DarkTree Pebbles in Dirt Version: 2.00 Modified: 08/21/2002 Author: Jane Lin // This is an animated 3D texture of pebbles in dirt. It animates // over 30 frames from few pebbles to a lot of pebbles. FYI // DarkTree owners, I used Composite with an Elevation Gradient to // add bump to the dirt because I didn't want it to blend with the // lump bump. With Composite, I can use a high contrast mask. Pref_Map: Planar Rep_Frame: 10 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Feet Heading: 0 Pitch: 0 { Control 1 : Switch Color { DarkData: 3, 0, 200 Transform: Trans_0 : 0.3, 0, 0, 0 Trans_1 : 0, 0.3, 0, 0 Trans_2 : 0, 0, 0.3, 0 Common: Input_Seed : Link_To 0 | Seed Weight_1 : 1 Weight_2 : 1 Weight_3 : 1 Weight_4 : 1 Weight_5 : 1 Color: Background_1 : Link_To 6 | Color Background_2 : Link_To 7 | Color Background_3 : Link_To 8 | Color Background_4 : Link_To 12 | Color Background_5 : Link_To 10 | Color } Natural 2 : Lumps Color { DarkData: 2, 0, 200 Transform: Trans_0 : 0.333333, 0, 0, 0 Trans_1 : 0, 0.333333, 0, 0 Trans_2 : 0, 0, 0.333333, 0 Common: Lump_Size : Link_To 0 | Pebble Size Density : Link_To 0 | Pebble Density Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Color: Background : Link_To 11 | Color Lumps : Link_To 1 | Color } Deform 3 : Warp Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 10, 0, 0, 0 Trans_1 : 0, 10, 0, 0 Trans_2 : 0, 0, 10, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.35 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Bump: Background : Link_To 14 | Bump } Deform 4 : Warp Percent { DarkData: 1, 2, 200 Transform: Trans_0 : 10, 0, 0, 0 Trans_1 : 0, 10, 0, 0 Trans_2 : 0, 0, 10, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.35 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Percent: Background : Link_To 17 | Percent } Shader 5 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.77 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 13 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 4 | Percent Specular_Function : 0.5 Glossiness : 0 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 3 | Bump Alpha : 1 } Natural 6 : Agate Color { DarkData: 4, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.7 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Pebble 1 High : 255, 255, 255 } Noise 7 : Fractal Color { DarkData: 5, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.7 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Pebble 2 High : 255, 255, 255 } Noise 8 : Rough Color { DarkData: 4, -1, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.46 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Pebble 3 High : 255, 255, 255 } Noise 9 : Plasma Color { DarkData: 5, 0, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Roughness : 0.4 Blend_Function : 0 Brightness : 0.3 Contrast : 0.75 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Pebble 5 High : 255, 255, 255 } Noise 10 : Simple Color { DarkData: 5, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Brightness : 0.5 Contrast : 0.56 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Pebble 4 High : 255, 255, 255 } Noise 11 : Fractal_1 Color { DarkData: 3, -1, 200 Transform: Trans_0 : 0.3, 0, 0, 0 Trans_1 : 0, 0.3, 0, 0 Trans_2 : 0, 0, 0.3, 0 Common: Roughness : 0.7 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Dirt 1 High : Link_To 0 | Dirt 2 } Natural 12 : Venation Color { DarkData: 4, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Density : 3 Vein_Width : 0.3 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.45 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 9 | Color Veins : 255, 255, 255 } Deform 13 : Warp Color { DarkData: 1, 0, 200 Transform: Trans_0 : 10, 0, 0, 0 Trans_1 : 0, 10, 0, 0 Trans_2 : 0, 0, 10, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.35 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 2 | Color } Natural 14 : Lumps Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 0.333333, 0, 0, 0 Trans_1 : 0, 0.333333, 0, 0 Trans_2 : 0, 0, 0.333333, 0 Common: Lump_Size : Link_To 0 | Pebble Size Density : Link_To 0 | Pebble Density Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Bump: Background : Link_To 15 | Bump Lumps : 1 Bump_Scale : 0.4 Bevel_Profile : Link_To 16 | Percent } Noise 15 : Fractal_1 Bump { DarkData: 3, 1, 200 Transform: Trans_0 : 0.3, 0, 0, 0 Trans_1 : 0, 0.3, 0, 0 Trans_2 : 0, 0, 0.3, 0 Common: Roughness : 0.7 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.65 Input_Seed : 10 Bump: Low : 0 High : 0.5 Bump_Scale : 1 } Generator 16 : Spline Function { DarkData: 4, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : 1 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: B-Spline : HOLD B-Spline-NP : 5 B-Spline-P : 0.0113821, 0.226852, FALSE, FALSE B-Spline-P : 0.177236, 0.0972222, FALSE, FALSE B-Spline-P : 0.469919, 0.453704, FALSE, FALSE B-Spline-P : 0.813008, 0.935185, FALSE, FALSE B-Spline-P : 0.99187, 1, FALSE, FALSE } Natural 17 : Lumps Percent { DarkData: 2, 2, 200 Transform: Trans_0 : 0.333333, 0, 0, 0 Trans_1 : 0, 0.333333, 0, 0 Trans_2 : 0, 0, 0.333333, 0 Common: Lump_Size : Link_To 0 | Pebble Size Density : Link_To 0 | Pebble Density Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Percent: Background : 0 Lumps : Link_To 18 | Percent } Noise 18 : Fractal_1 Percent { DarkData: 3, 2, 200 Transform: Trans_0 : 0.3, 0, 0, 0 Trans_1 : 0, 0.3, 0, 0 Trans_2 : 0, 0, 0.3, 0 Common: Roughness : 0.7 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.65 Input_Seed : 10 Percent: Low : 0 High : 1 } } Trigger_Bank: 1, 30 Tweaker { Tweak : IF_COLOR Tweak : Dirt 1 Tweak : 114, 79, 50 Tweak : IF_COLOR Tweak : Dirt 2 Tweak : 187, 166, 134 Tweak : IF_COLOR Tweak : Pebble 1 Tweak : 35, 52, 75 Tweak : IF_COLOR Tweak : Pebble 2 Tweak : 171, 115, 101 Tweak : IF_COLOR Tweak : Pebble 3 Tweak : 153, 167, 152 Tweak : IF_COLOR Tweak : Pebble 4 Tweak : 192, 192, 192 Tweak : IF_COLOR Tweak : Pebble 5 Tweak : 65, 65, 65 Tweak : IF_PERCENT Tweak : Pebble Density Tweak : 0.25 Tweak : IF_PERCENT Tweak : Pebble Size Tweak : 0.4 Tweak : IF_INT Tweak : Seed Tweak : 6 }