DarkTree Bumpy Coral Version: 2.00 Modified: 10/30/2002 Author: Jane Lin // This 3D texture is a quick attempt at coral. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 3 Unit_Scale: Inches Heading: 0 Pitch: 0 { Process 1 : Composite Percent { DarkData: 4, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Smooth Invert : FALSE Percent: Percent_A : 0.5 Percent_B : 0.2 } Process 2 : Composite Percent { DarkData: 5, 1, 200 Transform: Trans_0 : 0.4, 0, 0, 0 Trans_1 : 0, 0.4, 0, 0 Trans_2 : 0, 0, 0.4, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Ridge Thickness Invert : FALSE Percent: Percent_A : 0.2 Percent_B : 0.6 } Shader 3 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.695 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 4 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : 0.2 Specular_Function : 0.5 Glossiness : 0.4 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 172, 243, 249 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 5 | Bump Alpha : 1 } Deform 4 : Turbulence Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.5 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 6 | Color } Deform 5 : Turbulence Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.5 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Bump: Background : Link_To 7 | Bump } Natural 6 : Lumps Color { DarkData: 3, 0, 200 Transform: Trans_0 : 2.5, 0, 0, 0 Trans_1 : 0, 2.5, 0, 0 Trans_2 : 0, 0, 2.5, 0 Common: Lump_Size : Link_To 2 | Percent Density : 0.58 Blend_Function : Link_To 8 | Percent Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Color: Background : Link_To 0 | Ridge Color Lumps : Link_To 11 | Color } Process 7 : Add Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 9 | Bump Bump_B : Link_To 10 | Bump } Generator 8 : Bell Function { DarkData: 4, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : TRUE Reverse : FALSE Generator: Repeat_Flag : FALSE Skew : 0.5 } Natural 9 : Lumps Bump { DarkData: 3, 1, 200 Transform: Trans_0 : 2.5, 0, 0, 0 Trans_1 : 0, 2.5, 0, 0 Trans_2 : 0, 0, 2.5, 0 Common: Lump_Size : Link_To 2 | Percent Density : 0.58 Blend_Function : Link_To 12 | Percent Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Bump: Background : 0.8 Lumps : 1 Bump_Scale : 0.2 Bevel_Profile : Link_To 12 | Percent } Noise 10 : Rough Bump { DarkData: 3, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : Link_To 1 | Percent Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : 1 Bump_Scale : 0.25 } Control 11 : Randomizer Color { DarkData: 5, 0, 200 Transform: Trans_0 : 0.0133333, 0, 0, 0 Trans_1 : 0, 0.0133333, 0, 0 Trans_2 : 0, 0, 0.0133333, 0 Common: Input_Seed : Link_To 0 | Seed Color: Hue_Minimum : Link_To 0 | Hue Min Hue_Maximum : Link_To 0 | Hue Max Saturation_Minimum : 0.675 Saturation_Maximum : 0.73 Value_Minimum : 0.455 Value_Maximum : 0.845 } Generator 12 : Bell Function { DarkData: 4, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Skew : 0.5 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Ridge Color Tweak : 227, 128, 236 Tweak : IF_PERCENT Tweak : Ridge Thickness Tweak : 0.5 Tweak : IF_PERCENT Tweak : Hue Min Tweak : 0.735 Tweak : IF_PERCENT Tweak : Hue Max Tweak : 0.9 Tweak : IF_PERCENT Tweak : Smooth Tweak : 0.4 Tweak : IF_INT Tweak : Seed Tweak : 1 }