DarkTree FrostyK Version: 2.50 Modified: 04/26/2009 Author: August Swanson // Just playing around :-) Pref_Map: Frame Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Gradient 1 : Square_Gradient Color { DarkData: 3, 0, 250 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Version_Number : 100 Blend_Function : 0 Repeat_Flag : TRUE Top_Left : 211, 139.756, 37.0005 Top_Right : 255, 175.069, 18.9258 Bottom_Left : 116.543, 6.82869, 12.6012 Bottom_Right : 231.094, 230.575, 165.196 } Deform 2 : Froster Color { DarkData: 2, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Input_Seed : 1 Roughness : 0.55 Distortion : 0.5 Scale_Factor : 5 Background : Link_To 1 | Color } Deform 3 : Mirrored_Sections Color { DarkData: 1, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Number_Of_Mirrors : 7 Background : Link_To 2 | Color } Shader 4 : DarkTree_Shader Color { DarkData: 0, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 3 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : 0.2 Specular_Function : 0.5 Glossiness : 0.2 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : 0 Alpha : 1 } } Trigger_Bank: 1, 1 Tweaker { }