DarkTree Lined Concrete Version: 2.00 Modified: 08/31/2002 Author: Alain Bertrand // 2D Lined Concrete with holes. Keep holes about 50% to see some // holes. Good for old buildings or houses. Pref_Map: Frame Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Pattern 1 : Checkerboard Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : 0 Sampling_Options : RECENTER Mapping_Type : PLANAR_2D Bump: Bump_A : Link_To 3 | Bump Bump_B : Link_To 7 | Bump Bevel_Width_A : 0 Bevel_Profile_A : 0 Bevel_Width_B : 0 Bevel_Profile_B : 0 Bump_Scale : 1 } Gradient 2 : Linear_Gradient Bump { DarkData: 7, 1, 200 Transform: Trans_0 : 1.25, 0, 0, 0 Trans_1 : 0, 1.25, 0, 0 Trans_2 : 0, 0, 1.25, 0 Common: Blend_Function : Link_To 15 | Percent Repeat_Flag : TRUE Bump: Top : 1 Bottom : 0 } Control 3 : Shuffle_Translate Bump { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 1 X_Amount : 0.2 Y_Amount : 0.2 Z_Amount : 0 Bump: Background : Link_To 5 | Bump } Deform 4 : Warp Bump { DarkData: 6, 1, 200 Transform: Trans_0 : 16, 0, 0, 0 Trans_1 : 0, 16, 0, 0 Trans_2 : 0, 0, 16, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.2 Scale_Factor : 1 Input_Seed : 1 Bump: Background : Link_To 2 | Bump } External 5 : Cache Bump { DarkData: 5, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Background : Link_To 4 | Bump } Transform 6 : Rotate Bump { DarkData: 4, 2, 200 Transform: Trans_0 : -4.37114e-008, 1, 0, 0 Trans_1 : -1, -4.37114e-008, 0, 0 Trans_2 : 0, 0, 1, 0 Common: X_Amount : 0 Y_Amount : 0 Z_Amount : 1 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : 0 Bump: Background : Link_To 5 | Bump } Control 7 : Shuffle_Translate Bump { DarkData: 3, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 1 X_Amount : 0.2 Y_Amount : 0.2 Z_Amount : 0 Bump: Background : Link_To 6 | Bump } Natural 8 : Pumice Color { DarkData: 3, 0, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Pit_Depth : 0.5 Lacunarity : 0.5 Lacunarity_Lock : TRUE Roughness : 0.5 Brightness : 0.5 Contrast : 0.2 Pit_Size : 0.25 Density : 3 Strata_Function : 0 Blend_Function : 0 Input_Seed : 1 Color: Pit : Link_To 0 | TopBaseColor Background : Link_To 0 | LowBaseColor } Noise 9 : Rough Color { DarkData: 2, 0, 200 Transform: Trans_0 : 5, 0, 0, 0 Trans_1 : 0, 5, 0, 0 Trans_2 : 0, 0, 5, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : TRUE Roughness : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : Link_To 0 | Lichen Contrast : 0.8 Input_Seed : 1 Color: Low : Link_To 0 | LichenColor High : Link_To 8 | Color } Noise 10 : Fractal Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : Link_To 16 | Percent Brightness : 0.5 Contrast : 0.99 Input_Seed : 1 Bump: Low : 0 High : Link_To 1 | Bump Bump_Scale : 0.5 } Noise 11 : Fractal Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : Link_To 16 | Percent Brightness : 0.5 Contrast : 0.99 Input_Seed : 1 Color: Low : Link_To 12 | Color High : Link_To 9 | Color } Noise 12 : Fractal Color { DarkData: 2, -1, 200 Transform: Trans_0 : 10, 0, 0, 0 Trans_1 : 0, 10, 0, 0 Trans_2 : 0, 0, 10, 0 Common: Roughness : 0.99 Lacunarity : 0.9 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.9 Input_Seed : 1 Color: Low : Link_To 0 | LowHoleColor High : Link_To 0 | TopHoleColor } Process 13 : Composite Percent { DarkData: 4, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Holes Invert : FALSE Percent: Percent_A : 1 Percent_B : 0 } Shader 14 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 11 | Color Diffuse_Level : 0.8 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : 0 Specular_Function : 0.5 Glossiness : 0 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 10 | Bump Alpha : 1 } Generator 15 : Spline Function { DarkData: 8, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : 1 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: B-Spline : HOLD B-Spline-NP : 12 B-Spline-P : 0.108943, 0.99537, FALSE, FALSE B-Spline-P : 0.153321, 0.175926, FALSE, FALSE B-Spline-P : 0.242077, 0.175926, FALSE, FALSE B-Spline-P : 0.265212, 0.981546, FALSE, FALSE B-Spline-P : 0.388333, 0.99537, FALSE, FALSE B-Spline-P : 0.429451, 0.166667, FALSE, FALSE B-Spline-P : 0.533, 0.162037, FALSE, FALSE B-Spline-P : 0.572068, 0.99537, FALSE, FALSE B-Spline-P : 0.685858, 1, FALSE, FALSE B-Spline-P : 0.730236, 0.166667, FALSE, FALSE B-Spline-P : 0.828854, 0.166667, FALSE, FALSE B-Spline-P : 0.875697, 1, FALSE, FALSE } Generator 16 : Spline Function { DarkData: 3, -1, 200 Common: Input : 0 Frequency : 1 Amplitude : 1 Phase_Amount : Link_To 13 | Percent Phase_Min : -0.08 Phase_Max : 0.2 Shift : 0 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 0.461789, 0, TRUE, TRUE B-Spline-P : 0.463415, 1, TRUE, TRUE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : TopHoleColor Tweak : 215, 209, 192 Tweak : IF_COLOR Tweak : LowHoleColor Tweak : 132, 129, 128 Tweak : IF_COLOR Tweak : LichenColor Tweak : 10, 50, 10 Tweak : IF_COLOR Tweak : TopBaseColor Tweak : 141, 104, 74 Tweak : IF_COLOR Tweak : LowBaseColor Tweak : 169, 162, 122 Tweak : IF_PERCENT Tweak : Holes Tweak : 0.6 Tweak : IF_PERCENT Tweak : Lichen Tweak : 0.8 }