DarkTree Red Oak Parquet Tile Version: 2.00 Modified: 08/29/2002 Author: Marvin Landis // A parquet tile with 4 Red Oak planks per tile. Plenty of tweaks // available for adjusting parameters for wood, grain, rays, and // planks. Pref_Map: Frame Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Gradient 1 : Relative_Shells Color { DarkData: 8, -3, 200 Transform: Trans_0 : 3.89138, -0.335282, -0.0591188, -1.49429 Trans_1 : 0.059119, 1.33347, -3.67112, -0.0227017 Trans_2 : 0.335282, 3.65626, 1.33347, -0.128747 Common: Mapping_Type : CYLINDRICAL_2D Number_Of_Shells : 3 Blend_Function : 0 Shell_Position_1 : Link_To 13 | Percent Shell_Position_2 : Link_To 12 | Percent Shell_Position_3 : Link_To 11 | Percent Shell_Position_4 : 0.2 Shell_Position_5 : 0.4 Repeat_Flag : TRUE Absolute_Flag : FALSE Color: Background : Link_To 0 | Wood Color Shell_Value_1 : Link_To 0 | Grain1 Color Shell_Value_2 : Link_To 0 | Grain2 Color Shell_Value_3 : Link_To 0 | Grain3 Color Shell_Value_4 : 190, 165, 152 Shell_Value_5 : 148, 123, 101 } Process 2 : Composite Color { DarkData: 6, -2, 200 Transform: Trans_0 : 1, 1.06581e-014, 0, 0 Trans_1 : -1.06581e-014, 1, 9.94352e-015, 0 Trans_2 : 3.44745e-030, -3.15374e-016, 1, 0 Common: Blend_Function : 0.5 Mask : 0.3 Invert : FALSE Color: Color_A : Link_To 3 | Color Color_B : Link_To 4 | Color } Deform 3 : Waver Color { DarkData: 7, -3, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, -0.666667, -1.74846e-007, 0 Trans_2 : 0, 5.82819e-008, -2, 0 Common: Distortion : Link_To 0 | Grain Distortion Scale_Factor : 1.3 Input_Seed : Link_To 0 | Grain Seed Color: Background : Link_To 1 | Color } Deform 4 : Stretch Color { DarkData: 7, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1.83588e-007, -1, 0 Trans_2 : 0, 0.2, 5.24537e-008, 0 Common: Mapping_Type : CYLINDRICAL_2D Absolute_Flag : TRUE Distortion : Link_To 6 | Percent Scale_Factor : 4 Color: Background : Link_To 5 | Color } Noise 5 : Worm_Sign Color { DarkData: 8, -2, 200 Transform: Trans_0 : 35.7143, 0, 0, 0 Trans_1 : 0, 35.7143, 6.53286e-005, 0 Trans_2 : 0, -9.45345e-007, 12.4008, 0 Common: Brightness : Link_To 0 | Rays Amount Contrast : Link_To 0 | Rays Contrast Blend_Function : 0 Input_Seed : 1 Color: Low : Link_To 0 | Wood Color High : Link_To 0 | Rays Color } Gradient 6 : Absolute_Shells Percent { DarkData: 8, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Mapping_Type : CYLINDRICAL_2D Number_Of_Shells : 3 Blend_Function : Link_To 7 | Percent Shell_Position_1 : 0 Shell_Position_2 : 1 Shell_Position_3 : 1 Shell_Position_4 : 0.5 Shell_Position_5 : 0.666667 Shell_Position_6 : 0.833333 Repeat_Flag : FALSE Enable_Clamps : TRUE Percent: Shell_Value_1 : 1 Shell_Value_2 : 0 Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 0 Shell_Value_6 : 1 } Generator 7 : Bias Function { DarkData: 9, -1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.599 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.156 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0.845 } Transform 8 : Rotate Color { DarkData: 2, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: X_Amount : 0 Y_Amount : 0 Z_Amount : 2.5 X_Center : 1 Y_Center : -1 Z_Center : 0 Percent_Moved : 0.9 Color: Background : Link_To 24 | Color } Process 9 : Subtract Percent { DarkData: 6, -1, 200 Transform: Trans_0 : 1, 9.31736e-021, 0, 0 Trans_1 : -9.31736e-021, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Percent_A : 1 Percent_B : Link_To 0 | Plank Variation } Shader 10 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 19 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : 0.2 Specular_Function : 0.5 Glossiness : 0.2 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 14 | Bump Alpha : 1 } Noise 11 : Rough Percent { DarkData: 11, -3, 200 Transform: Trans_0 : 0.991085, -0.0668327, 0.115257, -1.50571 Trans_1 : 0.00147175, 0.00580547, -0.00928889, 0.00113504 Trans_2 : 0.196566, 1.86308, -0.609926, 0.257495 Common: Lacunarity : 0.406 Lacunarity_Lock : FALSE Roughness : Link_To 0 | Grain Roughness Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.4 Input_Seed : 1 Percent: Low : 0 High : 1 } Noise 12 : Rough Percent { DarkData: 10, -3, 200 Transform: Trans_0 : 2.47969, -0.0442171, 0.243515, 0.249767 Trans_1 : 0.00260252, 0.00582265, -0.00919146, 0.0118154 Trans_2 : 0.453081, 1.86698, -0.587825, -0.37234 Common: Lacunarity : 0.406 Lacunarity_Lock : FALSE Roughness : Link_To 0 | Grain Roughness Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.4 Input_Seed : 1 Percent: Low : 0 High : 1 } Noise 13 : Rough Percent { DarkData: 9, -3, 200 Transform: Trans_0 : 0.991085, -0.0668327, 0.115257, -1.50571 Trans_1 : 0.00147175, 0.00580547, -0.00928889, 0.00113504 Trans_2 : 0.196566, 1.86308, -0.609926, 0.257495 Common: Lacunarity : 0.406 Lacunarity_Lock : FALSE Roughness : Link_To 0 | Grain Roughness Strata_Function : 0 Blend_Function : 0 Brightness : 1 Contrast : 0.4 Input_Seed : 1 Percent: Low : 0.2 High : 0.6 } Pattern 14 : Checkerboard Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 1 Height : 1 Depth : 0.5 Row_Shift : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Bump_A : Link_To 15 | Bump Bump_B : Link_To 16 | Bump Bevel_Width_A : 0 Bevel_Profile_A : 0 Bevel_Width_B : 0 Bevel_Profile_B : 0 Bump_Scale : 0.25 } Pattern 15 : Bricks Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Width : 2 Height : 0.5 Depth : 1 Row_Shift : 0 Mortar_Width : 0 Blend_Function : Link_To 18 | Percent Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Brick : 0 Mortar : 0 Bevel_Width : Link_To 0 | Bevel Width Bevel_Profile : Link_To 17 | Percent Bump_Scale : Link_To 0 | Bevel Amplitude } Pattern 16 : Bricks Bump { DarkData: 2, 2, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Width : 0.5 Height : 2 Depth : 1 Row_Shift : 0 Mortar_Width : 0 Blend_Function : Link_To 18 | Percent Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Brick : 0 Mortar : 0 Bevel_Width : Link_To 0 | Bevel Width Bevel_Profile : Link_To 17 | Percent Bump_Scale : Link_To 0 | Bevel Amplitude } Generator 17 : S_Curve Function { DarkData: 3, 1, 200 Common: Input : 0 Frequency : 1.01 Amplitude : 0.47 Phase_Amount : 0.115 Phase_Min : -0.14 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 0.909 Lower_Clamp : 0.043 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 18 : Bias Function { DarkData: 3, 2, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0.79 } Pattern 19 : Checkerboard Color { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 1 Height : 1 Depth : 0.5 Row_Shift : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Color_A : Link_To 24 | Color Color_B : Link_To 8 | Color } Pattern 20 : Bricks Color { DarkData: 4, -2, 200 Transform: Trans_0 : 2, 2.13163e-014, 0, 0 Trans_1 : -2.13163e-014, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Width : 2 Height : 0.5 Depth : 1 Row_Shift : 0 Mortar_Width : Link_To 0 | Gap Width Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Brick : Link_To 21 | Color Mortar : Link_To 0 | Gap Color } Control 21 : Shuffle_Translate Color { DarkData: 5, -2, 200 Transform: Trans_0 : -2.18557e-008, -0.5, 0, 0 Trans_1 : 0.5, -2.18557e-008, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Input_Seed : 1 X_Amount : 1 Y_Amount : 1 Z_Amount : 0 Color: Background : Link_To 2 | Color } Pattern 22 : Bricks Percent { DarkData: 4, -1, 200 Transform: Trans_0 : 2, 2.13163e-014, 0, 0 Trans_1 : -2.13163e-014, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Width : 2 Height : 0.5 Depth : 1 Row_Shift : 0 Mortar_Width : 0 Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Brick : Link_To 23 | Percent Mortar : 0.156863 } Control 23 : Randomizer Percent { DarkData: 5, -1, 200 Transform: Trans_0 : 0.5, -5.32908e-015, 0, 0 Trans_1 : 5.32908e-015, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Input_Seed : Link_To 0 | Plank Variation Seed Percent: Percent_Minimum : Link_To 9 | Percent Percent_Maximum : 1 } Process 24 : Darken Color { DarkData: 3, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 22 | Percent Color: Background : Link_To 20 | Color } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Wood Color Tweak : 193, 168, 142 Tweak : IF_COLOR Tweak : Grain1 Color Tweak : 193, 164, 142 Tweak : IF_COLOR Tweak : Grain2 Color Tweak : 145, 107, 94 Tweak : IF_COLOR Tweak : Grain3 Color Tweak : 162, 129, 114 Tweak : IF_PERCENT Tweak : Grain Roughness Tweak : 0.813 Tweak : IF_PERCENT Tweak : Grain Distortion Tweak : 0.6 Tweak : IF_INT Tweak : Grain Seed Tweak : 1 Tweak : IF_COLOR Tweak : Rays Color Tweak : 53, 34, 14 Tweak : IF_PERCENT Tweak : Rays Amount Tweak : 0.132 Tweak : IF_PERCENT Tweak : Rays Contrast Tweak : 0.55 Tweak : IF_PERCENT Tweak : Plank Variation Tweak : 0.1 Tweak : IF_INT Tweak : Plank Variation Seed Tweak : 34 Tweak : IF_COLOR Tweak : Gap Color Tweak : 40, 23, 23 Tweak : IF_PERCENT Tweak : Gap Width Tweak : 0.02 Tweak : IF_PERCENT Tweak : Bevel Width Tweak : 0.07 Tweak : IF_BUMP Tweak : Bevel Amplitude Tweak : 0.2 }