DarkTree PlantVeins Version: 2.00 Modified: 05/23/2001 Author: Skyler Swanson // This darktree generates a nice veiny plant texture. Be careful // regarding too much fine texture detail at small vein widths. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Noise 1 : Fractal_1 Color { DarkData: 3, -1, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Roughness : 0.625 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.34 Contrast : 0.565 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Leaf Dark High : Link_To 0 | Leaf Light } External 2 : Cache Percent { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Background : Link_To 8 | Percent } Gradient 3 : Mask_Gradient Bump { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 1 Shell_Position_3 : 0.5 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 2 | Percent Bump: Shell_Value_1 : 0 Shell_Value_2 : 1 Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 0 Bump_Scale : 0.1 } Gradient 4 : Mask_Gradient Color { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Shells : 3 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0.081 Shell_Position_2 : 0.09 Shell_Position_3 : 0.25 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 2 | Percent Color: Shell_Value_1 : Link_To 1 | Color Shell_Value_2 : Link_To 12 | Color Shell_Value_3 : Link_To 6 | Color Shell_Value_4 : 0, 255, 255 Shell_Value_5 : 0, 0, 255 } Shader 5 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.65 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 4 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : Link_To 7 | Percent Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 3 | Bump Alpha : 1 } Noise 6 : Swirls Color { DarkData: 2, -2, 200 Transform: Trans_0 : 8, 0, 0, 0 Trans_1 : 0, 8, 0, 0 Trans_2 : 0, 0, 8, 0 Common: Roughness : 0.2 Blend_Function : 0 Brightness : 0.5 Contrast : 0.525 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Vein Dark High : Link_To 0 | Vein Light } Noise 7 : Fractal_1 Percent { DarkData: 1, 1, 200 Transform: Trans_0 : 8, 0, 0, 0 Trans_1 : 0, 8, 0, 0 Trans_2 : 0, 0, 8, 0 Common: Roughness : 0.625 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.639 Input_Seed : Link_To 0 | Seed Percent: Low : Link_To 13 | Percent High : Link_To 0 | Specular } Process 8 : Maximum Percent { DarkData: 3, 0, 200 Transform: Trans_0 : 1.38889, 0, 0, 0 Trans_1 : 0, 1.38889, 0, 0 Trans_2 : 0, 0, 1.38889, 0 Common: Percent: Percent_A : Link_To 9 | Percent Percent_B : Link_To 10 | Percent } Deform 9 : Waver Percent { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Distortion : Link_To 0 | Distortion Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Percent: Background : Link_To 11 | Percent } Natural 10 : Venation Percent { DarkData: 4, 1, 200 Transform: Trans_0 : 2.56937, 0, 0, 0 Trans_1 : 0, 2.56937, 0, 0 Trans_2 : 0, 0, 2.56937, 0 Common: Roughness : 0.405 Lacunarity : 0.25 Lacunarity_Lock : FALSE Density : 1 Vein_Width : Link_To 0 | Vein Width Strata_Function : 0 Blend_Function : Link_To 14 | Percent Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Percent: Background : 0 Veins : 0.5 } Natural 11 : Venation Percent { DarkData: 5, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0 Lacunarity : 0.5 Lacunarity_Lock : FALSE Density : 1 Vein_Width : Link_To 0 | Vein Width Strata_Function : 0 Blend_Function : Link_To 14 | Percent Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Percent: Background : 0 Veins : 1 } Process 12 : Darken Color { DarkData: 2, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : 0.682 Color: Background : Link_To 0 | Leaf Dark } Process 13 : Subtract Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 0.125, 0, 0, 0 Trans_1 : 0, 0.125, 0, 0 Trans_2 : 0, 0, 0.125, 0 Common: Percent: Percent_A : Link_To 0 | Specular Percent_B : 0.24 } Generator 14 : S_Curve Function { DarkData: 6, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Vein Light Tweak : 187, 216, 176 Tweak : IF_COLOR Tweak : Vein Dark Tweak : 100, 150, 7 Tweak : IF_COLOR Tweak : Leaf Light Tweak : 46, 157, 9 Tweak : IF_COLOR Tweak : Leaf Dark Tweak : 36, 125, 6 Tweak : IF_PERCENT Tweak : Vein Width Tweak : 0.32 Tweak : IF_PERCENT Tweak : Distortion Tweak : 0.285 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.335 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.2 Tweak : IF_INT Tweak : Seed Tweak : 13 }