DarkTree Tropical Amphibian Version: 2.00 Modified: 08/13/2002 Author: // Simulates moist scaly hide. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 2 Unit_Scale: Inches Heading: 0 Pitch: 0 { Process 1 : Multiply Bump { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 9 | Bump Bump_B : Link_To 10 | Bump } Process 2 : Multiply Percent { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Percent_A : Link_To 6 | Percent Percent_B : Link_To 5 | Percent } Natural 3 : Lumps Color { DarkData: 3, 0, 200 Transform: Trans_0 : 2.31482, 0, 0, 0 Trans_1 : 0, 2.31482, 0, 0 Trans_2 : 0, 0, 2.31482, 0 Common: Lump_Size : Link_To 22 | Percent Density : Link_To 22 | Percent Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Color: Background : Link_To 0 | Color 1 Lumps : Link_To 0 | Color 2 } Natural 4 : Lumps Color { DarkData: 4, 0, 200 Transform: Trans_0 : 0.913743, 0, 0, 0 Trans_1 : 0, 4.62963, 0, 0 Trans_2 : 0, 0, 0.694445, 0 Common: Lump_Size : 0.5 Density : 0.134 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Color: Background : Link_To 0 | Color 1 Lumps : Link_To 0 | Color 2 } Natural 5 : Lumps Percent { DarkData: 3, -1, 200 Transform: Trans_0 : 9.25926, 0, 0, 0 Trans_1 : 0, 9.25926, 0, 0 Trans_2 : 0, 0, 9.25926, 0 Common: Lump_Size : Link_To 22 | Percent Density : Link_To 22 | Percent Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Percent: Background : Link_To 12 | Percent Lumps : Link_To 13 | Percent } Natural 6 : Lumps Percent { DarkData: 4, -1, 200 Transform: Trans_0 : 1.62443, 0, 0, 0 Trans_1 : 0, 8.23045, 0, 0 Trans_2 : 0, 0, 1.23457, 0 Common: Lump_Size : 0.5 Density : 0.134 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Percent: Background : Link_To 12 | Percent Lumps : Link_To 13 | Percent } Natural 7 : Lumps Percent { DarkData: 2, -2, 200 Transform: Trans_0 : 0.913741, 0, 0, 0 Trans_1 : 0, 4.62962, 0, 0 Trans_2 : 0, 0, 0.694443, 0 Common: Lump_Size : 0.5 Density : 0.134 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Percent: Background : Link_To 0 | Diffuse Lumps : Link_To 11 | Percent } Natural 8 : Lumps Percent { DarkData: 4, 1, 200 Transform: Trans_0 : 0.913743, 0, 0, 0 Trans_1 : 0, 4.62963, 0, 0 Trans_2 : 0, 0, 0.694445, 0 Common: Lump_Size : 0.5 Density : 0.134 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Percent: Background : 0 Lumps : 0.61 } Natural 9 : Lumps Bump { DarkData: 4, 2, 200 Transform: Trans_0 : 1.62443, 0, 0, 0 Trans_1 : 0, 8.23045, 0, 0 Trans_2 : 0, 0, 1.23457, 0 Common: Lump_Size : 0.5 Density : 0.134 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Bump: Background : 0 Lumps : 0.5 Bump_Scale : 1 Bevel_Profile : Link_To 19 | Percent } Natural 10 : Lumps Bump { DarkData: 3, 2, 200 Transform: Trans_0 : 9.25926, 0, 0, 0 Trans_1 : 0, 9.25926, 0, 0 Trans_2 : 0, 0, 9.25926, 0 Common: Lump_Size : Link_To 22 | Percent Density : Link_To 22 | Percent Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Bump: Background : 0 Lumps : 0.5 Bump_Scale : 0.5 Bevel_Profile : Link_To 19 | Percent } Process 11 : Composite Percent { DarkData: 3, -2, 200 Transform: Trans_0 : 0.6156, 0, 0, 0 Trans_1 : 0, 0.1215, 0, 0 Trans_2 : 0, 0, 0.81, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Diffuse Invert : FALSE Percent: Percent_A : 0.2 Percent_B : 1 } Process 12 : Composite Percent { DarkData: 5, -1, 200 Transform: Trans_0 : 0.0189474, 0, 0, 0 Trans_1 : 0, 0.096, 0, 0 Trans_2 : 0, 0, 0.0144, 0 Common: Blend_Function : Link_To 20 | Percent Mask : Link_To 0 | Specular Invert : FALSE Percent: Percent_A : 0 Percent_B : 1 } Process 13 : Composite Percent { DarkData: 5, -2, 200 Transform: Trans_0 : 0.108, 0, 0, 0 Trans_1 : 0, 0.108, 0, 0 Trans_2 : 0, 0, 0.108, 0 Common: Blend_Function : Link_To 21 | Percent Mask : Link_To 0 | Specular Invert : FALSE Percent: Percent_A : 0 Percent_B : 1 } Shader 14 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.725 Light1_Rotate : 0.85 Light2_Color : 192, 192, 192 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 15 | Color Diffuse_Level : Link_To 18 | Percent Diffuse_Function : 0.5 Luminosity : 0.2 Specular_Level : Link_To 2 | Percent Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 1 | Bump Alpha : 1 } Natural 15 : Lumps Color { DarkData: 1, 0, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Lump_Size : 0.5 Density : 0 Blend_Function : Link_To 17 | Percent Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Color: Background : Link_To 16 | Color Lumps : Link_To 3 | Color } Natural 16 : Lumps Color { DarkData: 2, 0, 200 Transform: Trans_0 : 0.444444, 0, 0, 0 Trans_1 : 0, 0.444444, 0, 0 Trans_2 : 0, 0, 0.444444, 0 Common: Lump_Size : 0.5 Density : 0.1 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : RECENTER Color: Background : Link_To 0 | Color 1 Lumps : Link_To 4 | Color } Natural 17 : Lumps Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 0.444444, 0, 0, 0 Trans_1 : 0, 0.444444, 0, 0 Trans_2 : 0, 0, 0.444444, 0 Common: Lump_Size : 0.5 Density : 0.1 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : RECENTER Percent: Background : 0.196078 Lumps : Link_To 8 | Percent } Natural 18 : Lumps Percent { DarkData: 1, -2, 200 Transform: Trans_0 : 1.77778, 0, 0, 0 Trans_1 : 0, 1.77778, 0, 0 Trans_2 : 0, 0, 1.77778, 0 Common: Lump_Size : 0.5 Density : 0.1 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : RECENTER Percent: Background : Link_To 0 | Diffuse Lumps : Link_To 7 | Percent } Generator 19 : S_Curve Function { DarkData: 5, 2, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.322 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.413 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 20 : Linear Function { DarkData: 6, -1, 200 Common: Input : 0 Frequency : 2 Amplitude : 0.5 Phase_Amount : 1 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 21 : Linear Function { DarkData: 6, -2, 200 Common: Input : 0 Frequency : 2 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Process 22 : Composite Percent { DarkData: 5, 1, 200 Transform: Trans_0 : 0.0189474, 0, 0, 0 Trans_1 : 0, 0.096, 0, 0 Trans_2 : 0, 0, 0.0144, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Bump Spacing Invert : FALSE Percent: Percent_A : 0.5 Percent_B : 0.1 } } Trigger_Bank: 1, 30 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 50, 0, 0 Tweak : IF_COLOR Tweak : Color 2 Tweak : 216, 194, 92 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.15 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.7 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 1 Tweak : IF_PERCENT Tweak : Bump Spacing Tweak : 0.1 Tweak : IF_INT Tweak : Seed Tweak : 1 }