DarkTree Building::Chestnut Bricks Version: 2.00 Modified: 10/30/2002 Author: Jane Lin // This texture is a chestnut-colored brick wall surface. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Feet Heading: 0 Pitch: 0 { Noise 1 : Plasma Color { DarkData: 6, 0, 200 Transform: Trans_0 : 2.5, 0, 0, 0 Trans_1 : 0, 2.5, 0, 0 Trans_2 : 0, 0, 2.5, 0 Common: Roughness : 0.1 Blend_Function : 0 Brightness : 0.245 Contrast : 0.9 Input_Seed : 35 Color: Low : Link_To 37 | Color High : 255, 214, 198 } Control 2 : Shuffle_Translate Color { DarkData: 2, 0, 200 Transform: Trans_0 : 0.9375, 0, 0, 0 Trans_1 : 0, 0.9375, 0, 0 Trans_2 : 0, 0, 0.9375, 0 Common: Input_Seed : 59 X_Amount : 1.25 Y_Amount : 1.6 Z_Amount : 0 Color: Background : Link_To 7 | Color } Generator 3 : Linear Function { DarkData: 4, 4, 200 Common: Input : 0 Frequency : 2.5 Amplitude : Link_To 21 | Percent Phase_Amount : Link_To 0 | Mortar Width Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Noise 4 : Fractal_1 Bump { DarkData: 2, 3, 200 Transform: Trans_0 : 1.1774, 0, 0, 0 Trans_1 : 0, 1.1774, 0, 0 Trans_2 : 0, 0, 1.1774, 0 Common: Roughness : 0.6 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : 1 Bump: Low : 0 High : 1 Bump_Scale : Link_To 19 | Bump } Process 5 : Hue_Rotate Color { DarkData: 5, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Amount : Link_To 0 | Brick Hue Color: Background : Link_To 1 | Color } Process 6 : HSV_Attractor Color { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Background : Link_To 5 | Color Target : 0, 0, 0 Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 0 Sat_Amount : Link_To 11 | Percent Val_Amount : Link_To 9 | Percent } Process 7 : HSV_Attractor Color { DarkData: 3, 0, 200 Transform: Trans_0 : 0.8, 0, 0, 0 Trans_1 : 0, 0.8, 0, 0 Trans_2 : 0, 0, 0.8, 0 Color: Background : Link_To 6 | Color Target : 255, 0, 0 Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 0 Sat_Amount : Link_To 10 | Percent Val_Amount : Link_To 8 | Percent } Process 8 : Composite Percent { DarkData: 5, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : Link_To 42 | Percent Mask : Link_To 0 | Brick Value Invert : FALSE Percent: Percent_A : 0 Percent_B : 1 } Process 9 : Composite Percent { DarkData: 5, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : Link_To 43 | Percent Mask : Link_To 0 | Brick Value Invert : FALSE Percent: Percent_A : 1 Percent_B : 0 } Process 10 : Composite Percent { DarkData: 5, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : Link_To 44 | Percent Mask : Link_To 0 | Brick Saturation Invert : FALSE Percent: Percent_A : 0 Percent_B : 1 } Process 11 : Composite Percent { DarkData: 5, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : Link_To 45 | Percent Mask : Link_To 0 | Brick Saturation Invert : FALSE Percent: Percent_A : 1 Percent_B : 0 } Pattern 12 : Rock_Wall Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1.33333, 0, 0, 0 Trans_1 : 0, 1.33333, 0, 0 Trans_2 : 0, 0, 1.33333, 0 Common: Input_Seed : 1 Height : 0.4 Width : 1.5 Depth : 1 Row_Shift : 0.35 Mortar_Width : Link_To 41 | Percent Blend_Function : 0 Sampling_Options : NONE 2D_Pattern : TRUE Largest_Size : 1 Smallest_Size : 1 Size_Variation : 0 Rounded_Corners : Link_To 0 | Rounded Corners Align : 0.5 Directional_Bias : 0.5 Color: Stones : Link_To 2 | Color Mortar : Link_To 31 | Color } Pattern 13 : Rock_Wall Bump { DarkData: 1, 3, 200 Transform: Trans_0 : 1.33333, 0, 0, 0 Trans_1 : 0, 1.33333, 0, 0 Trans_2 : 0, 0, 1.33333, 0 Common: Input_Seed : 1 Height : 0.4 Width : 1.5 Depth : 1 Row_Shift : 0.35 Mortar_Width : Link_To 41 | Percent Blend_Function : 0 Sampling_Options : NONE 2D_Pattern : TRUE Largest_Size : 1 Smallest_Size : 1 Size_Variation : 0 Rounded_Corners : Link_To 0 | Rounded Corners Align : 0.5 Directional_Bias : 0.5 Bump: Stones : Link_To 36 | Bump Mortar : Link_To 4 | Bump Bump_Scale : 1 Bevel_Width : Link_To 34 | Percent Bevel_Profile : Link_To 20 | Percent } Process 14 : Composite Percent { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Mortar Width Invert : FALSE Percent: Percent_A : 0.05 Percent_B : 0.5 } Process 15 : Composite Percent { DarkData: 4, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Mortar Width Invert : FALSE Percent: Percent_A : 0.15 Percent_B : 0.6 } Process 16 : Composite Percent { DarkData: 4, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Mortar Width Invert : FALSE Percent: Percent_A : 0.25 Percent_B : 0.7 } Process 17 : Composite Percent { DarkData: 3, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Mortar Width Invert : FALSE Percent: Percent_A : 0.1 Percent_B : 0.6 } Process 18 : HSV_Attractor Color { DarkData: 3, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Background : Link_To 0 | Mortar Color Target : 0, 0, 0 Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 0 Sat_Amount : 0.25 Val_Amount : 0.25 } Process 19 : Composite Bump { DarkData: 4, 3, 200 Transform: Trans_0 : 0.636998, 0, 0, 0 Trans_1 : 0, 0.636998, 0, 0 Trans_2 : 0, 0, 0.636998, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Mortar Bump Invert : FALSE Bump: Bump_A : 0 Bump_B : 1 } Process 20 : Composite Percent { DarkData: 3, 3, 200 Transform: Trans_0 : 0.75, 0, 0, 0 Trans_1 : 0, 0.75, 0, 0 Trans_2 : 0, 0, 0.75, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Rounded Bevel Invert : FALSE Percent: Percent_A : Link_To 3 | Percent Percent_B : Link_To 46 | Percent } Process 21 : Composite Percent { DarkData: 5, 4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Brick Height Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.5 } Process 22 : Composite Percent { DarkData: 5, 5, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Mortar Width Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.2 } Shader 23 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.555 Light1_Rotate : 0.85 Light2_Color : 192, 192, 192 Light2_Rise : 0 Light2_Rotate : 0.85 Surface_Color : Link_To 12 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : 0 Specular_Function : 0.5 Glossiness : 0.15 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 58, 186, 74 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 13 | Bump Alpha : 1 } Pattern 24 : Stripes Color { DarkData: 10, 1, 200 Transform: Trans_0 : 45.7142, 0, 0, 0 Trans_1 : 0, 45.7142, 0, 0 Trans_2 : 0, 0, 45.7142, 0 Common: Center : Link_To 25 | Percent Width : Link_To 25 | Percent Blend_Function : 0 Color: Stripe : Link_To 27 | Color Background : 188, 128, 105 } Noise 25 : Rough Percent { DarkData: 11, 1, 200 Transform: Trans_0 : 0.05, 0, 0, 0 Trans_1 : 0, 0.05, 0, 0 Trans_2 : 0, 0, 0.05, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Percent: Low : 0 High : 1 } Process 26 : Composite Color { DarkData: 9, 1, 200 Transform: Trans_0 : 0.56, 0, 0, 0 Trans_1 : 0, 0.56, 0, 0 Trans_2 : 0, 0, 0.56, 0 Common: Blend_Function : 0.5 Mask : Link_To 28 | Percent Invert : FALSE Color: Color_A : Link_To 24 | Color Color_B : Link_To 40 | Color } Noise 27 : Fractal Color { DarkData: 11, 2, 200 Transform: Trans_0 : 0.0437501, 0, 0, 0 Trans_1 : 0, 0.0437501, 0, 0 Trans_2 : 0, 0, 0.0437501, 0 Common: Roughness : 0.89 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.6 Contrast : 0.8 Input_Seed : 46 Color: Low : 181, 115, 90 High : 255, 214, 198 } Noise 28 : Manhattan Percent { DarkData: 10, 2, 200 Transform: Trans_0 : 0.666667, 0, 0, 0 Trans_1 : 0, 0.666667, 0, 0 Trans_2 : 0, 0, 0.666667, 0 Common: Roughness : 0.5 Lacunarity : 0.25 Lacunarity_Lock : FALSE Density : 6 Block_Size : 0.705 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.8 Input_Seed : 1 Percent: Low : 0 High : 1 } Natural 29 : Birdshot Color { DarkData: 8, 0, 200 Transform: Trans_0 : 0.267857, 0, 0, 0 Trans_1 : 0, 0.267857, 0, 0 Trans_2 : 0, 0, 0.267857, 0 Common: Shot_Size : Link_To 39 | Percent Density : 0.005 Blend_Function : Link_To 30 | Percent Input_Seed : 159 Width : 1 Height : 1 Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Background : Link_To 26 | Color Shots : Link_To 38 | Color } Generator 30 : Sine_Wave Function { DarkData: 9, -1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0.25 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE } Noise 31 : Rough Color { DarkData: 2, -1, 200 Transform: Trans_0 : 0.75, 0, 0, 0 Trans_1 : 0, 0.75, 0, 0 Trans_2 : 0, 0, 0.75, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Color: Low : Link_To 18 | Color High : Link_To 0 | Mortar Color } Noise 32 : Fractal Color { DarkData: 12, 0, 200 Transform: Trans_0 : 0.0437501, 0, 0, -0.272 Trans_1 : 0, 0.0437501, 0, 0 Trans_2 : 0, 0, 0.0437501, 0 Common: Roughness : 0.89 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.6 Contrast : 0.8 Input_Seed : 15 Color: Low : 181, 115, 90 High : 49, 33, 33 } Noise 33 : Fractal Color { DarkData: 11, 0, 200 Transform: Trans_0 : 0.4, 0, 0, -0.272 Trans_1 : 0, 0.1, 0, 0 Trans_2 : 0, 0, 0.4, 0 Common: Roughness : 0.395 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.6 Contrast : 0.845 Input_Seed : 49 Color: Low : Link_To 32 | Color High : 181, 115, 90 } Noise 34 : Rough Percent { DarkData: 2, 2, 200 Transform: Trans_0 : 0.75, 0, 0, 0 Trans_1 : 0, 0.75, 0, 0 Trans_2 : 0, 0, 0.75, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.45 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.405 Input_Seed : 1 Percent: Low : Link_To 17 | Percent High : Link_To 16 | Percent } Noise 35 : Rough Bump { DarkData: 3, 4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Bump: Low : 0.9 High : 1 Bump_Scale : -1 } Process 36 : Add Bump { DarkData: 2, 4, 200 Transform: Trans_0 : 0.75, 0, 0, 0 Trans_1 : 0, 0.75, 0, 0 Trans_2 : 0, 0, 0.75, 0 Common: Bump: Bump_A : 1.4 Bump_B : Link_To 35 | Bump } Deform 37 : Waver Color { DarkData: 7, 0, 200 Transform: Trans_0 : 2.13333, 0, 0, 0 Trans_1 : 0, 2.13333, 0, 0 Trans_2 : 0, 0, 2.13333, 0 Common: Distortion : 0.5 Scale_Factor : 1 Input_Seed : 1 Color: Background : Link_To 29 | Color } Noise 38 : Fractal_1 Color { DarkData: 9, 0, 200 Transform: Trans_0 : 2.80001, 0, 0, 0 Trans_1 : 0, 2.80001, 0, 0 Trans_2 : 0, 0, 2.80001, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.875 Input_Seed : 1 Color: Low : 49, 33, 33 High : 231, 173, 140 } Noise 39 : Fractal_1 Percent { DarkData: 9, -2, 200 Transform: Trans_0 : 2.80001, 0, 0, 0 Trans_1 : 0, 2.80001, 0, 0 Trans_2 : 0, 0, 2.80001, 0 Common: Roughness : 0.7 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.545 Contrast : 0.735 Input_Seed : 2 Percent: Low : 0 High : 0.135 } Noise 40 : Fractal_1 Color { DarkData: 10, 0, 200 Transform: Trans_0 : 5, 0, 0, 0 Trans_1 : 0, 20, 0, 0 Trans_2 : 0, 0, 5, 0 Common: Roughness : 0.65 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.58 Contrast : 0.78 Input_Seed : 45 Color: Low : 166, 129, 115 High : Link_To 33 | Color } Noise 41 : Rough Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 0.75, 0, 0, 0 Trans_1 : 0, 0.75, 0, 0 Trans_2 : 0, 0, 0.75, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.45 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.405 Input_Seed : 1 Percent: Low : Link_To 14 | Percent High : Link_To 15 | Percent } Generator 42 : Linear Function { DarkData: 6, 1, 200 Common: Input : 0 Frequency : 2 Amplitude : 0.5 Phase_Amount : 1 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 43 : Linear Function { DarkData: 6, 2, 200 Common: Input : 0 Frequency : 2 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 44 : Linear Function { DarkData: 6, -1, 200 Common: Input : 0 Frequency : 2 Amplitude : 0.5 Phase_Amount : 1 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 45 : Linear Function { DarkData: 6, -2, 200 Common: Input : 0 Frequency : 2 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 46 : S_Curve Function { DarkData: 4, 5, 200 Common: Input : 0 Frequency : 1.2 Amplitude : Link_To 21 | Percent Phase_Amount : Link_To 22 | Percent Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Mortar Color Tweak : 173, 140, 115 Tweak : IF_PERCENT Tweak : Mortar Bump Tweak : 0.6 Tweak : IF_PERCENT Tweak : Mortar Width Tweak : 0.4 Tweak : IF_PERCENT Tweak : Rounded Corners Tweak : 0.15 Tweak : IF_PERCENT Tweak : Rounded Bevel Tweak : 0.25 Tweak : IF_PERCENT Tweak : Brick Height Tweak : 0.5 Tweak : IF_PERCENT Tweak : Brick Value Tweak : 0.5 Tweak : IF_PERCENT Tweak : Brick Saturation Tweak : 0.5 Tweak : IF_PERCENT Tweak : Brick Hue Tweak : 0.5 }