DarkTree Asphalt Version: 2.00 Modified: 05/23/2001 Author: August Swanson // This texture looks like asphalt in good condition. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Noise 1 : Fractal Percent { DarkData: 3, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.475 Contrast : 0.89 Input_Seed : Link_To 0 | Seed Percent: Low : 0.205 High : 0.59 } Noise 2 : Rough Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : Link_To 1 | Percent Strata_Function : 0 Blend_Function : 0 Brightness : Link_To 0 | Stoniness Contrast : 0.5 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : Link_To 7 | Bump Bump_Scale : -0.8 } Noise 3 : Rough Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : Link_To 0 | Stoniness Contrast : 0.7 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Asphalt Color High : Link_To 4 | Color } Natural 4 : Lumps Color { DarkData: 2, 0, 200 Transform: Trans_0 : 13.3333, 0, 0, 0 Trans_1 : 0, 13.3333, 0, 0 Trans_2 : 0, 0, 13.3333, 0 Common: Lump_Size : 0.5 Density : 0.5 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Color: Background : Link_To 0 | Asphalt Color Lumps : Link_To 9 | Color } Shader 5 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.86 Light1_Rotate : 0.85 Light2_Color : 255, 255, 255 Light2_Rise : 0.065 Light2_Rotate : 0 Surface_Color : Link_To 3 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : Link_To 8 | Percent Specular_Function : 0.5 Glossiness : 0 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 2 | Bump Alpha : 1 } Noise 6 : Fractal Percent { DarkData: 2, 2, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.51 Contrast : 0.907 Input_Seed : Link_To 0 | Seed Percent: Low : 0.08 High : 0 } Natural 7 : Lumps Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 13.3333, 0, 0, 0 Trans_1 : 0, 13.3333, 0, 0 Trans_2 : 0, 0, 13.3333, 0 Common: Lump_Size : 0.5 Density : 0.5 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Bump: Background : 0 Lumps : 1 Bump_Scale : 0.1 Bevel_Profile : 0 } Process 8 : Lighten Percent { DarkData: 1, 2, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Invert : FALSE Mask : Link_To 0 | Shinyness Percent: Background : Link_To 6 | Percent } Process 9 : Hue_Rotate Color { DarkData: 3, 0, 200 Transform: Trans_0 : 0.0375001, 0, 0, 0 Trans_1 : 0, 0.0375001, 0, 0 Trans_2 : 0, 0, 0.0375001, 0 Common: Invert : FALSE Amount : Link_To 10 | Percent Color: Background : Link_To 0 | Stones } Control 10 : Randomizer Percent { DarkData: 4, 0, 200 Transform: Trans_0 : 0.999999, 0, 0, 0 Trans_1 : 0, 0.999999, 0, 0 Trans_2 : 0, 0, 0.999999, 0 Common: Input_Seed : 28 Percent: Percent_Minimum : Link_To 11 | Percent Percent_Maximum : Link_To 12 | Percent } Process 11 : Invert Percent { DarkData: 5, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : 1 Percent: Background : Link_To 12 | Percent } Process 12 : Composite Percent { DarkData: 6, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Stone Variation Invert : FALSE Percent: Percent_A : 0.5 Percent_B : 1 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Asphalt Color Tweak : 38, 38, 38 Tweak : IF_COLOR Tweak : Stones Tweak : 123, 108, 101 Tweak : IF_PERCENT Tweak : Stone Variation Tweak : 0.12 Tweak : IF_PERCENT Tweak : Stoniness Tweak : 0.48 Tweak : IF_PERCENT Tweak : Shinyness Tweak : 0.1 Tweak : IF_INT Tweak : Seed Tweak : 1 }