -1.09278e-008, -0.25, 0, -4.9654e-009 Trans_1 : 0.25, -1.09278e-008, 0, -5.68248e-009 Trans_2 : 0, 0, 0.25, 0 Common: Input_Seed : Link_To 0 | Seed X_Amount : 0 Y_Amount : 10 Z_Amount : 0 Color: Background : Link_To 9 | Color } Pattern 13 : Stripes Color { DarkData: 1, 0, 200 Transform: Trans_0 : -3.49691e-007, 8, 0, 0 Trans_1 : -8, -3.49691e-007, 0, 0 Trans_2 : 0, 0, 8, 0 Common: Center : 1 Width : 1 Blend_Function : Link_To 23 | Percent Color: Stripe : Link_To 12 | Color Background : 206, 101, 0 } Pattern 14 : Stripes Bump { DarkData: 1, 1, 200 Transform: Trans_0 : -3.49691e-007, 8, 0, 0 Trans_1 : -8, -3.49691e-007, 0, 0 Trans_2 : 0, 0, 8, 0 Common: Center : 1 Width : 1 Blend_Function : Link_To 23 | Percent Bump: Stripe : Link_To 15 | Bump Background : 0 Bevel_Width : 1 Bevel_Profile : Link_To 23 | Percent Bump_Scale : 1 } Control 15 : Shuffle_Translate Bump { DarkData: 2, 1, 200 Transform: Trans_0 : -1.09278e-008, -0.25, 0, -4.9654e-009 Trans_1 : 0.25, -1.09278e-008, 0, -5.68248e-009 Trans_2 : 0, 0, 0.25, 0 Common: Input_Seed : Link_To 0 | Seed X_Amount : 0 Y_Amount : 10 Z_Amount : 0 Bump: Background : Link_To 16 | Bump } Pattern 16 : Bricks Bump { DarkData: 3, 1, 200 Transform: Trans_0 : -4.37114e-008, 1, 0, -1.25 Trans_1 : -1, -4.37114e-008, 0, 0.13 Trans_2 : 0, 0, 1, 0 Common: Width : 10 Height : 0.25 Depth : 1 Row_Shift : 0.75 Mortar_Width : 0.06 Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Brick : 0 Mortar : 0 Bevel_Width : Link_To 0 | Bevel Width Bevel_Profile : Link_To 24 | Percent Bump_Scale : 0.01 } Noise 17 : Fractal_1 Percent { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.66 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : Link_To 0 | Seed Percent: Low : Link_To 22 | Percent High : Link_To 0 | Specular } Pattern 18 : Stripes Bump { DarkData: 9, -3, 200 Transform: Trans_0 : -3.49691e-007, 8, 0, 0 Trans_1 : -8, -3.49691e-007, 0, 0 Trans_2 : 0, 0, 8, 0 Common: Center : 1 Width : 1 Blend_Function : 0 Bump: Stripe : Link_To 19 | Bump Background : 0 Bevel_Width : 0.35 Bevel_Profile : 0 Bump_Scale : 1 } Control 19 : Shuffle_Translate Bump { DarkData: 10, -3, 200 Transform: Trans_0 : -1.09278e-008, -0.25, 0, -4.9654e-009 Trans_1 : 0.25, -1.09278e-008, 0, -5.68248e-009 Trans_2 : 0, 0, 0.25, 0 Common: Input_Seed : 2 X_Amount : 0 Y_Amount : 10 Z_Amount : 0 Bump: Background : Link_To 20 | Bump } Pattern 20 : Bricks Bump { DarkData: 11, -3, 200 Transform: Trans_0 : -4.37114e-008, 1, 0, -1.25 Trans_1 : -1, -4.37114e-008, 0, 0.13 Trans_2 : 0, 0, 1, 0 Common: Width : 10 Height : 0.25 Depth : 1 Row_Shift : 0.75 Mortar_Width : 0.375 Blend_Function : Link_To 21 | Percent Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Brick : 0 Mortar : 0 Bevel_Width : 0.375 Bevel_Profile : 0 Bump_Scale : 1 } Generator 21 : Linear Function { DarkData: 12, -4, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Process 22 : Darken Percent { DarkData: 2, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : 0.8 Percent: Background : Link_To 0 | Specular } Generator 23 : Add Function { DarkData: 2, -1, 200 Generator: Function_A : 1 Function_B : 0 } Generator 24 : S_Curve Function { DarkData: 4, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Wood Light Tweak : 255, 235, 215 Tweak : IF_COLOR Tweak : Wood Dark Tweak : 94, 47, 0 Tweak : IF_COLOR Tweak : Joint Color Tweak : 77, 57, 43 Tweak : IF_PERCENT Tweak : Bevel Width Tweak : 0.15 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.85 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.45 Tweak : IF_PERCENT Tweak : Reflectivity Tweak : 0 Tweak : IF_INT Tweak : Seed Tweak : 2 }