DarkTree Stucco Version: 2.00 Modified: 05/23/2001 Author: Skyler Swanson // A stucco texture. Roughness and staining as well as color are // tweaked. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Process 1 : Composite Percent { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 0.599999, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Roughness Invert : FALSE Percent: Percent_A : 0.9 Percent_B : 0.15 } Shader 2 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1.66667, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.72 Light1_Rotate : 0.915 Light2_Color : 0, 0, 0 Light2_Rise : 0.07 Light2_Rotate : 0 Surface_Color : Link_To 6 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : 0.1 Specular_Function : 0.5 Glossiness : 0.1 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 3 | Bump Alpha : 1 } Noise 3 : Rough Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.4 Strata_Function : 0 Blend_Function : Link_To 5 | Percent Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : 1 Bump_Scale : -0.1 } Noise 4 : Rough Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1.66667, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.505 Strata_Function : 0 Blend_Function : Link_To 5 | Percent Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Stucco High : Link_To 0 | Pitts } Generator 5 : Bell Function { DarkData: 3, 0, 200 Common: Input : 0 Frequency : 0.6 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Skew : Link_To 1 | Percent } Process 6 : Darken Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 0.599999, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 7 | Percent Color: Background : Link_To 4 | Color } Noise 7 : Fractal_1 Percent { DarkData: 2, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.54 Contrast : 0.795 Input_Seed : Link_To 0 | Seed Percent: Low : Link_To 8 | Percent High : 1 } Process 8 : Invert Percent { DarkData: 3, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : 1 Percent: Background : Link_To 0 | Staining } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Stucco Tweak : 255, 255, 255 Tweak : IF_COLOR Tweak : Pitts Tweak : 205, 198, 194 Tweak : IF_PERCENT Tweak : Staining Tweak : 0.2 Tweak : IF_PERCENT Tweak : Roughness Tweak : 0.5 Tweak : IF_INT Tweak : Seed Tweak : 0 }