DarkTree Fabric::Denim Version: 2.00 Modified: 08/13/2002 Author: William Young // This is a denim fabric that should be usefull in surfacing jeans // and dungarees. Works best in 2D, change to Planar 3D if needed. // William Young Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Pattern 1 : Dots Color { DarkData: 5, 1, 200 Transform: Trans_0 : -2.18557e-006, 50, 0, 0 Trans_1 : -50, -2.18557e-006, 0, 0 Trans_2 : 0, 0, 50, 0 Common: Dot_Size : 1 Blend_Function : Link_To 2 | Percent Width : 1 Height : 0.5 Depth : 0.2 Row_Shift : 0.75 Sampling_Options : NONE Mapping_Type : Link_To 0 | Mapping Color: Dot : Link_To 6 | Color Background : Link_To 22 | Color } Generator 2 : Linear Function { DarkData: 6, -1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Process 3 : Lighten Color { DarkData: 4, 1, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Invert : FALSE Mask : Link_To 7 | Percent Color: Background : Link_To 1 | Color } Process 4 : Darken Color { DarkData: 4, 2, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Invert : FALSE Mask : Link_To 8 | Percent Color: Background : Link_To 1 | Color } Pattern 5 : Dots Bump { DarkData: 5, 0, 200 Transform: Trans_0 : -1.09278e-006, 25, 0, 0 Trans_1 : -25, -1.09278e-006, 0, 0 Trans_2 : 0, 0, 25, 0 Common: Dot_Size : 1 Blend_Function : 0 Width : 1 Height : 0.5 Depth : 0.5 Row_Shift : 0.75 Sampling_Options : NONE Mapping_Type : Link_To 0 | Mapping Bump: Dot : 0 Background : 0 Bevel_Width : 1 Bevel_Profile : Link_To 2 | Percent Bump_Scale : 0.01 } Natural 6 : Lumps Color { DarkData: 7, 1, 200 Transform: Trans_0 : -3.49691e-008, -0.8, 0, 0 Trans_1 : 0.8, -3.49691e-008, 0, 0 Trans_2 : 0, 0, 0.8, 0 Common: Lump_Size : 0.206 Density : 1 Blend_Function : 0 Input_Seed : 1 Sampling_Options : NONE Color: Background : Link_To 12 | Color Lumps : Link_To 13 | Color } Process 7 : Composite Percent { DarkData: 5, 2, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Blend_Function : Link_To 23 | Percent Mask : Link_To 0 | Fade Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.5 } Process 8 : Composite Percent { DarkData: 5, 3, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Blend_Function : Link_To 24 | Percent Mask : Link_To 0 | Fade Invert : FALSE Percent: Percent_A : 0.5 Percent_B : 1 } Process 9 : Composite Color { DarkData: 3, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Fade Invert : FALSE Color: Color_A : Link_To 4 | Color Color_B : Link_To 3 | Color } Process 10 : HSV_Attractor Color { DarkData: 8, -1, 200 Transform: Trans_0 : 0.05, -3.31547e-017, 0, 0 Trans_1 : 3.31547e-017, 0.05, 0, 0 Trans_2 : 0, 0, 0.05, 0 Color: Background : 255, 255, 255 Target : Link_To 0 | Color Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : 1 Val_Amount : 1 } Process 11 : HSV_Attractor Color { DarkData: 8, 0, 200 Transform: Trans_0 : 0.05, -3.31547e-017, 0, 0 Trans_1 : 3.31547e-017, 0.05, 0, 0 Trans_2 : 0, 0, 0.05, 0 Color: Background : 255, 255, 255 Target : Link_To 0 | Color Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : 1 Val_Amount : Link_To 14 | Percent } Process 12 : HSV_Attractor Color { DarkData: 8, 1, 200 Transform: Trans_0 : 0.05, -3.31547e-017, 0, 0 Trans_1 : 3.31547e-017, 0.05, 0, 0 Trans_2 : 0, 0, 0.05, 0 Color: Background : 255, 255, 255 Target : Link_To 0 | Color Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : 0.5 Val_Amount : Link_To 15 | Percent } Process 13 : HSV_Attractor Color { DarkData: 8, 2, 200 Transform: Trans_0 : 0.05, -3.31547e-017, 0, 0 Trans_1 : 3.31547e-017, 0.05, 0, 0 Trans_2 : 0, 0, 0.05, 0 Color: Background : 255, 255, 255 Target : Link_To 0 | Color Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : 0.2 Val_Amount : Link_To 16 | Percent } Process 14 : Composite Percent { DarkData: 9, 0, 200 Transform: Trans_0 : 1, -5.37014e-023, 0, 0 Trans_1 : -1.24731e-023, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Light Threads Invert : FALSE Percent: Percent_A : 0.8 Percent_B : 0.5 } Process 15 : Composite Percent { DarkData: 9, 1, 200 Transform: Trans_0 : 1, -5.37014e-023, 0, 0 Trans_1 : -1.24731e-023, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Light Threads Invert : FALSE Percent: Percent_A : 0.7 Percent_B : 0.3 } Process 16 : Composite Percent { DarkData: 9, 2, 200 Transform: Trans_0 : 1, -5.37014e-023, 0, 0 Trans_1 : -1.24731e-023, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Light Threads Invert : FALSE Percent: Percent_A : 0.6 Percent_B : 0.1 } Shader 17 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.615 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 18 | Color Diffuse_Level : Link_To 0 | Diffuse Diffuse_Function : 0.5 Luminosity : Link_To 0 | Luminosity Specular_Level : Link_To 0 | Specular Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 20 | Bump Alpha : 1 } Deform 18 : Turbulence Color { DarkData: 1, 1, 200 Transform: Trans_0 : 10, 0, 0, 0 Trans_1 : 0, 10, 0, 0 Trans_2 : 0, 0, 10, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.25 Scale_Factor : 1 Input_Seed : 1 Color: Background : Link_To 19 | Color } Transform 19 : Scale Color { DarkData: 2, 1, 200 Transform: Trans_0 : 0.1, 0, 0, 0 Trans_1 : 0, 0.1, 0, 0 Trans_2 : 0, 0, 0.1, 0 Common: Normalize : FALSE X_Amount : 2 Y_Amount : 1 Z_Amount : 1 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : 0 Color: Background : Link_To 9 | Color } Deform 20 : Turbulence Bump { DarkData: 1, 0, 200 Transform: Trans_0 : 10, 0, 0, 0 Trans_1 : 0, 10, 0, 0 Trans_2 : 0, 0, 10, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.25 Scale_Factor : 1 Input_Seed : 1 Bump: Background : Link_To 21 | Bump } Transform 21 : Scale Bump { DarkData: 2, 0, 200 Transform: Trans_0 : 0.1, 0, 0, 0 Trans_1 : 0, 0.1, 0, 0 Trans_2 : 0, 0, 0.1, 0 Common: Normalize : FALSE X_Amount : 2 Y_Amount : 1 Z_Amount : 1 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : 0 Bump: Background : Link_To 5 | Bump } Natural 22 : Lumps Color { DarkData: 6, 1, 200 Transform: Trans_0 : -3.49691e-008, -0.8, 0, 0 Trans_1 : 0.8, -3.49691e-008, 0, 0 Trans_2 : 0, 0, 0.8, 0 Common: Lump_Size : 0.206 Density : 1 Blend_Function : 0 Input_Seed : 1 Sampling_Options : NONE Color: Background : Link_To 10 | Color Lumps : Link_To 11 | Color } Generator 23 : Linear Function { DarkData: 6, 2, 200 Common: Input : 0 Frequency : 2 Amplitude : 0.5 Phase_Amount : 1 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 24 : Linear Function { DarkData: 6, 3, 200 Common: Input : 0 Frequency : 2 Amplitude : 0.5 Phase_Amount : 1 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 100 Tweaker { Tweak : IF_COLOR Tweak : Color Tweak : 102, 127, 173 Tweak : IF_PERCENT Tweak : Fade Tweak : 0.5 Tweak : IF_PERCENT Tweak : Light Threads Tweak : 0.5 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 1 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.15 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.15 Tweak : IF_PERCENT Tweak : Luminosity Tweak : 0 Tweak : IF_MAPPING Tweak : Mapping Tweak : PLANAR_2D }