DarkTree Sketch Shader Version: 2.00 Modified: 05/07/2001 Author: Skyler Swanson // This shader generates sketch / drawing look by shading the // surface as cross hatched lines. Pref_Map: Spherical Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Natural 1 : Birdshot Percent { DarkData: 4, 0, 200 Transform: Trans_0 : -32.3768, 32.3768, 0, 55.0405 Trans_1 : -0.682592, -0.682592, 0, 1.16041 Trans_2 : 0, 0, 45.7876, 0 Common: Shot_Size : 0.3 Density : Link_To 11 | Percent Blend_Function : 0 Input_Seed : Link_To 0 | Random Seed Width : 1 Height : 1 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Background : Link_To 6 | Percent Shots : 1 } External 2 : Incident Percent { DarkData: 8, 0, 200 Transform: Trans_0 : 1.22103, -1.46598, 0, 0 Trans_1 : 1.0796, 1.32455, 0, 0 Trans_2 : 0, 0, 1.60001, 0 Common: Blend_Function : 0.5 Pitch : 0 Heading : 0 Percent: Edge : 1 Facing : 0 } Natural 3 : Birdshot Percent { DarkData: 6, 0, 200 Transform: Trans_0 : -0.5, 32.8619, 0, 20.6089 Trans_1 : -0.0228228, -0.5, 0, -2.37415 Trans_2 : 0, 0, 1, 0 Common: Shot_Size : 0.3 Density : Link_To 11 | Percent Blend_Function : 0 Input_Seed : Link_To 0 | Random Seed Width : 1 Height : 1 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Background : 0 Shots : 1 } Shader 4 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.362 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 7 | Color Diffuse_Level : 0 Diffuse_Function : 0.5 Luminosity : 1 Specular_Level : Link_To 0 | Specular Level Specular_Function : Link_To 12 | Percent Glossiness : 0.548 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : 0 Alpha : 1 } External 5 : Poster_Board Percent { DarkData: 3, 0, 200 Transform: Trans_0 : 0.565681, 0.707105, 0, 0 Trans_1 : -0.565681, 0.707105, 0, 0 Trans_2 : 0, 0, 0.800002, 0 Common: 2D_Pattern : FALSE Percent: Background : Link_To 1 | Percent } Natural 6 : Birdshot Percent { DarkData: 5, 0, 200 Transform: Trans_0 : -0.399999, 32.8618, 0, 0 Trans_1 : -0.0182581, -0.499999, 0, 0 Trans_2 : 0, 0, 0.800001, 0 Common: Shot_Size : 0.3 Density : Link_To 11 | Percent Blend_Function : 0 Input_Seed : Link_To 0 | Random Seed Width : 1 Height : 1 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Background : Link_To 3 | Percent Shots : 1 } Process 7 : Composite Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 8 | Percent Invert : FALSE Color: Color_A : Link_To 0 | Surface Color Color_B : Link_To 10 | Color } External 8 : Incident Percent { DarkData: 2, 0, 200 Transform: Trans_0 : 0.88389, -0.883891, 0, 0 Trans_1 : 0.707109, 0.707108, 0, 0 Trans_2 : 0, 0, 1.25, 0 Common: Blend_Function : Link_To 9 | Percent Pitch : 0 Heading : 0 Percent: Edge : 1 Facing : Link_To 5 | Percent } Generator 9 : Bias Function { DarkData: 3, -1, 200 Common: Input : 0 Frequency : 1.33 Amplitude : 0.5 Phase_Amount : 0.25 Phase_Min : 0.17 Phase_Max : 0.8 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0.823 } External 10 : Incident Color { DarkData: 2, 1, 200 Transform: Trans_0 : 1.76778, -1.76778, 0, 0 Trans_1 : 1.41422, 1.41421, 0, 0 Trans_2 : 0, 0, 2.5, 0 Common: Blend_Function : 0.5 Pitch : 0 Heading : 0 Color: Edge : Link_To 0 | Edge Ink Facing : Link_To 0 | Facing Ink } Process 11 : Add Percent { DarkData: 7, 0, 200 Transform: Trans_0 : 0.0263698, -0.268116, 0, 0 Trans_1 : 0.00706575, 1.00062, 0, 0 Trans_2 : 0, 0, 0.0272999, 0 Common: Percent: Percent_A : Link_To 2 | Percent Percent_B : Link_To 0 | Darken } Generator 12 : S_Curve Function { DarkData: 1, 1, 200 Common: Input : 0 Frequency : 3 Amplitude : 0.5 Phase_Amount : Link_To 0 | Glossiness Phase_Min : 1.64 Phase_Max : 2.1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Surface Color Tweak : 255, 255, 255 Tweak : IF_COLOR Tweak : Facing Ink Tweak : 54, 54, 54 Tweak : IF_COLOR Tweak : Edge Ink Tweak : 0, 0, 0 Tweak : IF_PERCENT Tweak : Darken Tweak : 0 Tweak : IF_PERCENT Tweak : Specular Level Tweak : 0.2 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.45 Tweak : IF_INT Tweak : Random Seed Tweak : 2 }