DarkTree Red Orc Version: 2.00 Modified: 05/28/2003 Author: Skyler (Darkling Simulations) // This darktree generates the raw skin of a Red Orc. This texture // will work well for anything gross and organic. Keep the vein // amount tweak between 1.5 and 5.0 for best results. Pref_Map: Frame Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Generator 1 : Round Function { DarkData: 7, 1, 200 Common: Input : 0 Frequency : Link_To 0 | Vein Amount Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : TRUE Reverse : FALSE Generator: Repeat_Flag : TRUE } Noise 2 : Fractal Bump { DarkData: 6, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.365 Lacunarity : 0.675 Lacunarity_Lock : FALSE Strata_Function : Link_To 1 | Percent Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | seed Bump: Low : 0 High : 1 Bump_Scale : 0.3 } Gradient 3 : Elevation_Gradient Color { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Shells : 3 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 0.05 Shell_Position_3 : 0.25 Shell_Position_4 : 0.6 Shell_Position_5 : 0.8 Elevation : Link_To 16 | Bump Color: Shell_Value_1 : Link_To 0 | Skin2 Shell_Value_2 : Link_To 0 | Skin1 Shell_Value_3 : Link_To 0 | Vein Shell_Value_4 : 255, 0, 0 Shell_Value_5 : 0, 255, 0 } Natural 4 : Lumps Bump { DarkData: 3, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lump_Size : Link_To 9 | Percent Density : 0.5 Blend_Function : 0 Input_Seed : Link_To 0 | seed Sampling_Options : NONE Bump: Background : Link_To 16 | Bump Lumps : -0.45 Bump_Scale : 0.25 Bevel_Profile : Link_To 12 | Percent } Natural 5 : Lumps Percent { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lump_Size : Link_To 9 | Percent Density : 0.5 Blend_Function : 0 Input_Seed : Link_To 0 | seed Sampling_Options : NONE Percent: Background : 0 Lumps : 1 } Process 6 : Fade Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 13 | Percent Color: Background : Link_To 3 | Color } Deform 7 : Turbulence Bump { DarkData: 2, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.5 Scale_Factor : 0.2 Input_Seed : 97 Bump: Background : Link_To 4 | Bump } Noise 8 : Fractal_1 Percent { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.615 Contrast : 0.845 Input_Seed : 1 Percent: Low : 0.37 High : Link_To 0 | Shinyness } Process 9 : Composite Percent { DarkData: 4, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Wort Size Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.2 } Shader 10 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.59 Light1_Rotate : 0.85 Light2_Color : 192, 192, 192 Light2_Rise : 0.155 Light2_Rotate : 0 Surface_Color : Link_To 15 | Color Diffuse_Level : 0.9 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 8 | Percent Specular_Function : 0.5 Glossiness : 0.63 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 7 | Bump Alpha : 1 } Deform 11 : Turbulence Bump { DarkData: 5, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.5 Scale_Factor : 1 Input_Seed : Link_To 0 | seed Bump: Background : Link_To 2 | Bump } Generator 12 : Round Function { DarkData: 4, 2, 200 Common: Input : 0 Frequency : 1.09 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Noise 13 : Simple Percent { DarkData: 3, -1, 200 Transform: Trans_0 : 0.27541, 0.135386, 0.14126, -0.225 Trans_1 : -0.165483, 0.291312, 0.0434398, -0.575 Trans_2 : -0.104398, -0.104606, 0.303798, -0.55 Common: Brightness : Link_To 0 | Rot Contrast : 0.835 Blend_Function : 0 Input_Seed : 8 Percent: Low : 0 High : 0.4 } Deform 14 : Turbulence Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.5 Scale_Factor : 0.2 Input_Seed : 97 Percent: Background : Link_To 5 | Percent } Gradient 15 : Mask_Gradient Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Shells : 4 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 0.2 Shell_Position_3 : 0.27 Shell_Position_4 : 1 Shell_Position_5 : 0.8 Mask : Link_To 14 | Percent Color: Shell_Value_1 : Link_To 6 | Color Shell_Value_2 : Link_To 0 | Vein Shell_Value_3 : Link_To 0 | Skin2 Shell_Value_4 : Link_To 0 | Wort Shell_Value_5 : 0, 255, 0 } External 16 : Cache Bump { DarkData: 4, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Background : Link_To 11 | Bump } Process 17 : Composite Bump { DarkData: 6, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : 0.75 Invert : FALSE Bump: Bump_A : -0.5 Bump_B : 0.5 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Skin1 Tweak : 220, 69, 69 Tweak : IF_COLOR Tweak : Skin2 Tweak : 128, 64, 64 Tweak : IF_COLOR Tweak : Vein Tweak : 107, 80, 103 Tweak : IF_COLOR Tweak : Wort Tweak : 255, 213, 213 Tweak : IF_PERCENT Tweak : Wort Size Tweak : 0.179 Tweak : IF_FLOAT Tweak : Vein Amount Tweak : 2.9 Tweak : IF_PERCENT Tweak : Rot Tweak : 0.755 Tweak : IF_PERCENT Tweak : Shinyness Tweak : 0.39 Tweak : IF_INT Tweak : seed Tweak : 3 }