DarkTree Scales with Pattern Version: 2.00 Modified: 10/30/2002 Author: August Swanson // A simple patterned scale texture. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Feet Heading: 0 Pitch: 0 { Pattern 1 : Stripes Color { DarkData: 3, 0, 200 Transform: Trans_0 : 0.25, 0, 0, 0 Trans_1 : 0, 0.25, 0, 0 Trans_2 : 0, 0, 0.25, 0 Common: Center : Link_To 17 | Percent Width : 0.4 Blend_Function : 0 Color: Stripe : Link_To 5 | Color Background : Link_To 8 | Color } Control 2 : Randomizer Percent { DarkData: 2, 2, 200 Transform: Trans_0 : 0.25, 0, 0, 0 Trans_1 : 0, 0.25, 0, 0 Trans_2 : 0, 0, 0.25, 0 Common: Input_Seed : 1 Percent: Percent_Minimum : 0.3 Percent_Maximum : 0.9 } Pattern 3 : Scales Color { DarkData: 1, 0, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Width : 0.5 Height : 0.5 Depth : 0.5 Sharpness : Link_To 15 | Percent Edge_Width : 0.2 Overlap : 0.2 Tilt : 0 Blend_Function : 0 Sampling_Options : SSAMPLE Mapping_Type : PLANAR_2D Color: Scale : Link_To 1 | Color Edge : Link_To 6 | Color } Noise 4 : Fractal Color { DarkData: 5, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.9 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.73 Input_Seed : 1 Color: Low : Link_To 13 | Color High : Link_To 0 | Stripe Color } Control 5 : Shuffle_Translate Color { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 1 X_Amount : 22 Y_Amount : 22 Z_Amount : 0 Color: Background : Link_To 4 | Color } Process 6 : Darken Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : 0.75 Color: Background : Link_To 1 | Color } Noise 7 : Fractal_1 Percent { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.6 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : 1 Percent: Low : 0.2 High : 1 } Control 8 : Shuffle_Translate Color { DarkData: 4, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 1 X_Amount : 22 Y_Amount : 22 Z_Amount : 0 Color: Background : Link_To 9 | Color } Noise 9 : Fractal Color { DarkData: 5, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.9 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.73 Input_Seed : 37 Color: Low : Link_To 14 | Color High : Link_To 0 | Background } Pattern 10 : Scales Bump { DarkData: 1, 2, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Width : 0.5 Height : 0.5 Depth : 0.5 Sharpness : Link_To 2 | Percent Edge_Width : 0.2 Overlap : 0.2 Tilt : 0 Blend_Function : Link_To 18 | Percent Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Scale : Link_To 11 | Bump Edge : 0 Bevel_Profile : Link_To 18 | Percent Bump_Scale : 0.1 } Control 11 : Shuffle_Translate Bump { DarkData: 4, 2, 200 Transform: Trans_0 : 0.25, 0, 0, 0 Trans_1 : 0, 0.25, 0, 0 Trans_2 : 0, 0, 0.25, 0 Common: Input_Seed : 1 X_Amount : 22 Y_Amount : 22 Z_Amount : 0 Bump: Background : Link_To 12 | Bump } Noise 12 : Fractal Bump { DarkData: 5, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.848 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.73 Input_Seed : 14 Bump: Low : 0 High : 1 Bump_Scale : 0.5 } Process 13 : HSV_Attractor Color { DarkData: 6, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Background : Link_To 0 | Stripe Color Target : 0, 0, 0 Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 0.5 Sat_Amount : 0 Val_Amount : 0.5 } Process 14 : HSV_Attractor Color { DarkData: 6, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Background : Link_To 0 | Background Target : 0, 0, 0 Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 0 Sat_Amount : 1 Val_Amount : 1 } Control 15 : Randomizer Percent { DarkData: 2, -1, 200 Transform: Trans_0 : 0.25, 0, 0, 0 Trans_1 : 0, 0.25, 0, 0 Trans_2 : 0, 0, 0.25, 0 Common: Input_Seed : 1 Percent: Percent_Minimum : 0.4 Percent_Maximum : 0.8 } Shader 16 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.52 Light1_Rotate : 0.875 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0.25 Surface_Color : Link_To 3 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 7 | Percent Specular_Function : 0.5 Glossiness : 0 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 10 | Bump Alpha : 1 } Generator 17 : Gain Function { DarkData: 4, -1, 200 Common: Input : 0 Frequency : 5 Amplitude : 0.15 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : TRUE Gain : Link_To 0 | Stripe Shape } Generator 18 : S_Curve Function { DarkData: 2, 3, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Stripe Color Tweak : 210, 210, 0 Tweak : IF_COLOR Tweak : Background Tweak : 255, 0, 0 Tweak : IF_PERCENT Tweak : Stripe Shape Tweak : 0.5 }