DarkTree Ghoul Skin Version: 2.00 Modified: 03/27/2001 Author: Skyler (Darkling Simulations) // A nice crusty ghoul skin texture. Change the skin and scale // color tweaks to give different looks and match different // environments. The Scale Gap tweak is especially gruesome if // hooked to a noise. Pref_Map: Planar Rep_Frame: 1 Type: UNKNOWN Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Shader 1 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0 Light2_Rotate : 0.312 Surface_Color : Link_To 7 | Color Diffuse_Level : Link_To 5 | Percent Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : Link_To 0 | Specular Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 2 | Bump Alpha : 1 } Natural 2 : Gravel Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 19.2615, 0, 0, 0 Trans_1 : 0, 19.2615, 0, 0 Trans_2 : 0, 0, 19.2615, 0 Common: Input_Seed : Link_To 0 | Seed Roughness : 0.406 Lacunarity : 0.099 Lacunarity_Lock : TRUE Rock_Height : 0.5 Gap_Size : Link_To 0 | Scale Gap Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Bump: Background : 0 Rocks : 1 Bump_Scale : 0.05 } Natural 3 : Gravel Color { DarkData: 2, 0, 200 Transform: Trans_0 : 6.93414, 0, 0, 38.523 Trans_1 : 0, 63.6554, 0, 38.523 Trans_2 : 0, 0, 6.93414, 38.523 Common: Input_Seed : Link_To 0 | Seed Roughness : 0.406 Lacunarity : 0.099 Lacunarity_Lock : TRUE Rock_Height : 0.5 Gap_Size : Link_To 0 | Scale Gap Strata_Function : 0 Blend_Function : 0 Brightness : 0.862 Contrast : 0.35 Color: Background : Link_To 6 | Color Rocks : Link_To 4 | Color } Noise 4 : Fractal_1 Color { DarkData: 3, 0, 200 Transform: Trans_0 : 0.144214, 0, 0, 0 Trans_1 : 0, 0.0157096, 0, 0 Trans_2 : 0, 0, 0.144214, 0 Common: Roughness : 0.619 Lacunarity : 0.6 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : 0.387 Contrast : 0.867 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Scale1 High : Link_To 0 | Scale2 } Noise 5 : Rough Percent { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : TRUE Roughness : 0.741 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Percent: Low : 0.718 High : 1 } Noise 6 : Worm_Sign Color { DarkData: 3, -1, 200 Transform: Trans_0 : 0.381715, 0, 0, 0 Trans_1 : 0, 0.381715, 0, 0 Trans_2 : 0, 0, 0.381715, 0 Common: Brightness : 0.709 Contrast : 0.59 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Skin2 High : Link_To 0 | Skin1 } Noise 7 : Fractal_1 Color { DarkData: 1, 0, 200 Transform: Trans_0 : 2.77778, 0, 0, -5.55556 Trans_1 : 0, 0.30259, 0, -0.60518 Trans_2 : 0, 0, 2.77778, -5.55556 Common: Roughness : 0.563 Lacunarity : 0.6 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : Link_To 8 | Percent Contrast : 0.628 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 3 | Color High : Link_To 0 | Blood } Process 8 : Composite Percent { DarkData: 2, -1, 200 Transform: Trans_0 : 0.115, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Blood Amount Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.3 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Skin1 Tweak : 255, 208, 208 Tweak : IF_COLOR Tweak : Skin2 Tweak : 255, 0, 138 Tweak : IF_COLOR Tweak : Scale1 Tweak : 170, 180, 63 Tweak : IF_COLOR Tweak : Scale2 Tweak : 89, 166, 75 Tweak : IF_COLOR Tweak : Blood Tweak : 205, 0, 0 Tweak : IF_PERCENT Tweak : Blood Amount Tweak : 0.4 Tweak : IF_PERCENT Tweak : Scale Gap Tweak : 0.6 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.05 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.15 Tweak : IF_INT Tweak : Seed Tweak : 12 }