DarkTree Human Version: 2.00 Modified: 05/23/2001 Author: Jane Lin // This texture is human skin. It has tiny wrinkles and small color // variations. It looks best at a scale in which these details are // distinguishable. If scaled too small, the texture may look // mottled. Pref_Map: Spherical Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Natural 1 : Clouds Percent { DarkData: 4, -2, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Roughness : 0.325 Lacunarity : 0.5 Lacunarity_Lock : FALSE Density : 3 Puff_Size : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.33 Input_Seed : Link_To 0 | Seed Percent: Background : 1 Puff : 0.87 } Process 2 : Darken Color { DarkData: 3, -1, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Invert : FALSE Mask : Link_To 1 | Percent Color: Background : Link_To 3 | Color } Deform 3 : Waver Color { DarkData: 4, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Distortion : 0.6 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 4 | Color } Natural 4 : Lumps Color { DarkData: 5, -1, 200 Transform: Trans_0 : 5, 0, 0, 0 Trans_1 : 0, 5, 0, 0 Trans_2 : 0, 0, 5, 0 Common: Lump_Size : 0.6 Density : 1 Blend_Function : Link_To 5 | Percent Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Color: Background : Link_To 0 | Base Color Lumps : Link_To 7 | Color } Generator 5 : Gain Function { DarkData: 6, -1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.15 } Process 6 : Lighten Color { DarkData: 2, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 12 | Percent Color: Background : Link_To 2 | Color } Process 7 : HSV_Attractor Color { DarkData: 6, -2, 200 Transform: Trans_0 : 0.1, 0, 0, 0 Trans_1 : 0, 0.1, 0, 0 Trans_2 : 0, 0, 0.1, 0 Color: Background : Link_To 0 | Skin Color 1 Target : Link_To 0 | Skin Color 2 Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : Link_To 15 | Percent Sat_Amount : Link_To 15 | Percent Val_Amount : Link_To 15 | Percent } Shader 8 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.611 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 18 | Color Diffuse_Level : 1 Diffuse_Function : Link_To 16 | Percent Luminosity : 0 Specular_Level : Link_To 13 | Percent Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 9 | Bump Alpha : 1 } Noise 9 : Fractal Bump { DarkData: 1, 0, 200 Transform: Trans_0 : 0.25, 0, 0, 0 Trans_1 : 0, 0.25, 0, 0 Trans_2 : 0, 0, 0.25, 0 Common: Roughness : 0.46 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : Link_To 0 | Seed Bump: Low : -0.35 High : Link_To 10 | Bump Bump_Scale : 1 } Natural 10 : Venation Bump { DarkData: 2, 0, 200 Transform: Trans_0 : 8, 0, 0, 0 Trans_1 : 0, 8, 0, 0 Trans_2 : 0, 0, 8, 0 Common: Roughness : 0.215 Lacunarity : 0.5 Lacunarity_Lock : FALSE Density : 2 Vein_Width : Link_To 11 | Percent Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Bump: Background : 0 Veins : 1 Bump_Scale : -0.01 } Noise 11 : Fractal Percent { DarkData: 3, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.68 Input_Seed : Link_To 0 | Seed Percent: Low : Link_To 0 | Crack Width High : Link_To 17 | Percent } Noise 12 : Fractal_1 Percent { DarkData: 3, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0 Contrast : 0.23 Input_Seed : Link_To 0 | Seed Percent: Low : 0.276 High : 0.6 } Noise 13 : Fractal_1 Percent { DarkData: 1, 1, 200 Transform: Trans_0 : 0.25, 0, 0, 0 Trans_1 : 0, 0.25, 0, 0 Trans_2 : 0, 0, 0.25, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.355 Contrast : 0.33 Input_Seed : Link_To 0 | Seed Percent: Low : Link_To 14 | Percent High : Link_To 0 | Specular } Process 14 : Subtract Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Percent_A : Link_To 0 | Specular Percent_B : 0.3 } Control 15 : Randomizer Percent { DarkData: 7, -2, 200 Transform: Trans_0 : 0.999998, 0, 0, 0 Trans_1 : 0, 0.999998, 0, 0 Trans_2 : 0, 0, 0.999998, 0 Common: Input_Seed : 28 Percent: Percent_Minimum : 0 Percent_Maximum : 1 } Generator 16 : Spline Function { DarkData: 3, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : 1 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: B-Spline : HOLD B-Spline-NP : 7 B-Spline-P : 0, 0, FALSE, FALSE B-Spline-P : 0.377236, 0.319444, FALSE, FALSE B-Spline-P : 0.517073, 0.490741, FALSE, FALSE B-Spline-P : 0.63252, 0.648148, FALSE, FALSE B-Spline-P : 0.744715, 0.699074, FALSE, FALSE B-Spline-P : 0.84065, 0.787037, FALSE, FALSE B-Spline-P : 1, 1, FALSE, FALSE } Process 17 : Add Percent { DarkData: 4, 0, 200 Transform: Trans_0 : 0.0625, 0, 0, 0 Trans_1 : 0, 0.0625, 0, 0 Trans_2 : 0, 0, 0.0625, 0 Common: Percent: Percent_A : Link_To 0 | Crack Width Percent_B : 0.1 } Process 18 : Lighten Color { DarkData: 1, -1, 200 Transform: Trans_0 : 0.25, 0, 0, 0 Trans_1 : 0, 0.25, 0, 0 Trans_2 : 0, 0, 0.25, 0 Common: Invert : FALSE Mask : Link_To 0 | Lighten Color: Background : Link_To 6 | Color } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Base Color Tweak : 105, 81, 69 Tweak : IF_COLOR Tweak : Skin Color 1 Tweak : 117, 90, 77 Tweak : IF_COLOR Tweak : Skin Color 2 Tweak : 133, 102, 87 Tweak : IF_PERCENT Tweak : Lighten Tweak : 0 Tweak : IF_PERCENT Tweak : Crack Width Tweak : 0.5 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.3 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.02 Tweak : IF_INT Tweak : Seed Tweak : 2 }