DarkTree Cracked Bricks Version: 2.00 Modified: 11/05/2002 Author: Skyler Swanson // Simple cracked bricks. Pref_Map: Frame Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Natural 1 : Pumice Bump { DarkData: 4, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Pit_Depth : 0.5 Lacunarity : 0.5 Lacunarity_Lock : TRUE Roughness : 0.5 Brightness : 0.5 Contrast : 0.5 Pit_Size : 0.25 Density : 3 Strata_Function : 0 Blend_Function : 0 Input_Seed : 1 Bump: Pit : 0 Background : 0.6 Bump_Scale : 0.33 } Deform 2 : Warp Bump { DarkData: 4, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.5 Scale_Factor : 1 Input_Seed : 1 Bump: Background : Link_To 3 | Bump } Natural 3 : Venation Bump { DarkData: 5, 1, 200 Transform: Trans_0 : 0.333334, 0, 0, -0.3 Trans_1 : 0, 0.333334, 0, 0 Trans_2 : 0, 0, 0.333334, 0 Common: Roughness : Link_To 9 | Percent Lacunarity : 0.5 Lacunarity_Lock : TRUE Density : 2 Vein_Width : 0.1 Strata_Function : Link_To 18 | Percent Blend_Function : 0 Brightness : 0.5 Contrast : 0 Input_Seed : 1 Bump: Background : 0 Veins : 1 Bump_Scale : -2.84 } Process 4 : Add Bump { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 2 | Bump Bump_B : Link_To 1 | Bump } Pattern 5 : Rock_Wall Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 28 Height : 5.2 Width : 6 Depth : 1 Row_Shift : 0.5 Mortar_Width : Link_To 11 | Percent Blend_Function : 0 Sampling_Options : NONE 2D_Pattern : TRUE Largest_Size : 0.75 Smallest_Size : 0.25 Size_Variation : 0.25 Rounded_Corners : Link_To 0 | Rounded Corners Align : 0.5 Directional_Bias : 0.5 Bump: Stones : Link_To 6 | Bump Mortar : 0 Bump_Scale : 0.05 Bevel_Width : Link_To 11 | Percent Bevel_Profile : 0 } Control 6 : Shuffle_Translate Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 3 X_Amount : 4 Y_Amount : 4 Z_Amount : 0 Bump: Background : Link_To 4 | Bump } Pattern 7 : Rock_Wall Percent { DarkData: 1, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 28 Height : 5.2 Width : 6 Depth : 1 Row_Shift : 0.5 Mortar_Width : Link_To 10 | Percent Blend_Function : Link_To 16 | Percent Sampling_Options : NONE 2D_Pattern : TRUE Largest_Size : 0.75 Smallest_Size : 0.25 Size_Variation : 0.25 Rounded_Corners : Link_To 0 | Rounded Corners Align : 0.5 Directional_Bias : 0.5 Percent: Stones : Link_To 13 | Percent Mortar : 0.315 } Process 8 : Subtract Percent { DarkData: 4, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Percent_A : Link_To 15 | Percent Percent_B : Link_To 19 | Percent } Process 9 : Composite Percent { DarkData: 6, -1, 200 Transform: Trans_0 : 1.5, 0, 0, 0.449999 Trans_1 : 0, 1.5, 0, 0 Trans_2 : 0, 0, 1.5, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Cracks Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.5 } Process 10 : Composite Percent { DarkData: 2, -3, 200 Transform: Trans_0 : 0.5, 0, 0, 3.55271e-014 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Mortar Width Invert : FALSE Percent: Percent_A : 0.1 Percent_B : 0.6 } Process 11 : Composite Percent { DarkData: 2, 0, 200 Transform: Trans_0 : 0.5, 0, 0, 3.55271e-014 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Mortar Width Invert : FALSE Percent: Percent_A : 0.05 Percent_B : 0.3 } Shader 12 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Color: Light1_Color : 253, 255, 245 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 32, 38, 44 Light2_Rise : 0.048 Light2_Rotate : 0.15 Surface_Color : Link_To 0 | Stone Diffuse_Level : Link_To 7 | Percent Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : Link_To 0 | Specular Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 0, 0, 0 Transparency : 0 Refraction : 0.2 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 5 | Bump Alpha : 1 } Control 13 : Shuffle_Translate Percent { DarkData: 2, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 3 X_Amount : 4 Y_Amount : 4 Z_Amount : 0 Percent: Background : Link_To 14 | Percent } Deform 14 : Warp Percent { DarkData: 3, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.5 Scale_Factor : 1 Input_Seed : 1 Percent: Background : Link_To 8 | Percent } Natural 15 : Venation Percent { DarkData: 5, -2, 200 Transform: Trans_0 : 0.333334, 0, 0, -0.3 Trans_1 : 0, 0.333334, 0, 0 Trans_2 : 0, 0, 0.333334, 0 Common: Roughness : Link_To 9 | Percent Lacunarity : 0.5 Lacunarity_Lock : TRUE Density : 2 Vein_Width : 0.3 Strata_Function : Link_To 17 | Percent Blend_Function : 0 Brightness : 0.5 Contrast : 0.447 Input_Seed : 1 Percent: Background : 1 Veins : 0.6 } Generator 16 : Bias Function { DarkData: 2, -1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0.292 } Generator 17 : Bias Function { DarkData: 6, -2, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0.138 } Generator 18 : Bias Function { DarkData: 6, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0.112 } Natural 19 : Venation Percent { DarkData: 5, -3, 200 Transform: Trans_0 : 3.7037, 0, 0, 0 Trans_1 : 0, 3.7037, 0, 0 Trans_2 : 0, 0, 3.7037, 0 Common: Roughness : 0.694 Lacunarity : 0.5 Lacunarity_Lock : TRUE Density : 2 Vein_Width : 0.264 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.447 Input_Seed : 1 Percent: Background : 0 Veins : 0.2 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.02 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.05 Tweak : IF_COLOR Tweak : Stone Tweak : 142, 156, 164 Tweak : IF_PERCENT Tweak : Cracks Tweak : 0.2 Tweak : IF_PERCENT Tweak : Mortar Width Tweak : 0.5 Tweak : IF_PERCENT Tweak : Rounded Corners Tweak : 0.088 }